From 3c00ea23d7637b9d74473483633b4b6be4033c32 Mon Sep 17 00:00:00 2001 From: KG0104 <76601263+KG0104@users.noreply.github.com> Date: Thu, 21 Oct 2021 19:46:48 +0200 Subject: [PATCH] key collecting v0.2 --- .../Assets/{Resources.meta => Dialogue.meta} | 2 +- 2DGame/Assets/Dialogue/Green_Idyll.meta | 8 ++ .../Dialogue/Green_Idyll/Green_Idyll_10.meta | 8 ++ .../Green_Idyll_10/before_snail_fight.txt} | 0 .../before_snail_fight.txt.meta} | 0 .../Dialogue/Green_Idyll/Green_idyll_1.meta | 8 ++ .../Green_idyll_1}/green_idyll_1.txt | 0 .../Green_idyll_1}/green_idyll_1.txt.meta | 0 .../Assets/Scripts/Dialogue/BossDialogue.cs | 5 + 2DGame/Assets/Scripts/Dialogue/Dialogue.cs | 12 +- .../Scripts/Dialogue/DialogueTrigger.cs | 2 + 2DGame/Assets/Scripts/Level_Elements/Key.cs | 42 +++++++ .../{KeyScript.cs.meta => Key.cs.meta} | 2 +- .../Scripts/Level_Elements/KeyScript.cs | 26 ---- 2DGame/Assets/Scripts/Level_Elements/Lock.cs | 63 ++++++++++ .../Scripts/Level_Elements/Lock.cs.meta | 11 ++ 2DGame/Assets/Scripts/Mouse/KeyHolder.cs | 8 ++ 2DGame/Assets/Scripts/Mouse/KeyHolder.cs.meta | 11 ++ 2DGame/Assets/{ => Scripts}/Scenes.meta | 0 .../{ => Scripts}/Scenes/(1) Green_Idyll.meta | 0 .../Scenes/(1) Green_Idyll/green_idyll_1.meta | 0 .../(1) Green_Idyll/green_idyll_1.unity | 68 +++++----- .../(1) Green_Idyll/green_idyll_1.unity.meta | 0 .../green_idyll_1/Global Volume Profile.asset | 0 .../Global Volume Profile.asset.meta | 0 .../(1) Green_Idyll/green_idyll_10.unity | 116 +++++++++++++----- .../(1) Green_Idyll/green_idyll_10.unity.meta | 0 .../{ => Scripts}/Scenes/StartScreen.unity | 0 .../Scenes/StartScreen.unity.meta | 0 2DGame/Assets/{ => Scripts}/Scenes/Test.unity | 0 .../{ => Scripts}/Scenes/Test.unity.meta | 0 .../{ => Scripts}/Scenes/level_end.unity | 0 .../{ => Scripts}/Scenes/level_end.unity.meta | 0 .../Scenes/level_selection.unity | 0 .../Scenes/level_selection.unity.meta | 0 .../ProjectSettings/EditorBuildSettings.asset | 10 +- 2DGame/UserSettings/EditorUserSettings.asset | 20 +-- 37 files changed, 310 insertions(+), 112 deletions(-) rename 2DGame/Assets/{Resources.meta => Dialogue.meta} (77%) create mode 100644 2DGame/Assets/Dialogue/Green_Idyll.meta create mode 100644 2DGame/Assets/Dialogue/Green_Idyll/Green_Idyll_10.meta rename 2DGame/Assets/{Resources/green_idyll_10.txt => Dialogue/Green_Idyll/Green_Idyll_10/before_snail_fight.txt} (100%) rename 2DGame/Assets/{Resources/green_idyll_10.txt.meta => Dialogue/Green_Idyll/Green_Idyll_10/before_snail_fight.txt.meta} (100%) create mode 100644 2DGame/Assets/Dialogue/Green_Idyll/Green_idyll_1.meta rename 2DGame/Assets/{Resources => Dialogue/Green_Idyll/Green_idyll_1}/green_idyll_1.txt (100%) rename 2DGame/Assets/{Resources => Dialogue/Green_Idyll/Green_idyll_1}/green_idyll_1.txt.meta (100%) create mode 100644 2DGame/Assets/Scripts/Level_Elements/Key.cs rename 2DGame/Assets/Scripts/Level_Elements/{KeyScript.cs.meta => Key.cs.meta} (83%) delete mode 100644 2DGame/Assets/Scripts/Level_Elements/KeyScript.cs create mode 100644 2DGame/Assets/Scripts/Level_Elements/Lock.cs create mode 100644 2DGame/Assets/Scripts/Level_Elements/Lock.cs.meta create mode 100644 2DGame/Assets/Scripts/Mouse/KeyHolder.cs create mode 100644 2DGame/Assets/Scripts/Mouse/KeyHolder.cs.meta rename 2DGame/Assets/{ => Scripts}/Scenes.meta (100%) rename 2DGame/Assets/{ => Scripts}/Scenes/(1) Green_Idyll.meta (100%) rename 2DGame/Assets/{ => Scripts}/Scenes/(1) Green_Idyll/green_idyll_1.meta (100%) rename 2DGame/Assets/{ => Scripts}/Scenes/(1) Green_Idyll/green_idyll_1.unity (99%) rename 2DGame/Assets/{ => Scripts}/Scenes/(1) Green_Idyll/green_idyll_1.unity.meta (100%) rename 2DGame/Assets/{ => Scripts}/Scenes/(1) Green_Idyll/green_idyll_1/Global Volume Profile.asset (100%) rename 2DGame/Assets/{ => Scripts}/Scenes/(1) Green_Idyll/green_idyll_1/Global Volume Profile.asset.meta (100%) rename 2DGame/Assets/{ => Scripts}/Scenes/(1) Green_Idyll/green_idyll_10.unity (99%) rename 2DGame/Assets/{ => Scripts}/Scenes/(1) Green_Idyll/green_idyll_10.unity.meta (100%) rename 2DGame/Assets/{ => Scripts}/Scenes/StartScreen.unity (100%) rename 2DGame/Assets/{ => Scripts}/Scenes/StartScreen.unity.meta (100%) rename 2DGame/Assets/{ => Scripts}/Scenes/Test.unity (100%) rename 2DGame/Assets/{ => Scripts}/Scenes/Test.unity.meta (100%) rename 2DGame/Assets/{ => Scripts}/Scenes/level_end.unity (100%) rename 2DGame/Assets/{ => Scripts}/Scenes/level_end.unity.meta (100%) rename 2DGame/Assets/{ => Scripts}/Scenes/level_selection.unity (100%) rename 2DGame/Assets/{ => Scripts}/Scenes/level_selection.unity.meta (100%) diff --git a/2DGame/Assets/Resources.meta b/2DGame/Assets/Dialogue.meta similarity index 77% rename from 2DGame/Assets/Resources.meta rename to 2DGame/Assets/Dialogue.meta index a4cc170..59ba081 100644 --- a/2DGame/Assets/Resources.meta +++ b/2DGame/Assets/Dialogue.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 5bee6039f2f8144ed8e4976632c221f0 +guid: 866f375bb4ba3f14d929d12811af19d2 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/2DGame/Assets/Dialogue/Green_Idyll.meta b/2DGame/Assets/Dialogue/Green_Idyll.meta new file mode 100644 index 0000000..2534202 --- /dev/null +++ b/2DGame/Assets/Dialogue/Green_Idyll.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1350dca4bfaef31488d09cc325a386a9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/2DGame/Assets/Dialogue/Green_Idyll/Green_Idyll_10.meta b/2DGame/Assets/Dialogue/Green_Idyll/Green_Idyll_10.meta new file mode 100644 index 0000000..6fa330d --- /dev/null +++ b/2DGame/Assets/Dialogue/Green_Idyll/Green_Idyll_10.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 752be7d2d9d1e3b46a3112f479c85e63 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/2DGame/Assets/Resources/green_idyll_10.txt b/2DGame/Assets/Dialogue/Green_Idyll/Green_Idyll_10/before_snail_fight.txt similarity index 100% rename from 2DGame/Assets/Resources/green_idyll_10.txt rename to 2DGame/Assets/Dialogue/Green_Idyll/Green_Idyll_10/before_snail_fight.txt diff --git a/2DGame/Assets/Resources/green_idyll_10.txt.meta b/2DGame/Assets/Dialogue/Green_Idyll/Green_Idyll_10/before_snail_fight.txt.meta similarity index 100% rename from 2DGame/Assets/Resources/green_idyll_10.txt.meta rename to 2DGame/Assets/Dialogue/Green_Idyll/Green_Idyll_10/before_snail_fight.txt.meta diff --git a/2DGame/Assets/Dialogue/Green_Idyll/Green_idyll_1.meta b/2DGame/Assets/Dialogue/Green_Idyll/Green_idyll_1.meta new file mode 100644 index 0000000..b9017ab --- /dev/null +++ b/2DGame/Assets/Dialogue/Green_Idyll/Green_idyll_1.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8e6d64376815c7c4ebaf0b01de801583 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/2DGame/Assets/Resources/green_idyll_1.txt b/2DGame/Assets/Dialogue/Green_Idyll/Green_idyll_1/green_idyll_1.txt similarity index 100% rename from 2DGame/Assets/Resources/green_idyll_1.txt rename to 2DGame/Assets/Dialogue/Green_Idyll/Green_idyll_1/green_idyll_1.txt diff --git a/2DGame/Assets/Resources/green_idyll_1.txt.meta b/2DGame/Assets/Dialogue/Green_Idyll/Green_idyll_1/green_idyll_1.txt.meta similarity index 100% rename from 2DGame/Assets/Resources/green_idyll_1.txt.meta rename to 2DGame/Assets/Dialogue/Green_Idyll/Green_idyll_1/green_idyll_1.txt.meta diff --git a/2DGame/Assets/Scripts/Dialogue/BossDialogue.cs b/2DGame/Assets/Scripts/Dialogue/BossDialogue.cs index fd1fccc..7ed527f 100644 --- a/2DGame/Assets/Scripts/Dialogue/BossDialogue.cs +++ b/2DGame/Assets/Scripts/Dialogue/BossDialogue.cs @@ -108,4 +108,9 @@ public class BossDialogue : MonoBehaviour FindObjectOfType().Play("snail_fight"); } } + + public void TriggerDialogue() + { + + } } diff --git a/2DGame/Assets/Scripts/Dialogue/Dialogue.cs b/2DGame/Assets/Scripts/Dialogue/Dialogue.cs index ebf9947..711f39d 100644 --- a/2DGame/Assets/Scripts/Dialogue/Dialogue.cs +++ b/2DGame/Assets/Scripts/Dialogue/Dialogue.cs @@ -18,11 +18,12 @@ public class Dialogue : MonoBehaviour public string[] sentences; - [HideInInspector] - public int index; + [HideInInspector] public int index; public float typingSpeed; + [SerializeField] DialogueTrigger dialogueTrigger; + void Start() { dialogueBox.SetActive(false); @@ -34,7 +35,7 @@ public class Dialogue : MonoBehaviour void Update() { - if (dialogueText.text == sentences[index]) + if (dialogueText.text == dialogueTrigger.dialogueString.text) { continueButton.SetActive(true); skipButton.SetActive(true); @@ -98,4 +99,9 @@ public class Dialogue : MonoBehaviour mouse.GetComponent().enabled = true; } } + + public void TriggerDialogue() + { + + } } \ No newline at end of file diff --git a/2DGame/Assets/Scripts/Dialogue/DialogueTrigger.cs b/2DGame/Assets/Scripts/Dialogue/DialogueTrigger.cs index f86a55f..70a0c56 100644 --- a/2DGame/Assets/Scripts/Dialogue/DialogueTrigger.cs +++ b/2DGame/Assets/Scripts/Dialogue/DialogueTrigger.cs @@ -9,6 +9,8 @@ public class DialogueTrigger : MonoBehaviour Dialogue dialogue; + public TextAsset dialogueString; + void Start() { dialogue = DialogueManager.GetComponent(); diff --git a/2DGame/Assets/Scripts/Level_Elements/Key.cs b/2DGame/Assets/Scripts/Level_Elements/Key.cs new file mode 100644 index 0000000..621b9df --- /dev/null +++ b/2DGame/Assets/Scripts/Level_Elements/Key.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Key : MonoBehaviour +{ + private bool isFollowing; + + public float followSpeed; + + public Transform followTarget; + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + if(isFollowing) + { + transform.position = Vector3.Lerp(transform.position, followTarget.position, followSpeed * Time.deltaTime); + } + } + + private void OnTriggerEnter2D(Collider2D collision) + { + if(collision.tag == "Player") + { + if(!isFollowing) + { + KeyHolder keyHolder = FindObjectOfType(); + + isFollowing = true; + + keyHolder.followingKey = this; + } + } + } +} diff --git a/2DGame/Assets/Scripts/Level_Elements/KeyScript.cs.meta b/2DGame/Assets/Scripts/Level_Elements/Key.cs.meta similarity index 83% rename from 2DGame/Assets/Scripts/Level_Elements/KeyScript.cs.meta rename to 2DGame/Assets/Scripts/Level_Elements/Key.cs.meta index 0fbb7e9..0b63e7f 100644 --- a/2DGame/Assets/Scripts/Level_Elements/KeyScript.cs.meta +++ b/2DGame/Assets/Scripts/Level_Elements/Key.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: ec6c8f50addb8f948859ed266985e590 +guid: 886463e671f8ae24393c5c6462ca408f MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/2DGame/Assets/Scripts/Level_Elements/KeyScript.cs b/2DGame/Assets/Scripts/Level_Elements/KeyScript.cs deleted file mode 100644 index 16a23f6..0000000 --- a/2DGame/Assets/Scripts/Level_Elements/KeyScript.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class KeyScript : MonoBehaviour -{ - [SerializeField] private Transform bubblePos; - - bool collected; - - private void OnTriggerEnter2D(Collider2D collision) - { - if (collision.gameObject.CompareTag("Player")) - { - collected = true; - } - } - - private void Update() - { - if (collected) - { - transform.position = bubblePos.position; - } - } -} diff --git a/2DGame/Assets/Scripts/Level_Elements/Lock.cs b/2DGame/Assets/Scripts/Level_Elements/Lock.cs new file mode 100644 index 0000000..6dfaef2 --- /dev/null +++ b/2DGame/Assets/Scripts/Level_Elements/Lock.cs @@ -0,0 +1,63 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class Lock : MonoBehaviour +{ + private KeyHolder keyHolder; + + public SpriteRenderer spriteRenderer; + public Sprite unlockedLockSprite; + + public bool doorOpen, waitingToOpen; + + public bool isDoor; + + // Start is called before the first frame update + void Start() + { + keyHolder = FindObjectOfType(); + } + + // Update is called once per frame + void Update() + { + if(waitingToOpen) + { + if(Vector3.Distance(keyHolder.followingKey.transform.position, transform.position) < 0.1f) + { + waitingToOpen = false; + + doorOpen = true; + + //spriteRenderer.sprite = unlockedLockSprite; + + keyHolder.followingKey.gameObject.SetActive(false); + keyHolder.followingKey = null; + + gameObject.SetActive(false); + } + } + + if(isDoor) + { + if (doorOpen && Vector3.Distance(keyHolder.transform.position, transform.position) < 1f && Input.GetAxis("Vertical") > 0.1f) + { + SceneManager.LoadScene(0); + } + } + } + + private void OnTriggerEnter2D(Collider2D collision) + { + if(collision.tag == "Player") + { + if(keyHolder.followingKey != null) + { + keyHolder.followingKey.followTarget = transform; + waitingToOpen = true; + } + } + } +} diff --git a/2DGame/Assets/Scripts/Level_Elements/Lock.cs.meta b/2DGame/Assets/Scripts/Level_Elements/Lock.cs.meta new file mode 100644 index 0000000..6e62851 --- /dev/null +++ b/2DGame/Assets/Scripts/Level_Elements/Lock.