]> git.lizzy.rs Git - dragonfireclient.git/tree - client/shaders/wielded_shader/
Shaders: Apply tone mapping before fog calculation.
[dragonfireclient.git] / client / shaders / wielded_shader /
drwxr-xr-x   ..
-rw-r--r-- 2901 opengl_fragment.glsl
-rw-r--r-- 763 opengl_vertex.glsl