From 84cce77638aa2b6a367589fb15b8b705a809cbd5 Mon Sep 17 00:00:00 2001 From: outfrost Date: Tue, 26 May 2020 23:19:47 +0200 Subject: [PATCH] Fix typo causing defective level scene tree --- src/game/level.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/level.c b/src/game/level.c index a92e9b7..0dd1d61 100644 --- a/src/game/level.c +++ b/src/game/level.c @@ -33,7 +33,7 @@ void initLevel() { Scene* levelScene = newScene(); for (size_t z = 0; z < levelGrid.depth; ++z) { - for (size_t x = 0; x < levelGrid.depth; ++x) { + for (size_t x = 0; x < levelGrid.width; ++x) { Scene* blockScene = newScene(); translate(&blockScene->transform, (Vector3D) { .x = x * BLOCKGRID_CELL_SIZE, .y = 0.0f, -- 2.44.0