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f340ade284133b643a3f88e4e9b511b0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/2DGame/Assets/Scripts/Mouse/KeyHolder.cs b/2DGame/Assets/Scripts/Mouse/KeyHolder.cs new file mode 100644 index 0000000..1053b5f --- /dev/null +++ b/2DGame/Assets/Scripts/Mouse/KeyHolder.cs @@ -0,0 +1,8 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class KeyHolder : MonoBehaviour +{ + public Key followingKey; +} diff --git a/2DGame/Assets/Scripts/Mouse/KeyHolder.cs.meta b/2DGame/Assets/Scripts/Mouse/KeyHolder.cs.meta new file mode 100644 index 0000000..d23a586 --- /dev/null +++ b/2DGame/Assets/Scripts/Mouse/KeyHolder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6be84bf2c5fcd0f4da6f7f803f0ebab2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/2DGame/Assets/Scenes.meta b/2DGame/Assets/Scripts/Scenes.meta similarity index 100% rename from 2DGame/Assets/Scenes.meta rename to 2DGame/Assets/Scripts/Scenes.meta diff --git a/2DGame/Assets/Scenes/(1) Green_Idyll.meta b/2DGame/Assets/Scripts/Scenes/(1) Green_Idyll.meta similarity index 100% rename from 2DGame/Assets/Scenes/(1) Green_Idyll.meta rename to 2DGame/Assets/Scripts/Scenes/(1) Green_Idyll.meta diff --git a/2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_1.meta b/2DGame/Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_1.meta similarity index 100% rename from 2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_1.meta rename to 2DGame/Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_1.meta diff --git a/2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_1.unity b/2DGame/Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_1.unity similarity index 99% rename from 2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_1.unity rename to 2DGame/Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_1.unity index 78691c8..52c8c3b 100644 --- a/2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_1.unity +++ b/2DGame/Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_1.unity @@ -2882,7 +2882,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -2908,7 +2908,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -4788,7 +4788,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -4814,7 +4814,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -5594,7 +5594,7 @@ SpriteRenderer: m_Size: {x: 6.55, y: 7.23} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 - m_WasSpriteAssigned: 1 + m_WasSpriteAssigned: 0 m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &717537048 @@ -11610,7 +11610,7 @@ PolygonCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 7.42, y: 7.39} + oldSize: {x: 5, y: 4.98} newSize: {x: 7.42, y: 7.39} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -12748,7 +12748,7 @@ SpriteRenderer: m_Size: {x: 6.55, y: 7.23} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 - m_WasSpriteAssigned: 1 + m_WasSpriteAssigned: 0 m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &1006420620 @@ -12834,7 +12834,7 @@ GameObject: m_Component: - component: {fileID: 1019550506} - component: {fileID: 1019550505} - m_Layer: 0 + m_Layer: 6 m_Name: Grid m_TagString: Untagged m_Icon: {fileID: 0} @@ -12849,7 +12849,7 @@ Grid: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1019550504} m_Enabled: 1 - m_CellSize: {x: 7, y: 7, z: 0} + m_CellSize: {x: 5, y: 5, z: 0} m_CellGap: {x: 0, y: 0, z: 0} m_CellLayout: 0 m_CellSwizzle: 0 @@ -14147,7 +14147,7 @@ TilemapRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 1 + m_SortingOrder: 0 m_ChunkSize: {x: 32, y: 32, z: 32} m_ChunkCullingBounds: {x: 3, y: 3, z: 0} m_MaxChunkCount: 16 @@ -27019,7 +27019,7 @@ TilemapCollider2D: