From 0e721f7571aa7a559bb5e5fa0aeddbc14938261a Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Fri, 17 Feb 2023 18:03:50 -0500 Subject: [PATCH] lua_api.txt: Explain what a float range is --- doc/lua_api.txt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 80d7580d8..c1e26c72e 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -9722,6 +9722,8 @@ section, along with the datatypes they accept. All of the properties in this list can be animated with `*_tween` tables unless otherwise specified. For example, `jitter` can be tweened by setting a `jitter_tween` table instead of (or in addition to) a `jitter` table/value. +In this section, a float range is a table defined as so: { min = A, max = B } +A and B are your supplemented values. For a vec3 range this means they are vectors. Types used are defined in the previous section. * vec3 range `pos`: the position at which particles can appear -- 2.44.0