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2 years agoFix worldaligned textures
Giuseppe Bilotta [Sun, 24 Apr 2022 10:26:06 +0000 (12:26 +0200)]
Fix worldaligned textures

As reported in #12197, b0b9732359d43325c8bd820abeb8417353365a0c
introduces a regression in worldalign textures.

The specific change that seems to be responsible for this issue is the
change in order between the computation of the cuboid texture
coordinates and the box edge correction.

Fix #12197 by moving the box edge correction back to before the cuboid
texture coordinates, as it used to be.

2 years agoFix some textures not being sent correctly to older clients
Giuseppe Bilotta [Sat, 23 Apr 2022 16:04:38 +0000 (18:04 +0200)]
Fix some textures not being sent correctly to older clients

Since b2eb44afc50976dc0954c868977b5829f3ff8a19, a texture defined as
`[combine:16x512:0,0=some_file.png;etc`
will not be sent correctly from a 5.5 server to a 5.4 client due to the
overeager detection of unsupported base modifier `[` introducing a
spurious `blank.png^` before the modifier.

Fix this by whitelisting which base modifiers can be passed through
unchanged to the client, and prefix `blank.png` for the others
(which at the moment is just [png:, but the list may grow larger
as new base modifiers are added.)

2 years agoFix typo: vector.check() ought to be vector.check(v)
Lars Müller [Sun, 24 Apr 2022 19:10:03 +0000 (21:10 +0200)]
Fix typo: vector.check() ought to be vector.check(v)

2 years agoUse mod names/titles instead of technical names (#12192)
olive [Sun, 24 Apr 2022 19:09:11 +0000 (20:09 +0100)]
Use mod names/titles instead of technical names (#12192)

2 years agoBuiltin: Allow to revoke unknown privileges
SmallJoker [Sun, 24 Apr 2022 19:08:33 +0000 (21:08 +0200)]
Builtin: Allow to revoke unknown privileges

2 years agoFix some debug info showing despite being disabled in the UI (#12205)
Lars Müller [Thu, 21 Apr 2022 19:45:47 +0000 (21:45 +0200)]
Fix some debug info showing despite being disabled in the UI (#12205)

2 years agoUpdate docs to reference CSS Color Module Level 3
Lars Müller [Thu, 21 Apr 2022 10:39:39 +0000 (12:39 +0200)]
Update docs to reference CSS Color Module Level 3

as the named color "rebeccapurple" is unavailable, Level 4 clearly isn't supported; the link should not point to a dev version of the spec either

2 years agoFix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
paradust7 [Sat, 16 Apr 2022 16:50:59 +0000 (09:50 -0700)]
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)

Stop scaling images to POT immediately when loaded. The 'combine'
modifier hardcodes X and Y coordinates, and so behaves incorrectly
if applied to a scaled image. Images emitted by generateImage()
are already scaled to POT before being used as a texture, so
nothing should break.

2 years agoSend chat error when attemping to /set a secure setting (#12193)
olive [Sat, 16 Apr 2022 16:50:36 +0000 (17:50 +0100)]
Send chat error when attemping to /set a secure setting (#12193)

Attempting to /set a secure setting will now say that is disallowed.
Previously this would shut down the server.
Reading secure settings via /set is still allowed.

2 years agoupright_sprite: Fix walk animation in first person (#12194)
SmallJoker [Fri, 15 Apr 2022 16:55:08 +0000 (18:55 +0200)]
upright_sprite: Fix walk animation in first person (#12194)

2 years agoImplement shadow offsets for the new SM distortion function (#12191)
x2048 [Thu, 14 Apr 2022 20:49:30 +0000 (22:49 +0200)]
Implement shadow offsets for the new SM distortion function (#12191)

* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders

2 years agoFix item entity Z-fighting
Lars Mueller [Mon, 4 Apr 2022 13:19:04 +0000 (15:19 +0200)]
Fix item entity Z-fighting

2 years agoRemove unneeded ObjectRef setter return values (#12179)
Lars Müller [Sun, 10 Apr 2022 21:20:51 +0000 (23:20 +0200)]
Remove unneeded ObjectRef setter return values (#12179)

2 years agoDon't test overflow behavior for VoxelArea extents
ShadowNinja [Fri, 8 Apr 2022 01:54:33 +0000 (21:54 -0400)]
Don't test overflow behavior for VoxelArea extents

2 years agoRemove generate-texture-normals.sh
ShadowNinja [Sun, 3 Apr 2022 16:52:23 +0000 (12:52 -0400)]
Remove generate-texture-normals.sh

Minetest does not use normal maps any more.