m_GameObject: {fileID: 1146337034} m_Enabled: 1 m_Density: 1 - m_Material: {fileID: 6200000, guid: a0e76db9e40770140a1212c57564ee2a, type: 2} + m_Material: {fileID: 0} m_IsTrigger: 0 m_UsedByEffector: 0 m_UsedByComposite: 0 @@ -28307,7 +28307,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -28333,7 +28333,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -28871,7 +28871,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -28897,7 +28897,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -29299,7 +29299,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -29325,7 +29325,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -29501,7 +29501,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 8.39, y: 7.43} + oldSize: {x: 5, y: 4.43} newSize: {x: 7.94, y: 11.23} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -29523,6 +29523,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: DialogueManager: {fileID: 2036393123} + dialogueString: {fileID: 4900000, guid: 2d33a60ef61f24c7993dbdf32aeaa3ba, type: 3} --- !u!1 &1356534580 GameObject: m_ObjectHideFlags: 0 @@ -30201,7 +30202,7 @@ MonoBehaviour: m_EditorClassIdentifier: lastCheckpointPos: {x: 0, y: 0, z: 0} firstCheckpoint: {fileID: 936765971} - mouse: {fileID: 214740917} + mouse: {fileID: 1649732366} lastCheeseCount: 0 isCheeseCoinCollected: 0 --- !u!1 &1423339812 @@ -30400,7 +30401,7 @@ SpriteRenderer: m_Size: {x: 6.55, y: 7.23} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 - m_WasSpriteAssigned: 1 + m_WasSpriteAssigned: 0 m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &1423339821 @@ -30760,7 +30761,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -30786,7 +30787,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -31246,7 +31247,7 @@ SpriteRenderer: m_Size: {x: 6.55, y: 7.23} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 - m_WasSpriteAssigned: 1 + m_WasSpriteAssigned: 0 m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &1554536754 @@ -31877,7 +31878,7 @@ SpriteRenderer: m_Size: {x: 15.123906, y: 22.51} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 - m_WasSpriteAssigned: 1 + m_WasSpriteAssigned: 0 m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &1620211026 @@ -32331,7 +32332,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -32357,7 +32358,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -33320,7 +33321,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -33346,7 +33347,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -33704,7 +33705,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -33730,7 +33731,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -34142,7 +34143,7 @@ SpriteRenderer: m_Size: {x: 15.123906, y: 22.51} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 - m_WasSpriteAssigned: 1 + m_WasSpriteAssigned: 0 m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!4 &1893577092 @@ -34225,7 +34226,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -34251,7 +34252,7 @@ BoxCollider2D: m_SpriteTilingProperty: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} - oldSize: {x: 2, y: 2.15} + oldSize: {x: 3, y: 3.22} newSize: {x: 2, y: 2.15} adaptiveTilingThreshold: 0.5 drawMode: 0 @@ -35661,6 +35662,7 @@ MonoBehaviour: - "Wenn man links klickt oder Strg dr\xFCckt soll angeblich auch etwas passieren." index: 0 typingSpeed: 0.03 + dialogueTrigger: {fileID: 0} --- !u!4 &2036393125 Transform: m_ObjectHideFlags: 0 diff --git a/2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_1.unity.meta b/2DGame/Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_1.unity.meta similarity index 100% rename from 2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_1.unity.meta rename to 2DGame/Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_1.unity.meta diff --git a/2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_1/Global Volume Profile.asset b/2DGame/Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_1/Global Volume Profile.asset similarity index 100% rename from 2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_1/Global Volume Profile.asset rename to 