]> git.lizzy.rs Git - minetest.git/tree - client/shaders/3d_interlaced_merge/
Use vec4 for varTexCoord in interlaced shader (#11004)
[minetest.git] / client / shaders / 3d_interlaced_merge /
drwxr-xr-x   ..
-rw-r--r-- 502 opengl_fragment.glsl
-rw-r--r-- 116 opengl_vertex.glsl