From 861ee7c9d4f21ffc117b67d43e6961c854fa57fa Mon Sep 17 00:00:00 2001 From: oilboi <47129783+oilboi@users.noreply.github.com> Date: Sat, 30 May 2020 23:36:24 -0400 Subject: [PATCH] Fix regeneration not continuing with full hunger bar --- mods/armor/init.lua | 1 - mods/hunger/init.lua | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/mods/armor/init.lua b/mods/armor/init.lua index fcdc2ba..e41946d 100644 --- a/mods/armor/init.lua +++ b/mods/armor/init.lua @@ -71,7 +71,6 @@ function calculate_armor_absorbtion(player) if armor_absorbtion > 0 then armor_absorbtion = math.ceil(armor_absorbtion/4) end - print(armor_absorbtion) return(armor_absorbtion) end diff --git a/mods/hunger/init.lua b/mods/hunger/init.lua index fe1b07c..f25e4ff 100644 --- a/mods/hunger/init.lua +++ b/mods/hunger/init.lua @@ -158,7 +158,7 @@ local function hunger_update() local hp = player:get_hp() --make regeneration happen every second - if meta:get_int("drowning") == 0 and hunger >= 20 and hp < 20 and satiation > 0 then + if meta:get_int("drowning") == 0 and hunger >= 20 and hp < 20 then local regeneration_interval = meta:get_int("regeneration_interval") --print(regeneration_interval,"--------------------------") regeneration_interval = regeneration_interval + 1 -- 2.44.0