Paramat [Thu, 6 Dec 2018 03:56:35 +0000 (03:56 +0000)]
Draw all horizons and sky base, in front of stars (#7932)
Move star draw to before sun glow texture draw and before sun draw,
not currently essential but the logical order. Will be necessary if
a 'no far ground' option is added, to draw stars behind the sun.
Loïc Blot [Tue, 4 Dec 2018 14:57:47 +0000 (15:57 +0100)]
Fix another GCC warning
```
[ 10%] Building CXX object src/CMakeFiles/minetest.dir/client/render/interlaced.cpp.o
cc1plus: warning: -Wabi won't warn about anything [-Wabi]
cc1plus: note: -Wabi warns about differences from the most up-to-date ABI, which is also used by default
cc1plus: note: use e.g. -Wabi=11 to warn about changes from GCC 7
```
Loïc Blot [Tue, 4 Dec 2018 11:39:10 +0000 (12:39 +0100)]
Fix uninitialized variable peer_id
Reported by GCC
```
minetest/src/server.cpp:996:42: warning: ‘peer_id’ may be used uninitialized in this function [-Wmaybe-uninitialized]
errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
```
Maksim [Sun, 2 Dec 2018 23:39:35 +0000 (00:39 +0100)]
Update Android java code (#7820)
Targets SDK 26 as required by the playstore.
Fixes screen auto-rotation closing game.
Hides on-screen navigation bar if present.
Update gradlew.
Fix display aspect on 18+/:9 displays (like a Samsung Galaxy S9).
Remove small app icons, not required.
Fix xml in unpacking activity.
Support Android permission: On Android 6.0+ you need to manually give write
permission (as required by google).
Background during unpacking (just a demo for now).
Material Design: no more Android 2 interface.
Immersive mode (Android 4.4+ - hide NavBar for fullscreen mode).
Paramat [Sun, 2 Dec 2018 04:17:05 +0000 (04:17 +0000)]
Slightly alter star appearence time and full brightness time (#7921)
At sunset:
Stars first appear slightly later, at the time the sun disappears over the horizon,
this fixes seeing dark stars in front of the sun horizon glow texture.
Stars reach full brightness slightly earlier at time 20000, not so excessively long
after sunset.
The above behaviour is also applied at sunrise, but of course, time-inverted.
Gaël C [Sat, 1 Dec 2018 09:01:32 +0000 (10:01 +0100)]
Added pitch fly mode (#7817)
In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly.
It allows smoother and more complex movements.
Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
Michael Muller [Wed, 28 Nov 2018 19:01:01 +0000 (14:01 -0500)]
Clean up stack after script_get_backtrace (#7854)
script_get_backtrace() was leaving its return value on the stack, corrupting
subsequent lua operations for functions that did not immediately return.
This problem can specifically be observed in the case of multiple "groupcaps"
entries, each of which provides the legacy "maxwear" property. These cause a
backtrace and thus pollute the stack for the following lua_next() call.
Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
Paramat [Sat, 24 Nov 2018 10:41:11 +0000 (10:41 +0000)]
CSM: Don't create the client script environment if CSM is disabled (#7874)
Use the CSM death formspec when CSM is enabled and use the engine death formspec when CSM is disabled.
Move the CSM death formspec code to a dedicated file.
Works by detecting a collision while moving forward and then
simulating a jump. If the simulated jump is more successful,
an artificial jump key press is injected in the client.
Includes setting and key change GUI element for enabling and
disabling this feature.
Use font size 14 for phones.
Use x_inches < 3.7 instead of < 3.5 for small phones.
Add a new category x_inches < 6 for larger phones.
Use HUD scaling 0.85 for larger phones.
Use desktop defaults for tablets.
Paramat [Thu, 15 Nov 2018 18:45:44 +0000 (18:45 +0000)]
Framed glasslike: Don't use cuboids to draw glass faces (#7828)
Previously, each glass face used drawAutoLightedCuboid() to draw a
flat cuboid. This also disallowed backface culling, making the
backface culling inconsistent with 'glasslike'.
Use code from 'glasslike' to draw glass faces using drawQuad().
Remove long-unknown top/bottom textures feature:
Makes the code simpler and cleaner.
Never documented, long-unknown and not of much use.
ClobberXD [Tue, 13 Nov 2018 02:26:59 +0000 (07:56 +0530)]
dlg_contentstore.lua: Various fixes and improvements (#7612)
Add missing 'core.formspec_escape' to 'get_screenshot'.
Add warning label when no packages fetched.
Internal name of the "Update" button was the same as "Install". Rename to 'update_'.
Paramat [Mon, 12 Nov 2018 22:25:35 +0000 (22:25 +0000)]
Night sky: Fix brightness threshold for applying night colours (#7859)
Previously, 'time_brightness' never fell below the threshold so
night sky colours were not applied.
Increase the threshold value. But now also set it to a value less
sensitive to possible future small changes in 'time_brightness',
by setting it halfway between the 'time_brightness' values for
darkest night and first stage of dawn.
Fix string.split returning an empty table if string starts with sepearator (#7827)
Calling string.split(":A:B:C:D", ":") returns an empty array.
This is due to first empty string not making repeat loop decreasing max_split which has a 0 value when reaching until.
Changing max_splits default value from -1 to -2 fixes that issue.
adrido [Fri, 26 Oct 2018 19:37:51 +0000 (21:37 +0200)]
Windows: Cpack wix installer (#6153)
Create CPack WIX msi Installer for RUN_IN_PLACE=0 builds
Correct paths on Windows for RUN_IN_PLACE=0
Install only required font files
Games have their own components, and "minimal" is optional
SmallJoker [Sat, 20 Oct 2018 17:14:34 +0000 (19:14 +0200)]
Mainmenu: Clean up and improve advanced settings dialogues (#7802)
Improvements:
1. Formspec size and description box are calculated last
2. Width and height are now adjustable per setting type
3. Error message (dialogdata.error_message) shortens the description field and is placed below
4. Add more spacing for larger fonts
5. More comments and extensible by setting different height and width values
SmallJoker [Wed, 9 May 2018 20:24:36 +0000 (22:24 +0200)]
Player hand list: require init by mods
Mods will now have to initialize the list/slot in order to define the default player hand.
They may use the inventory callbacks to prevent abuse of this list.
Paramat [Thu, 4 Oct 2018 03:13:41 +0000 (04:13 +0100)]
Dig particles: Various improvements (#7714)
Improve codestyle.
Add clarifying comments.
Use 'movement_gravity' setting and physics override instead of hardcoded value.
Halve number of particles in final 'node dug' burst.
Avoid extremely small, near-invisible particles.
Increase velocity to increase number emerging from within a cubic node.
Paramat [Mon, 1 Oct 2018 18:43:32 +0000 (19:43 +0100)]
Night clouds: Boost brightness for a moonlit appearence (#7748)
Previously, night clouds were almost indistinguishable from night sky,
especially since a recent commit that made night sky brighter.
They were lacking the beautiful luminosity caused by being lit by the
permanently-full moon.
When 'directional_colored_fog = false' allow the dawn/dusk cloud
brightness boost to apply through the night too.
Set an identical minimum cloud brightness for when
'directional_colored_fog = true'.