2 years agoFix typo and update settings files
ShadowNinja [Tue, 1 Feb 2022 01:01:20 +0000 (20:01 -0500)]
Fix typo and update settings files

2 years agoFix spaces generated by settings file generator
ShadowNinja [Tue, 1 Feb 2022 01:00:14 +0000 (20:00 -0500)]
Fix spaces generated by settings file generator

2 years agoUse CMake's -B, --build, and --install options
ShadowNinja [Tue, 1 Feb 2022 00:42:24 +0000 (19:42 -0500)]
Use CMake's -B, --build, and --install options

2 years agoFix OOB read in trim("")
ShadowNinja [Sun, 30 Jan 2022 03:50:43 +0000 (22:50 -0500)]
Fix OOB read in trim("")

2 years agoRemove duplicate test for trim
ShadowNinja [Sun, 30 Jan 2022 03:49:11 +0000 (22:49 -0500)]
Remove duplicate test for trim

2 years agoUpdate directory name sanitization
ShadowNinja [Tue, 1 Feb 2022 02:11:51 +0000 (21:11 -0500)]
Update directory name sanitization

Only ASCII spaces have to be handles specially, and leading spaces are
also disallowed.

2 years agoAdd tests for sanitizeDirName
ShadowNinja [Sun, 30 Jan 2022 03:48:41 +0000 (22:48 -0500)]
Add tests for sanitizeDirName

2 years agoAdd additional reserved directory names
ShadowNinja [Sun, 30 Jan 2022 03:47:17 +0000 (22:47 -0500)]
Add additional reserved directory names

2 years agoAuto-detect level of parallelism
ShadowNinja [Thu, 23 Dec 2021 03:18:27 +0000 (22:18 -0500)]
Auto-detect level of parallelism

2 years agoRemove duplication in config.h
ShadowNinja [Thu, 23 Dec 2021 03:16:46 +0000 (22:16 -0500)]
Remove duplication in config.h

2 years agoSpacing fixes
ShadowNinja [Wed, 1 Dec 2021 23:54:12 +0000 (18:54 -0500)]
Spacing fixes

2 years agoTreat empty XDG_CACHE_HOME same as unset
ShadowNinja [Wed, 1 Dec 2021 23:33:55 +0000 (18:33 -0500)]
Treat empty XDG_CACHE_HOME same as unset

This matches the XDG base directory spec.

2 years agoUse build directory for builds
ShadowNinja [Wed, 1 Dec 2021 23:32:41 +0000 (18:32 -0500)]
Use build directory for builds

2 years agoFix compiler warnings
ShadowNinja [Wed, 1 Dec 2021 23:30:40 +0000 (18:30 -0500)]
Fix compiler warnings

2 years agoRemove reference to a removed file in devtest (followup to #12157)
Dmitry Kostenko [Thu, 7 Apr 2022 21:13:09 +0000 (23:13 +0200)]
Remove reference to a removed file in devtest (followup to #12157)

2 years agoRemove obsolete commented code (follow up to #12166)
Dmitry Kostenko [Thu, 7 Apr 2022 20:38:01 +0000 (22:38 +0200)]
Remove obsolete commented code (follow up to #12166)

2 years agoAdjust shadowmap distortion to use entire SM texture (#12166)
x2048 [Thu, 7 Apr 2022 20:13:50 +0000 (22:13 +0200)]
Adjust shadowmap distortion to use entire SM texture (#12166)

