From 6b303f122e303184a54b19689f75e215593d1c5f Mon Sep 17 00:00:00 2001 From: rexim Date: Sat, 20 Oct 2018 23:49:12 +0700 Subject: [PATCH] (#408) use stdbool in camera unit --- src/game/camera.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/game/camera.c b/src/game/camera.c index 72c2c18b..b1c95dea 100644 --- a/src/game/camera.c +++ b/src/game/camera.c @@ -1,6 +1,7 @@ #include #include #include +#include #include "camera.h" #include "sdl/renderer.h" @@ -10,8 +11,8 @@ #define RATIO_Y 9.0f struct Camera { - int debug_mode; - int blackwhite_mode; + bool debug_mode; + bool blackwhite_mode; Point position; SDL_Renderer *renderer; Sprite_font *font; @@ -20,11 +21,11 @@ struct Camera { static Vec effective_ratio(const SDL_Rect *view_port); static Vec effective_scale(const SDL_Rect *view_port); static Vec camera_point(const Camera *camera, - const SDL_Rect *view_port, - const Vec p); + const SDL_Rect *view_port, + const Vec p); static Rect camera_rect(const Camera *camera, - const SDL_Rect *view_port, - const Rect rect); + const SDL_Rect *view_port, + const Rect rect); static Triangle camera_triangle(const Camera *camera, const SDL_Rect *view_port, const Triangle t); @@ -55,7 +56,6 @@ void destroy_camera(Camera *camera) free(camera); } - int camera_fill_rect(Camera *camera, Rect rect, Color color) -- 2.44.0