From 1bdfdd4b10fc06022714ad470a0a013674fc5703 Mon Sep 17 00:00:00 2001 From: outfrost Date: Mon, 21 Sep 2020 02:52:23 +0200 Subject: [PATCH] Remove debug gizmo --- src/engine/render.c | 2 +- src/game/player.c | 6 ------ src/game/player.h | 1 - 3 files changed, 1 insertion(+), 8 deletions(-) diff --git a/src/engine/render.c b/src/engine/render.c index df1c240..dbc3006 100644 --- a/src/engine/render.c +++ b/src/engine/render.c @@ -77,7 +77,7 @@ static void renderScene(const Scene* scene, const Transform baseTransform) { glDisable(GL_LIGHTING); - if (debugScene || scene == playerProjectedMovement) { + if (debugScene) { drawAxes(); } diff --git a/src/game/player.c b/src/game/player.c index a56cae9..e620b51 100644 --- a/src/game/player.c +++ b/src/game/player.c @@ -18,7 +18,6 @@ static const float movementSpeed = 1.5f; static const float collisionRadius = 0.5f; Scene* playerCharacter; -Scene* playerProjectedMovement; static Transform screenToWorldMovementTransform; static Vector worldMovementUp; static Vector worldMovementDown; @@ -43,14 +42,11 @@ void initPlayer() { playerCharacter = newScene(); cameraAnchor = playerCharacter; playerCharacter->solid = importSolid("assets/playercharacter.3ds"); - - playerProjectedMovement = newScene(); } void spawnPlayer(Transform transform) { playerCharacter->transform = transform; reparentScene(playerCharacter, currentScene); - reparentScene(playerProjectedMovement, currentScene); } void updatePlayer(float delta) { @@ -82,8 +78,6 @@ static void movePlayer(Vector direction, float delta) { direction = clampMagnitude(direction, 1.0f); Vector displacement = scaleVector(direction, delta * movementSpeed); - playerProjectedMovement->transform = playerCharacter->transform; - Vector initialPosition = translationOf(playerCharacter->transform); Vector position = initialPosition; diff --git a/src/game/player.h b/src/game/player.h index d410654..5b1161f 100644 --- a/src/game/player.h +++ b/src/game/player.h @@ -23,7 +23,6 @@ enum Direction { typedef enum Direction Direction; extern Scene* playerCharacter; -extern Scene* playerProjectedMovement; void initPlayer(); void spawnPlayer(Transform transform); -- 2.44.0