From 91b9b022909c0405777ad2906b0961d36e7d79a8 Mon Sep 17 00:00:00 2001 From: KG0104 <76601263+KG0104@users.noreply.github.com> Date: Fri, 13 Aug 2021 18:00:47 +0200 Subject: [PATCH] Gegner durch Springen besiegen --- 2DGame/Assets/Scenes/Green_Idyll/green_idyll_1.unity | 2 +- 2DGame/Assets/Scripts/Gegner/EnemyScript.cs | 5 ++++- 2DGame/Assets/Scripts/Maus/JumpOnEnemies.cs | 2 +- 3 files changed, 6 insertions(+), 3 deletions(-) diff --git a/2DGame/Assets/Scenes/Green_Idyll/green_idyll_1.unity b/2DGame/Assets/Scenes/Green_Idyll/green_idyll_1.unity index bdf4015..6341981 100644 --- a/2DGame/Assets/Scenes/Green_Idyll/green_idyll_1.unity +++ b/2DGame/Assets/Scenes/Green_Idyll/green_idyll_1.unity @@ -26949,7 +26949,7 @@ Rigidbody2D: m_LinearDrag: 0 m_AngularDrag: 0.05 m_GravityScale: 4 - m_Material: {fileID: 0} + m_Material: {fileID: 6200000, guid: a0e76db9e40770140a1212c57564ee2a, type: 2} m_Interpolate: 0 m_SleepingMode: 1 m_CollisionDetection: 0 diff --git a/2DGame/Assets/Scripts/Gegner/EnemyScript.cs b/2DGame/Assets/Scripts/Gegner/EnemyScript.cs index 84935f1..f7c87c0 100644 --- a/2DGame/Assets/Scripts/Gegner/EnemyScript.cs +++ b/2DGame/Assets/Scripts/Gegner/EnemyScript.cs @@ -14,7 +14,10 @@ public class EnemyScript : MonoBehaviour { if (enemyHealth <= 0) { - gameObject.SetActive(false); + GetComponent().enabled = false; + GetComponent().enabled = false; + GetComponent().gravityScale = 10; + Destroy(gameObject, 2); } } } diff --git a/2DGame/Assets/Scripts/Maus/JumpOnEnemies.cs b/2DGame/Assets/Scripts/Maus/JumpOnEnemies.cs index a034c66..d93dc37 100644 --- a/2DGame/Assets/Scripts/Maus/JumpOnEnemies.cs +++ b/2DGame/Assets/Scripts/Maus/JumpOnEnemies.cs @@ -14,7 +14,7 @@ public class JumpOnEnemies : MonoBehaviour if(!enemyScript.spiky) { - enemyScript.enemyHealth -= 1; + enemyScript.enemyHealth -= 1; } } } -- 2.44.0