]> git.lizzy.rs Git - minetest.git/shortlog
minetest.git
2016-11-26 TeTpaAkaWieldhand: Allow overriding the hand
2016-11-24 ShadowNinjaFix fs::RemoveRelativePathComponents for paths with...
2016-11-24 ShadowNinjaFix secure io.lines
2016-11-24 ShadowNinjaFix secure io.open without mode
2016-11-22 orwell96Make supplying empty formspec strings close the formspe...
2016-11-22 Zeno-No functional changes. Credit gcu
2016-11-22 ShadowNinjaFix superflous shader setting updates (#4800)
2016-11-20 paramatTool break: Reduce gain of break sounds
2016-11-18 orwell96Particles: Make attached particle spawners respect...
2016-11-18 Auke KokBuiltin/../item: Enable tool breaking sounds
2016-11-16 est31Introduce builtin_shared and use it to fix #4778
2016-11-16 Rogier-5Fix unexplained shader issue (glsl compiler bug??)...
2016-11-15 WuzzyLua_api.txt: Naming convention for custom item/entity...
2016-11-15 paramatMgv7: Add optional floatlands, disabled by default
2016-11-14 sfan5Revert "Adding particle blend, glow and animation ...
2016-11-14 Foghrye4Adding particle blend, glow and animation (#4705)
2016-11-14 est31Rename nodeupdate and nodeupdate_single and make them...
2016-11-13 Yutao YuanInstall texture_packs.txt to DOCDIR
2016-11-13 RogierFix crash when attached object no longer exists
2016-11-12 raymooAdd control information to player interacts (#4685)
2016-11-12 paramatNodeupdate: Remove documentation in lua_api.txt
2016-11-12 RealBadAngelHalo: Highlight selected face
2016-11-11 lisacvukFixed tooltips not resizing with \n (#4766)
2016-11-11 Rogier-5Fix incorrect distance computation for visible blocks...
2016-11-10 Rogier-5Fix mob deserialization errors in the client (#4743)
2016-11-09 paramatOcclusion culling: Add comments, minor code improvements
2016-11-08 Lars HofhanslConf.example: Document block_send_optimize_distance
2016-11-08 Lars HofhanslSky: Draw bottom of the sky box in 'cloudy fog color'
2016-11-08 Lars HofhanslRetrieve mapblocks from the server in a sphere, not...
2016-11-08 Lars HofhanslOcclusion culling: Fix 'end offset' distance, half...
2016-11-07 Lars HofhanslDon't use reduced vertical limits for mapblock send...
2016-11-07 paramatBuiltin/../falling: Fix bugs caused by 'ignore' nodes
2016-11-07 WuzzyPrivileges: Only give singleplayer 4 basic privs
2016-11-07 adridoWindows: Add manifest file and set "High DPI Aware...
2016-11-06 SmallJokerMSVC: Generate debug information for release builds...
2016-11-05 WuzzySeparate optional from required mod dependencies in...
2016-11-05 Ner'zhulPlayerSAO saving fix (#4734)
2016-11-05 Zeno-Fix memory leak in ::safeLoadFile (#4730)
2016-11-04 lhofhanslRemove unused shader matrices. (#4723)
2016-11-04 lhofhanslCycle directly to nothing shown instead of showing...
2016-11-04 lhofhanslAdd debug priv, and allow player to display the scene...
2016-11-02 BrandonAdd minetest.get_server_uptime() function to Lua API...
2016-11-01 ShadowNinjaAdd version API
2016-10-31 paramatLua voxelmanip: Add optional buffer param for 'get...
2016-10-31 Auke KokCore.rotate_and_place: Remove unused call to get_look_p...
2016-10-31 lhofhanslOptionally disable optimization that causes underwater...
2016-10-30 Loic BlotFix overloading problems mentioned by clang
2016-10-30 Ner'zhulPlayerSAO/LocalPlayer refactor: (#4612)
2016-10-30 Hugo LocurcioRename testsounds/ directory to sounds/ (#1984)
2016-10-28 sfan5Add missing keyname_to_keycode function (needed on...
