From 0dcc4b5bc8f266bc264277461bea09e16e1d5c41 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Tue, 11 Aug 2020 16:08:55 +0200 Subject: [PATCH] Small Improvents --- modules/Client/src/graphics.lua | 2 +- modules/RenderEngine/src/init.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/Client/src/graphics.lua b/modules/Client/src/graphics.lua index 338be6e..cc883f6 100644 --- a/modules/Client/src/graphics.lua +++ b/modules/Client/src/graphics.lua @@ -25,7 +25,7 @@ end function graphics:create_chunk_meshes(chunk) for _, block in pairs(chunk.blocks) do - self:create_block_mesh(block, true) + self:create_block_mesh(block, false) end end diff --git a/modules/RenderEngine/src/init.lua b/modules/RenderEngine/src/init.lua index b0c8b89..39ec7fc 100644 --- a/modules/RenderEngine/src/init.lua +++ b/modules/RenderEngine/src/init.lua @@ -34,7 +34,7 @@ function RenderEngine:render_loop() end function RenderEngine:update_projection_matrix() - gl.uniform_matrix4f(gl.get_uniform_location(self.shaders, "projection"), true, glm.perspective(math.rad(self.fov), self.window_width / self.window_height, 0.1, 100)) + gl.uniform_matrix4f(gl.get_uniform_location(self.shaders, "projection"), true, glm.perspective(math.rad(self.fov), self.window_width / self.window_height, 0.0001, 100)) end function RenderEngine:update_view_matrix() -- 2.44.0