From a95c8ac6bc51f806be78beff05c3743d625cd589 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sat, 30 Oct 2021 16:04:25 +0200 Subject: [PATCH] Correct usage of horinzontal (x-axis) and vertical (y-axis) --- 2DGame/Assets/Scripts/Background/Parallaxing.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/2DGame/Assets/Scripts/Background/Parallaxing.cs b/2DGame/Assets/Scripts/Background/Parallaxing.cs index 3abc452..62952fa 100644 --- a/2DGame/Assets/Scripts/Background/Parallaxing.cs +++ b/2DGame/Assets/Scripts/Background/Parallaxing.cs @@ -7,7 +7,7 @@ public class Parallaxing : MonoBehaviour [SerializeField] private Vector2 parallaxEffectMultiplier; [SerializeField] private bool infiniteHorizontal; [SerializeField] private bool infiniteVertical; - + private Transform cameraTransform; Vector3 lastCameraPosition; private float textureUnitSizeX; @@ -29,7 +29,7 @@ public class Parallaxing : MonoBehaviour transform.position += new Vector3(deltaMovement.x * parallaxEffectMultiplier.x, deltaMovement.y * parallaxEffectMultiplier.y); lastCameraPosition = cameraTransform.position; - if(infiniteVertical) + if(infiniteHorizontal) { if (Mathf.Abs(cameraTransform.position.x - transform.position.x) >= textureUnitSizeX) { @@ -38,7 +38,7 @@ public class Parallaxing : MonoBehaviour } } - if(infiniteHorizontal) + if(infiniteVertical) { if (Mathf.Abs(cameraTransform.position.y - transform.position.y) >= textureUnitSizeY) { @@ -47,4 +47,4 @@ public class Parallaxing : MonoBehaviour } } } -} \ No newline at end of file +} -- 2.44.0