2DGame/Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_1/Global Volume Profile.asset diff --git a/2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_1/Global Volume Profile.asset.meta b/2DGame/Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_1/Global Volume Profile.asset.meta similarity index 100% rename from 2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_1/Global Volume Profile.asset.meta rename to 2DGame/Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_1/Global Volume Profile.asset.meta diff --git a/2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_10.unity b/2DGame/Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_10.unity similarity index 99% rename from 2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_10.unity rename to 2DGame/Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_10.unity index 4e2b0c4..216e2a0 100644 --- a/2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_10.unity +++ b/2DGame/Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_10.unity @@ -365,8 +365,8 @@ GameObject: m_Component: - component: {fileID: 61813878} - component: {fileID: 61813877} - - component: {fileID: 61813879} - component: {fileID: 61813880} + - component: {fileID: 61813879} m_Layer: 0 m_Name: key m_TagString: Untagged @@ -439,8 +439,22 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 44 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!61 &61813879 -BoxCollider2D: +--- !u!114 &61813879 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 61813876} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 886463e671f8ae24393c5c6462ca408f, type: 3} + m_Name: + m_EditorClassIdentifier: + followSpeed: 3 + followTarget: {fileID: 477672911} +--- !u!58 &61813880 +CircleCollider2D: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -453,31 +467,8 @@ BoxCollider2D: m_UsedByEffector: 0 m_UsedByComposite: 0 m_Offset: {x: 0, y: 0} - m_SpriteTilingProperty: - border: {x: 0, y: 0, z: 0, w: 0} - pivot: {x: 0.5, y: 0.5} - oldSize: {x: 3.66, y: 1.8} - newSize: {x: 3.66, y: 1.8} - adaptiveTilingThreshold: 0.5 - drawMode: 0 - adaptiveTiling: 0 - m_AutoTiling: 0 serializedVersion: 2 - m_Size: {x: 3.66, y: 1.8} - m_EdgeRadius: 0 ---- !u!114 &61813880 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 61813876} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: ec6c8f50addb8f948859ed266985e590, type: 3} - m_Name: - m_EditorClassIdentifier: - bubblePos: {fileID: 477672911} + m_Radius: 1.83 --- !u!1 &63049578 GameObject: m_ObjectHideFlags: 0 @@ -836,7 +827,9 @@ GameObject: - component: {fileID: 164304310} - component: {fileID: 164304309} - component: {fileID: 164304314} + - component: {fileID: 164304316} - component: {fileID: 164304313} + - component: {fileID: 164304315} m_Layer: 0 m_Name: cage m_TagString: Untagged @@ -1028,7 +1021,7 @@ HingeJoint2D: m_BreakTorque: Infinity m_AutoConfigureConnectedAnchor: 1 m_Anchor: {x: -0.425354, y: 3.7279692} - m_ConnectedAnchor: {x: 1.7009182, y: 0.020493668} + m_ConnectedAnchor: {x: 1.700918, y: 0.020493666} m_UseMotor: 0 m_Motor: m_MotorSpeed: 0 @@ -1058,6 +1051,49 @@ Rigidbody2D: m_SleepingMode: 1 m_CollisionDetection: 0 m_Constraints: 0 +--- !u!114 &164304315 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 164304306} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f340ade284133b643a3f88e4e9b511b0, type: 3} + m_Name: + m_EditorClassIdentifier: + spriteRenderer: {fileID: 0} + unlockedLockSprite: {fileID: 0} + doorOpen: 0 + waitingToOpen: 0 + isDoor: 0 +--- !u!61 &164304316 +BoxCollider2D: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 164304306} + m_Enabled: 1 + m_Density: 1 + m_Material: {fileID: 0} + m_IsTrigger: 1 + m_UsedByEffector: 0 + m_UsedByComposite: 0 + m_Offset: {x: -0.28045654, y: -5.091567} + m_SpriteTilingProperty: + border: {x: 0, y: 0, z: 0, w: 0} + pivot: {x: 0.5, y: 0.5} + oldSize: {x: 8.63, y: 8.13} + newSize: {x: 8.63, y: 8.13} + adaptiveTilingThreshold: 0.5 + drawMode: 0 + adaptiveTiling: 0 + m_AutoTiling: 0 + serializedVersion: 2 + m_Size: {x: 20.88794, y: 18.313133} + m_EdgeRadius: 0 --- !u!1 &169271316 GameObject: m_ObjectHideFlags: 0 @@ -2641,7 +2677,7 @@ HingeJoint2D: m_BreakTorque: Infinity m_AutoConfigureConnectedAnchor: 1 m_Anchor: {x: 0, y: 0} - m_ConnectedAnchor: {x: 1.4678023, y: -0.0000107753995} + m_ConnectedAnchor: {x: 1.4678025, y: -0.000010779125} m_UseMotor: 0 m_Motor: m_MotorSpeed: 0 @@ -9059,6 +9095,7 @@ GameObject: - component: {fileID: 936765981} - component: {fileID: 936765977} - component: {fileID: 936765982} + - component: {fileID: 936765984} m_Layer: 0 m_Name: mouse m_TagString: Player @@ -9553,6 +9590,19 @@ Animator: m_HasTransformHierarchy: 1 m_AllowConstantClipSamplingOptimization: 1 m_KeepAnimatorControllerStateOnDisable: 0 +--- !u!114 &936765984 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 936765968} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6be84bf2c5fcd0f4da6f7f803f0ebab2, type: 3} + m_Name: + m_EditorClassIdentifier: + followingKey: {fileID: 0} --- !u!1 &972365581 GameObject: m_ObjectHideFlags: 0 @@ -10186,7 +10236,7 @@ HingeJoint2D: m_BreakTorque: Infinity m_AutoConfigureConnectedAnchor: 1 m_Anchor: {x: 0, y: 0} - m_ConnectedAnchor: {x: 1.4677973, y: -0.000011239202} + m_ConnectedAnchor: {x: 1.4677982, y: -0.000011250378} m_UseMotor: 0 m_Motor: m_MotorSpeed: 0 @@ -14520,7 +14570,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1559449781} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 305.74, y: -8.23, z: 0} + m_LocalPosition: {x: 305.74, y: -2.5, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} @@ -15352,7 +15402,7 @@ MonoBehaviour: - {fileID: 919155401} - {fileID: 926472388} m_Bounds: - m_Center: {x: -0.000016093254, y: 0.00000047683716, z: 0} + m_Center: {x: -0.000016093254, y: 0.0000009536743, z: 0} m_Extent: {x: 1.0150161, y: 7.5, z: 0} m_UseBatching: 1 m_AlwaysUpdate: 1 @@ -15415,7 +15465,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1709500035} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 305.8, y: 3.74, z: 0} + m_LocalPosition: {x: 305.8, y: 9.2, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 1131237439} diff --git a/2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_10.unity.meta b/2DGame/Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_10.unity.meta similarity index 100% rename from 2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_10.unity.meta rename to 2DGame/Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_10.unity.meta diff --git a/2DGame/Assets/Scenes/StartScreen.unity b/2DGame/Assets/Scripts/Scenes/StartScreen.unity similarity index 100% rename from 2DGame/Assets/Scenes/StartScreen.unity rename to 2DGame/Assets/Scripts/Scenes/StartScreen.unity diff --git a/2DGame/Assets/Scenes/StartScreen.unity.meta b/2DGame/Assets/Scripts/Scenes/StartScreen.unity.meta similarity index 100% rename from 2DGame/Assets/Scenes/StartScreen.unity.meta rename to 2DGame/Assets/Scripts/Scenes/StartScreen.unity.meta diff --git a/2DGame/Assets/Scenes/Test.unity b/2DGame/Assets/Scripts/Scenes/Test.unity similarity index 100% rename from 2DGame/Assets/Scenes/Test.unity rename to 2DGame/Assets/Scripts/Scenes/Test.unity diff --git a/2DGame/Assets/Scenes/Test.unity.meta b/2DGame/Assets/Scripts/Scenes/Test.unity.meta similarity index 100% rename from 2DGame/Assets/Scenes/Test.unity.meta rename to 2DGame/Assets/Scripts/Scenes/Test.unity.meta diff --git a/2DGame/Assets/Scenes/level_end.unity b/2DGame/Assets/Scripts/Scenes/level_end.unity similarity index 100% rename from 2DGame/Assets/Scenes/level_end.unity rename to 2DGame/Assets/Scripts/Scenes/level_end.unity diff --git a/2DGame/Assets/Scenes/level_end.unity.meta b/2DGame/Assets/Scripts/Scenes/level_end.unity.meta similarity index 100% rename from 2DGame/Assets/Scenes/level_end.unity.meta rename to 2DGame/Assets/Scripts/Scenes/level_end.unity.meta diff --git a/2DGame/Assets/Scenes/level_selection.unity b/2DGame/Assets/Scripts/Scenes/level_selection.unity similarity index 100% rename from 2DGame/Assets/Scenes/level_selection.unity rename to 2DGame/Assets/Scripts/Scenes/level_selection.unity diff --git a/2DGame/Assets/Scenes/level_selection.unity.meta