2016-10-28 Ner'zhulAdd missing remoteplayer.cpp to Android build
2016-10-27 Ner'zhulAdd unittests to test player saving/loading (#4679)
2016-10-27 Dániel JuhászCleanup
2016-10-27 Dániel JuhászUse node lighting for liquid spreading
2016-10-27 Dániel JuhászImproved lighting
2016-10-27 raymooDocument item use callbacks (#4668)
2016-10-26 lhofhanslShaders: Remove special handling for liquids. (#4670)
2016-10-25 Foghrye4Adding LuaError on attempt to assign vectors with value...
2016-10-25 Gael-de-SaillyParticleSpawner: fix offset being added twice
2016-10-25 adridoWindows: dont link to libraries that are already linked...
2016-10-25 Lars HofhanslShaders: Apply tone mapping before fog calculation.
2016-10-24 Lars HofhanslShaders: Harmonize Irrlicht and shader fog calculations
2016-10-21 paramatLua_api.txt: Clarify 'override_meta' bool in 'set mapge...
2016-10-21 paramatDamage flash: Reduce maximum alpha. Avoid fade overload
2016-10-20 paramatChanges to static object storage limit and error message
2016-10-20 red-001Chat commands: Trim whitespaces from input of `/privs...
2016-10-19 Foghrye4Fix crash on attaching player to entity
2016-10-17 rubenwardyBuiltin: Add vector.floor helper function
2016-10-17 Lars HofhanslRevert changes to toggleNoClip and toggleFreeMove
2016-10-17 Lars HofhanslDon't use day light sky unless noclip and free_move...
2016-10-16 ShadowNinjaEnable mod security by default
2016-10-16 red-001Builtin/../chatcommands: Add /grantme command
2016-10-16 RogierEmergeblocks: Fix occasional crash
2016-10-15 TimTravis: Only trigger a compile, when C/C++ related...
2016-10-15 sfan5Make documentation about ItemStack:set_{name,count...
2016-10-14 tenplus1Builtin/../falling.lua: Code optimisation
2016-10-13 Lars HofhanslUse range-based fog instead of z-plane based.
2016-10-13 raymooAttached particle spawners
2016-10-12 sfan5Don't use unordered maps for ProfilerGraph (fixes flick...
2016-10-11 red-001Add a button for disabling all mods to world config...
2016-10-11 SmallJokerAdd missing languages to the settings
2016-10-11 RogierDisable cmake message concerning WIN32 on non-windows...
2016-10-09 Loic BlotA little cleanup since previous commit
2016-10-09 Loic BlotEnvironment cleanup
2016-10-09 RuiRemove unused parameter of GUIVolumeChange
2016-10-08 Loic BlotMove RemotePlayer code to its own cpp/header
2016-10-08 Loic BlotRemotePlayer/LocalPlayer Player base class proper separ...
2016-10-08 Loic BlotOptimize ClientIface::getPlayerNames(): return const...
2016-10-08 Loic BlotMore code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
2016-10-08 rubenwardyFix backwards compatibility issue introduced by close_o...
2016-10-08 SmallJokerEnsure std::unordered_ be used on MSVC 2010 too (#4600)
2016-10-08 Loic BlotPlayer/LocalPlayer/RemotePlayer inheritance cleanup...
2016-10-08 gregorycuSpeed up emerge thread by using unordered map in a...
2016-10-08 gregorycuEnsure std::unordered_ will be used on supported MSVC...
2016-10-08 Foghrye4Prevent attached models from disappearing during parent...
2016-10-08 HybridDogVoxelArea: faster iter function (#4490)
2016-10-08 Loic BlotRemove some unused attributes/class functions in server...
2016-10-08 Loic BlotPlayer/LocalPlayer/RemotePlayer inheritance cleanup...
2016-10-07 paramatLua_api.txt: Add biome and nodeupdate documentation
2016-10-07 SmallJokerTextures: Ignore unknown node in override.txt
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