2 years agoDisentangle map implementations (#12148)
Jude Melton-Houghton [Thu, 7 Apr 2022 19:58:04 +0000 (15:58 -0400)]
Disentangle map implementations (#12148)

Fixes violation of Liskov substitution principle
Fixes #12144

2 years agoEnable shadows by default in devtest (#12157)
x2048 [Thu, 7 Apr 2022 19:55:19 +0000 (21:55 +0200)]
Enable shadows by default in devtest (#12157)

* Move all shadow control to util_commands
* Shadows are now controlled with /set_shadow

Co-authored-by: sfan5 <sfan5@live.de>
2 years agoCompile Lua as C++ (#11683)
Jude Melton-Houghton [Thu, 7 Apr 2022 14:54:17 +0000 (10:54 -0400)]
Compile Lua as C++ (#11683)

Co-authored-by: sfan5 <sfan5@live.de>
2 years agoFix -mwindows flag not being applied anymore
sfan5 [Sun, 3 Apr 2022 19:44:22 +0000 (21:44 +0200)]
Fix -mwindows flag not being applied anymore

closes #12165

2 years agoAdd depth sorting for node faces (#11696)
x2048 [Sat, 2 Apr 2022 08:42:27 +0000 (10:42 +0200)]
Add depth sorting for node faces (#11696)

Use BSP tree to order transparent triangles
https://en.wikipedia.org/wiki/Binary_space_partitioning

2 years agoIncrease the ratio between shadow range and viewing range
Dmitry Kostenko [Sat, 2 Apr 2022 08:39:43 +0000 (10:39 +0200)]
Increase the ratio between shadow range and viewing range

2 years agoAvoid negation of comparison operator (luacheck warning)
Dmitry Kostenko [Thu, 31 Mar 2022 23:01:44 +0000 (01:01 +0200)]
Avoid negation of comparison operator (luacheck warning)

2 years agoLimit shadow map to the viewing range (#12158)
x2048 [Thu, 31 Mar 2022 20:40:59 +0000 (22:40 +0200)]
Limit shadow map to the viewing range (#12158)

2 years agoTune shadow perspective distortion (#12146)
x2048 [Thu, 31 Mar 2022 20:40:06 +0000 (22:40 +0200)]
Tune shadow perspective distortion (#12146)

* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance

2 years agoStore vector metatable in registry
Jude Melton-Houghton [Tue, 29 Mar 2022 16:07:00 +0000 (12:07 -0400)]
Store vector metatable in registry

2 years agoOptimize swapping nodes with equivalent lighting
Jude Melton-Houghton [Tue, 29 Mar 2022 16:06:44 +0000 (12:06 -0400)]
Optimize swapping nodes with equivalent lighting

2 years agoFix the documentation of InvRef:get_lists() and clean up code (#12150)
DS [Tue, 29 Mar 2022 16:06:16 +0000 (18:06 +0200)]
Fix the documentation of InvRef:get_lists() and clean up code (#12150)

2 years agoAdd API to control shadow intensity from the game/mod (#11944)
x2048 [Sat, 26 Mar 2022 15:58:26 +0000 (16:58 +0100)]
Add API to control shadow intensity from the game/mod (#11944)

* Also Disable shadows when sun/moon is hidden. Fixes #11972.

2 years agoImprove lua vector helper class doumentation (#12090)
DS [Sat, 19 Mar 2022 11:06:55 +0000 (12:06 +0100)]
Improve lua vector helper class doumentation (#12090)

2 years agoFix memory leak in EmergeManager
Daroc Alden [Mon, 14 Mar 2022 20:01:36 +0000 (16:01 -0400)]
Fix memory leak in EmergeManager

EmergeManager keeps a copy of the BiomeGen that it creates, but
never deletes it.

