From fbd495b03277e6d5feb44a04e46b8cc79d9ae4c3 Mon Sep 17 00:00:00 2001 From: EliasFleckenstein03 <54945686+EliasFleckenstein03@users.noreply.github.com> Date: Fri, 14 Feb 2020 17:46:37 +0100 Subject: [PATCH] Update README.txt --- README.txt | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/README.txt b/README.txt index 2f173d8..f358205 100644 --- a/README.txt +++ b/README.txt @@ -4,10 +4,7 @@ An Open Source Project by Elias Fleckenstein 1. General 1.1. What this is about - Dragonblocks originaly was a Browsergame I made that should be some kind of 2D Minetest (Minetest (www.minetest.net) is a game similar to - Minecraft, except Minetest is free & open source and is meant to be modded). The JavaScript Edition is hosted at www.dragonblocks.tk and - further developed then this C++ Version, through the C++ Version has advantages like map saving and lot larger map. I decided to call the - C++ Version "Bedrock Edition" as a joke for the Minecraft C++ Version is Called Bedrock or Pocket Edition. + Dragonblocks originaly was a Browsergame I made that should be some kind of 2D Minetest (Minetest (www.minetest.net) is a game similar to Minecraft, except Minetest is free & open source and is meant to be modded). The JavaScript Edition is hosted at www.dragonblocks.tk and further developed then this C++ Version, through the C++ Version has advantages like map saving and lot larger map. I decided to call the C++ Version "Bedrock Edition" as a joke for the Minecraft C++ Version is Called Bedrock or Pocket Edition. 1.2. Version This is the Dragonblocks Bedrock Edition 3.0. 1.4. Bugs @@ -78,5 +75,4 @@ An Open Source Project by Elias Fleckenstein dragonblocks.log(text) Log something. 3.2. The C++ API - The C++ API is probably to big to explain here, but if you do C++ you should understand it. In case you have questions, feel free to - ask them on github. You can also contribute code if you want. + The C++ API is probably to big to explain here, but if you do C++ you should understand it. In case you have questions, feel free to ask them on github. You can also contribute code if you want. -- 2.44.0