b/2DGame/Assets/Scripts/Scenes/level_selection.unity.meta similarity index 100% rename from 2DGame/Assets/Scenes/level_selection.unity.meta rename to 2DGame/Assets/Scripts/Scenes/level_selection.unity.meta diff --git a/2DGame/ProjectSettings/EditorBuildSettings.asset b/2DGame/ProjectSettings/EditorBuildSettings.asset index 00518b9..59b0c78 100644 --- a/2DGame/ProjectSettings/EditorBuildSettings.asset +++ b/2DGame/ProjectSettings/EditorBuildSettings.asset @@ -6,13 +6,13 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 - path: Assets/Scenes/StartScreen.unity + path: Assets/Scripts/Scenes/StartScreen.unity guid: 53cbd569c9a31814a80e9d82261f7fc7 - enabled: 1 - path: Assets/Scenes/level_selection.unity + path: Assets/Scripts/Scenes/level_selection.unity guid: df75c663b11949c4e95567f58e162840 - enabled: 1 - path: Assets/Scenes/(1) Green_Idyll/green_idyll_1.unity + path: Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_1.unity guid: 2da5e8daf6d56594db892335cf0ea295 - enabled: 0 path: Assets/Scenes/(1) Green_Idyll/green_idyll_2.unity @@ -39,9 +39,9 @@ EditorBuildSettings: path: Assets/Scenes/(1) Green_Idyll/green_idyll_9.unity guid: 8dd8491a5735db94b80db0253f473bd2 - enabled: 1 - path: Assets/Scenes/(1) Green_Idyll/green_idyll_10.unity + path: Assets/Scripts/Scenes/(1) Green_Idyll/green_idyll_10.unity guid: 2cda990e2423bbf4892e6590ba056729 - enabled: 1 - path: Assets/Scenes/level_end.unity + path: Assets/Scripts/Scenes/level_end.unity guid: 25e79676835f08144b7207e3613dad12 m_configObjects: {} diff --git a/2DGame/UserSettings/EditorUserSettings.asset b/2DGame/UserSettings/EditorUserSettings.asset index b059db0..b8bc800 100644 --- a/2DGame/UserSettings/EditorUserSettings.asset +++ b/2DGame/UserSettings/EditorUserSettings.asset @@ -6,34 +6,34 @@ EditorUserSettings: serializedVersion: 4 m_ConfigSettings: RecentlyUsedScenePath-0: - value: 22424703114646680e0b0227036c780213121615052c3f3c21661a21e7e53a07ebe32fe5eb056e722c0ce6281d + value: 22424703114646680e0b0227036c780213121615052c3f3c21661a21e7e53a07ebe32fe5eb056e72684cfa320d2a18 flags: 0 RecentlyUsedScenePath-1: - value: 22424703114646680e0b0227036c780213121615052c3f3c21661a21e7e53a07ebe32fe5eb056e72684cfa320d2a18 + value: 22424703114646680e0b0227036c780213121615052c3f3c21661a21e7e53a07ebe32fe5eb056e72614cfa320d2a18 flags: 0 RecentlyUsedScenePath-2: - value: 22424703114646680e0b0227036c780213121615052c3f3c21661a21e7e53a07ebe32fe5eb056e72614cfa320d2a18 + value: 22424703114646680e0b0227036c17415f573f38292d280f042d043feeaf332ae7e238d6ee3e2630353db7721130082beb flags: 0 RecentlyUsedScenePath-3: - value: 22424703114646680e0b0227036c17415f573f38292d280f042d043feeaf332ae7e238d6ee3e2630353db7721130082beb + value: 22424703114646680e0b0227036c5315001214153f2d2a352e3d143cecae2136ebf32f flags: 0 RecentlyUsedScenePath-4: - value: 22424703114646680e0b0227036c5315001214153f2d2a352e3d143cecae2136ebf32f + value: 22424703114646680e0b0227036c5315001214152926227e38271427fb flags: 0 RecentlyUsedScenePath-5: - value: 22424703114646680e0b0227036c5315001214152926227e38271427fb + value: 22424703114646680e0b0227036c6c0417050c192f3a23352367083debf42d flags: 0 RecentlyUsedScenePath-6: - value: 22424703114646680e0b0227036c6c0417050c192f3a23352367083debf42d + value: 22424703114646680e0b0227036c6b150503563f22213229 flags: 0 RecentlyUsedScenePath-7: - value: 22424703114646680e0b0227036c6b150503563f22213229 + value: 22424703114646680e0b0227036c17415f573f38292d280f042d043feeaf332ae7e238d6ee3e2630353dbe721130082beb flags: 0 RecentlyUsedScenePath-8: - value: 22424703114646680e0b0227036c17415f573f38292d280f042d043feeaf332ae7e238d6ee3e2630353dbe721130082beb + value: 22424703114646680e0b0227036c17415f573f38292d280f042d043feeaf332ae7e238d6ee3e2630353dbe6c4a2b0f36e613 flags: 0 RecentlyUsedScenePath-9: - value: 22424703114646680e0b0227036c17415f573f38292d280f042d043feeaf332ae7e238d6ee3e2630353dbe6c4a2b0f36e613 + value: 22424703114646680e1c0532043010231512162f3f676e6164693a21e7e53a07cbe32fe5eb75382e3c07e1030d3a1833fe355845e305031f08 flags: 0 vcSharedLogLevel: value: 0d5e400f0650 -- 2.44.0