2 years agoFix footsteps for players whose collision box min y != 0 (#12110)
Gregor Parzefall [Mon, 14 Mar 2022 20:01:18 +0000 (21:01 +0100)]
Fix footsteps for players whose collision box min y != 0 (#12110)

2 years agoFix undefined behavior in TileLayer (#12125)
Daroc Alden [Fri, 11 Mar 2022 20:22:49 +0000 (15:22 -0500)]
Fix undefined behavior in TileLayer (#12125)

Initialize the values properly

2 years agoRemove direct OpenGL(ES) dependency
sfan5 [Sat, 26 Feb 2022 14:16:38 +0000 (15:16 +0100)]
Remove direct OpenGL(ES) dependency

IrrlichtMt now provides this for us (see last commit)
fixes #12041

2 years agoUse Irrlicht bindings for GL call
sfan5 [Sat, 26 Feb 2022 14:07:00 +0000 (15:07 +0100)]
Use Irrlicht bindings for GL call

2 years agoFix memory leak from SpatialAreaStore (#12120)
Daroc Alden [Wed, 9 Mar 2022 18:28:12 +0000 (13:28 -0500)]
Fix memory leak from SpatialAreaStore (#12120)

2 years agoReuse normal offset calculation for nodes
Dmitry Kostenko [Sat, 19 Feb 2022 23:18:39 +0000 (00:18 +0100)]
Reuse normal offset calculation for nodes

2 years agoCorrect normal bias for entities
Dmitry Kostenko [Sat, 19 Feb 2022 23:04:48 +0000 (00:04 +0100)]
Correct normal bias for entities

Remove use of magic constants.
Apply cameraOffset
Calculate distance projected on SM plane

2 years agoChange normal bias for entities to avoid shadow acne
Dmitry Kostenko [Mon, 14 Feb 2022 08:00:55 +0000 (09:00 +0100)]
Change normal bias for entities to avoid shadow acne

2 years agoRemove debugging code
Dmitry Kostenko [Sun, 13 Feb 2022 18:59:53 +0000 (19:59 +0100)]
Remove debugging code

2 years agoEnsure nightRatio is greater than zero in object shader
Dmitry Kostenko [Sun, 13 Feb 2022 18:45:34 +0000 (19:45 +0100)]
Ensure nightRatio is greater than zero in object shader

2 years agoFix shadows for upright sprite nodes
Dmitry Kostenko [Sat, 12 Feb 2022 01:12:29 +0000 (02:12 +0100)]
Fix shadows for upright sprite nodes

Avoid using read only materials in mesh scene node, as
it confuses shadow renderer.

2 years agoApply texture matrix when rendering shadowmap
Dmitry Kostenko [Fri, 11 Feb 2022 22:00:41 +0000 (23:00 +0100)]
Apply texture matrix when rendering shadowmap

Fixes shadows of animated sprite entities

2 years agoAvoid possible buffer overflow when checking face normals
Dmitry Kostenko [Sat, 1 Jan 2022 01:07:34 +0000 (02:07 +0100)]
Avoid possible buffer overflow when checking face normals

2 years agoUse correct indexes when checking mesh normals
Dmitry Kostenko [Sat, 1 Jan 2022 01:06:48 +0000 (02:06 +0100)]
Use correct indexes when checking mesh normals

2 years agoFix shadow rendering with filtering disabled
Dmitry Kostenko [Tue, 9 Nov 2021 23:31:02 +0000 (00:31 +0100)]
Fix shadow rendering with filtering disabled

2 years agoDetect 'insane' normals in checkMeshNormals.
Dmitry Kostenko [Mon, 8 Nov 2021 22:13:50 +0000 (23:13 +0100)]
Detect 'insane' normals in checkMeshNormals.

Detect non-zero normals which point in the opposite direction from the
face plane normal.

2 years agoImprove lighting of entities.
Dmitry Kostenko [Thu, 4 Nov 2021 02:03:10 +0000 (03:03 +0100)]
Improve lighting of entities.

Pass correct natural & artificial light to the shaders
Use natural/artificial light ratio for correct rendering of shadows

2 years agoImprove self-shadowing based on light/normal angle
Dmitry Kostenko [Wed, 3 Nov 2021 23:18:09 +0000 (00:18 +0100)]
Improve self-shadowing based on light/normal angle

Add compatibility with colored shadows.

