]> git.lizzy.rs Git - minetest.git/tree - client/shaders/nodes_shader/
Use range-based fog instead of z-plane based.
[minetest.git] / client / shaders / nodes_shader /
drwxr-xr-x   ..
-rw-r--r-- 5473 opengl_fragment.glsl
-rw-r--r-- 4213 opengl_vertex.glsl