]> git.lizzy.rs Git - nothing.git/shortlog
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2018-07-22 rexim(#249) Enable alpha channel support for sprite_font
2018-07-22 rexim(#249) Resize the font in all of the possible dimensions
2018-07-22 rexim(#249) Make size factor of sprite_font_render_text...
2018-07-22 Alexey KutepovMerge pull request #252 from tsoding/250
2018-07-22 rexim(#250) Reset player velocity on death
2018-07-22 reximLock game to 30 fps because of #251
2018-07-22 reximDon't even invoke game_render if it's not the render...
2018-07-21 reximClean up create_sprite_font_from_file
2018-07-21 reximDon't keep the original surface of sprite_font
2018-07-21 reximRemove redundant font file
2018-07-21 Alexey KutepovMerge pull request #248 from tsoding/245
2018-07-21 rexim(#245) Desaturate color on pause
2018-07-21 rexim(#245) Make camera_render_text support size of the...
2018-07-21 rexim(#245) move sprite_font inside of the camera
2018-07-21 rexim(#245) create_camera_from_renderer -> create_camera
2018-07-21 rexim(#245) Remove dead code
2018-07-21 Alexey KutepovMerge pull request #247 from tsoding/creative-session
2018-07-21 reximProgress the first level
2018-07-15 Alexey KutepovMerge pull request #244 from tsoding/text-in-game
2018-07-15 reximPut the text into the game
2018-07-15 Alexey KutepovMerge pull request #243 from tsoding/238
2018-07-15 rexim(#238) Make sprite_font support arbitrary colors
2018-07-15 Alexey KutepovMerge pull request #242 from tsoding/238
2018-07-15 rexim(#238) Make black color transparent for sprite_font
2018-07-15 Alexey KutepovMerge pull request #241 from tsoding/another-optimizati...
2018-07-15 reximDon't reset dying body inside of the player
2018-07-15 Alexey KutepovMerge pull request #240 from tsoding/death-optimization
2018-07-15 reximLimit delay from the bottom
2018-07-15 reximDon't recreate player's alive_body on death
2018-07-14 Alexey KutepovMerge pull request #235 from tsoding/234
2018-07-14 rexim(#234) remove SDL_ttf dependency
2018-07-14 rexim(#234) Implement sprite_font
2018-07-14 Alexey KutepovMerge pull request #233 from tsoding/232
2018-07-14 rexim(#232) Activate goals checkpoints in level_enter_camera...
2018-07-09 reximRound delta times
2018-07-08 Alexey KutepovMerge pull request #231 from tsoding/157
2018-07-08 rexim(#157) Fix fps
2018-07-08 rexim(#157) Make const camera_t not able to render anything
2018-07-08 rexim(#157) Separate fps of physics and rendering
2018-07-08 rexim(#157) Introduce level_enter_camera_event handler
2018-07-08 Alexey KutepovMerge pull request #230 from tsoding/fps
2018-07-08 reximSimplify game loop
2018-07-08 Alexey KutepovMerge pull request #229 from tsoding/render_text
2018-07-08 reximAdd libsdl2-ttf-dev to the travis build
2018-07-08 reximImplement render_text_shaded function
2018-07-07 Alexey KutepovMerge pull request #228 from tsoding/222
2018-07-07 rexim(#222) Double collide with platforms for each of the...
2018-07-07 rexim(#222) Put all physical_world work in a single place
2018-07-03 reximUpgrade GIFs in README
2018-07-03 Alexey KutepovMerge pull request #221 from tsoding/2-3-newtons-laws
2018-07-03 reximImplement friction and opposing force application
2018-07-03 reximInitialize forces in rigid_rect ctor
2018-07-03 reximImplement vec_norm
2018-07-02 Alexey KutepovMerge pull request #218 from tsoding/solid_colide_with_...
2018-07-02 reximTODO(#220)
2018-07-02 reximTODO(#219)
2018-07-02 reximExtend TODO description
2018-07-02 reximTODO for unfinished work
2018-07-02 reximSpecial treatment for platforms in physical_world
2018-07-02 reximRemove rigid_bodies
2018-07-02 reximMove gravity to physical_world
2018-07-02 reximBoxes are not solid anymore
2018-07-02 reximIntegrate physical_world into the level
2018-07-02 reximAdd boxes_add_to_physical_world
2018-07-02 reximIntroduce physical_world_t
2018-07-02 reximRemove platforms_apply_force
2018-07-02 reximIntroduce solid_collide_with_solid into the solid interface
2018-07-01 Alexey KutepovMerge pull request #214 from tsoding/213
2018-07-01 reximTODO(#217)
2018-07-01 reximTODO(#216)
2018-07-01 reximTODO(#215)
2018-07-01 rexim(#213) TODO: replace rigid_rect_t with rigid_bodies_t
2018-07-01 rexim(#213) add rigid_bodies_fill_rect operation
2018-07-01 rexim(#213) Increase RIGID_BODIES_CAPACITY
2018-07-01 rexim(#213) replace realloced rigid_bodies buffers in their lt
2018-07-01 rexim(#213) Implement lt_replace operation
2018-07-01 rexim(#213) Implement rigid_bodies data structure
2018-07-01 rexim(#213) Introduce rigid_bodies entity
2018-06-19 reximMove SDL_Quit_lt and Mix_CloseAudio_lt to lt_adapters
2018-06-19 Alexey KutepovMerge pull request #210 from tsoding/206
2018-06-19 Alexey KutepovMerge pull request #209 from geekdima/fclose-wrapper...
2018-06-19 Dmytro KalchenkoMove fclose_lt to a new header for LT adapters
2018-06-18 rexim(#206) Fix double-jump
2018-06-18 Dmytro KalchenkoCreate wrapper for fclose so it can be passed to LT_PUS...
2018-06-18 Alexey KutepovMerge pull request #205 from tsoding/redesign-physics...
2018-06-18 reximTODO(#207)
2018-06-18 reximTODO(#206)
2018-06-18 reximRemove dead code
2018-06-18 reximRemove rigid_rect_jump
2018-06-18 reximMove gravity force application outside of rigid_rect
2018-06-18 reximImplement solid_apply_force for boxes
2018-06-18 reximImplement solid_apply_force for player
2018-06-18 reximStub solid_apply_force for rigid_rect
2018-06-18 reximImplement solid_apply_force for platforms
2018-06-09 reximClose #108
2018-06-09 Alexey KutepovMerge pull request #204 from tsoding/197
2018-06-09 rexim(#197) Disable camera debug mode on the whole level...
2018-06-09 rexim(#197) Better naming for arguments
2018-06-04 Alexey KutepovMerge pull request #203 from tsoding/200
2018-06-03 rexim(#200) Make rigid rects float
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