2 years agoCopy shadow mapping shader from nodes to objects
Dmitry Kostenko [Wed, 3 Nov 2021 22:39:30 +0000 (23:39 +0100)]
Copy shadow mapping shader from nodes to objects

2 years agoApply shadow texture to wield-based entities
Dmitry Kostenko [Wed, 3 Nov 2021 22:38:27 +0000 (23:38 +0100)]
Apply shadow texture to wield-based entities

For example, dropped nodes and items.

2 years agoRender shadows on entities.
Dmitry Kostenko [Mon, 1 Nov 2021 00:51:17 +0000 (01:51 +0100)]
Render shadows on entities.

Fixes problem with mod 'drawers'.

2 years agoReadd basic_debug as a HUD flag (#12020)
Lars Müller [Sat, 5 Mar 2022 21:16:17 +0000 (22:16 +0100)]
Readd basic_debug as a HUD flag (#12020)

2 years agoAllow get_sky to return a table (#11963)
Zughy [Sat, 5 Mar 2022 21:15:41 +0000 (22:15 +0100)]
Allow get_sky to return a table (#11963)

2 years agoFix segfault with autoscale_mode (again)
sfan5 [Wed, 2 Mar 2022 16:46:27 +0000 (17:46 +0100)]
Fix segfault with autoscale_mode (again)

closes #12100
This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture.

2 years agoMove the codebase to C++14
sfan5 [Wed, 23 Feb 2022 19:02:58 +0000 (20:02 +0100)]
Move the codebase to C++14

2 years agoFix broken dependency enabling due to missing `enabled` field (#12093)
rubenwardy [Thu, 24 Feb 2022 16:01:22 +0000 (16:01 +0000)]
Fix broken dependency enabling due to missing `enabled` field (#12093)

2 years agoLua API documentation: Various fixes (#12059)
SmallJoker [Wed, 23 Feb 2022 20:21:37 +0000 (21:21 +0100)]
Lua API documentation: Various fixes (#12059)

Change 1: Clarify when on_step collision information is provided
Change 2: Document PostgreSQL and Redis settings
Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions

2 years agoFormspecMenu: make drawing of backgrounds less hacky (#9517)
DS [Tue, 22 Feb 2022 18:17:53 +0000 (19:17 +0100)]
FormspecMenu: make drawing of backgrounds less hacky (#9517)

2 years agoAdd TGA test nodes to devtest (#11978)
Nils Dagsson Moskopp [Tue, 22 Feb 2022 18:17:40 +0000 (19:17 +0100)]
Add TGA test nodes to devtest (#11978)

2 years agoLua API: Consistently use double vs. single quotes (#12075)
Lars Müller [Tue, 22 Feb 2022 18:17:08 +0000 (19:17 +0100)]
Lua API: Consistently use double vs. single quotes (#12075)

2 years agoClean up ClientReady packet handling
sfan5 [Mon, 14 Feb 2022 20:01:42 +0000 (21:01 +0100)]
Clean up ClientReady packet handling

fixes #12073

2 years agoUse absolute value for bouncy in collision (#11969)
pecksin [Wed, 16 Feb 2022 22:06:00 +0000 (17:06 -0500)]
Use absolute value for bouncy in collision (#11969)

* use abs(bouncy) in collision
* test case for negative bouncy
* send abs(bouncy) to old clients

2 years agoApply texture pack main menu textures immediately (#12018)
ROllerozxa [Sat, 12 Feb 2022 19:24:20 +0000 (20:24 +0100)]
Apply texture pack main menu textures immediately (#12018)

2 years agoAdd support for 'seed' in disallow_mapgen_settings (#12023)
Wuzzy [Sat, 12 Feb 2022 19:23:58 +0000 (19:23 +0000)]
Add support for 'seed' in disallow_mapgen_settings (#12023)

2 years agoCorrect world_format.txt specification (#12061)
Dennis Jenkins [Sat, 12 Feb 2022 19:23:46 +0000 (11:23 -0800)]
Correct world_format.txt specification (#12061)

The node timers appear at the end of a mapblock for map format version >= 25, not just map format version 25.

2 years agoAllow to set the displayed item count and its alignment via meta (#8448)
DS [Thu, 10 Feb 2022 11:17:52 +0000 (12:17 +0100)]
Allow to set the displayed item count and its alignment via meta (#8448)

* Allow to set the displayed item count and its offset via meta

* fix rect constr call

* devtest: add dump_item chatcommand

* fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now

* add missing utf8 to wide conversion

* rename to count_meta

2 years agoIncrease max objects per block defaults (#12055)
Lars Müller [Tue, 8 Feb 2022 18:33:10 +0000 (19:33 +0100)]
Increase max objects per block defaults (#12055)

2 years agoRemove awful Mingw32 workarounds
sfan5 [Thu, 3 Feb 2022 20:35:08 +0000 (21:35 +0100)]
Remove awful Mingw32 workarounds

Instead a warning is triggered if an affected compiler is detected.
closes #12022

2 years agoUpdate MinGW used by CI
sfan5 [Thu, 3 Feb 2022 20:34:30 +0000 (21:34 +0100)]
Update MinGW used by CI

This made a rebuild of 32-bit deps necessary.
They were updated in the process and this was done for 64-bit too for consistency.

2 years agoNoise params serialization fixup
Gaël C [Tue, 8 Feb 2022 18:30:49 +0000 (19:30 +0100)]
Noise params serialization fixup

2 years agoSend HUD flags only if changed
Lars Müller [Tue, 8 Feb 2022 18:28:32 +0000 (19:28 +0100)]
Send HUD flags only if changed

2 years agoUpdate copyright year in README (#12029)
Zughy [Fri, 4 Feb 2022 19:29:39 +0000 (20:29 +0100)]
Update copyright year in README (#12029)

2 years agoFix broken server startup if curl is disabled (#12046)
sfan5 [Fri, 4 Feb 2022 19:29:28 +0000 (20:29 +0100)]
Fix broken server startup if curl is disabled (#12046)

2 years agoFix types of get_mapgen_setting_noiseparams (#12025)
Lars Müller [Fri, 4 Feb 2022 19:28:43 +0000 (20:28 +0100)]
Fix types of get_mapgen_setting_noiseparams (#12025)

2 years agoClean up ClientInterface locking
Jude Melton-Houghton [Wed, 2 Feb 2022 01:49:19 +0000 (20:49 -0500)]
Clean up ClientInterface locking

2 years agoAdd more documentation for the list[] fs element (#11979)
DS [Thu, 3 Feb 2022 10:43:28 +0000 (11:43 +0100)]
Add more documentation for the list[] fs element (#11979)

2 years agoFix macOS compile instructions
sfan5 [Mon, 31 Jan 2022 21:42:37 +0000 (22:42 +0100)]
Fix macOS compile instructions

2 years agoRevert "Disable dynamic shadows for the 5.5.0 release" (#12032)
rubenwardy [Mon, 31 Jan 2022 21:48:14 +0000 (21:48 +0000)]
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)

2 years agoFix builtin statbar backgrounds
Lars Mueller [Fri, 28 Jan 2022 16:50:51 +0000 (17:50 +0100)]
Fix builtin statbar backgrounds

see #12000

2 years agoDocument moon orientation relative to sun
Lars Mueller [Sat, 8 Jan 2022 10:45:05 +0000 (11:45 +0100)]
Document moon orientation relative to sun

2 years agoUse virtual paths to specify exact mod to enable (#11784)
rubenwardy [Sun, 30 Jan 2022 22:40:53 +0000 (22:40 +0000)]
Use virtual paths to specify exact mod to enable (#11784)

2 years agoContinue with 5.6.0-dev
sfan5 [Sun, 30 Jan 2022 21:58:19 +0000 (22:58 +0100)]
Continue with 5.6.0-dev

2 years agoBump version to 5.5.0
sfan5 [Sun, 30 Jan 2022 21:58:18 +0000 (22:58 +0100)]
Bump version to 5.5.0