]>
git.lizzy.rs Git - dragonfireclient.git/log
Elias Fleckenstein [Tue, 17 May 2022 18:05:52 +0000 (20:05 +0200)]
Add spider
Elias Fleckenstein [Mon, 29 Nov 2021 10:34:12 +0000 (11:34 +0100)]
Make LuaVoxelManipulator available to CSM API
Elias Fleckenstein [Wed, 24 Nov 2021 15:01:04 +0000 (16:01 +0100)]
minetest.dig_node: Remove node
Elias Fleckenstein [Sun, 19 Sep 2021 18:56:13 +0000 (20:56 +0200)]
Merge branch 'master' of https://github.com/minetest/minetest
Elias Fleckenstein [Sun, 19 Sep 2021 16:55:25 +0000 (18:55 +0200)]
Add ClientObjectRef:remove and return true in on_object_add callback to remove newly added object
sfan5 [Sun, 19 Sep 2021 11:46:56 +0000 (13:46 +0200)]
Fix trivial typos
sfan5 [Fri, 17 Sep 2021 15:17:40 +0000 (17:17 +0200)]
Add feature table entry for new dynamic media API
sfan5 [Mon, 13 Sep 2021 15:38:19 +0000 (17:38 +0200)]
Add preprocessor check for weird (incorrect) build configurations
sfan5 [Fri, 17 Sep 2021 16:14:25 +0000 (18:14 +0200)]
Shave off buffer copies in networking code (#11607)
sfan5 [Fri, 10 Sep 2021 19:59:29 +0000 (21:59 +0200)]
Fix GLES2 discard behaviour (texture transparency)
HybridDog [Thu, 5 Mar 2020 13:11:58 +0000 (14:11 +0100)]
Hide Wself-assign-overloaded and Wself-move unittest compilation warnings
The warnings occured with the clang compiler
ROllerozxa [Wed, 15 Sep 2021 10:12:24 +0000 (12:12 +0200)]
Readd TGA to the list of valid texture formats. (#11598)
Lars Müller [Tue, 14 Sep 2021 18:46:02 +0000 (20:46 +0200)]
Chop game background in mainmenu (#10796)
sfan5 [Mon, 13 Sep 2021 17:40:53 +0000 (19:40 +0200)]
Add Windows-specific CreateTempFile() implementation
Once again MSVC is the only compiler not supporting basic POSIX functionality.
sfan5 [Sun, 12 Sep 2021 12:35:52 +0000 (14:35 +0200)]
Fix broken handling of NodemetaChanged packets
fixes #11610
sfan5 [Sat, 11 Sep 2021 19:06:57 +0000 (21:06 +0200)]
Make sure relevant std::stringstreams are set to binary
sfan5 [Fri, 10 Sep 2021 21:16:46 +0000 (23:16 +0200)]
Clean up/improve some scriptapi error handling code
Jude Melton-Houghton [Fri, 10 Sep 2021 21:16:34 +0000 (17:16 -0400)]
Send to clients node metadata that changed to become empty (#11597)
DS [Fri, 10 Sep 2021 21:16:16 +0000 (23:16 +0200)]
Split vector.new into 3 constructors
sfan5 [Thu, 9 Sep 2021 14:51:35 +0000 (16:51 +0200)]
Dynamic_Add_Media v2 (#11550)
Buckaroo Banzai [Tue, 7 Sep 2021 13:29:57 +0000 (15:29 +0200)]
Add missing zstd-libs to final Docker image
Also add `minetestserver --version` command to verify docker build in CI
NeroBurner [Sun, 5 Sep 2021 17:58:50 +0000 (19:58 +0200)]
Fix movement in random_input mode (#11592)
20kdc [Sun, 5 Sep 2021 17:57:40 +0000 (18:57 +0100)]
Add hint to error message on how to build with in-tree Irrlicht
Wuzzy [Wed, 1 Sep 2021 20:20:57 +0000 (20:20 +0000)]
Fix falling mesh nodes being half size (#11389)
sfan5 [Wed, 1 Sep 2021 17:17:17 +0000 (19:17 +0200)]
Update README for zstd changes
sfan5 [Wed, 1 Sep 2021 08:48:54 +0000 (10:48 +0200)]
Don't look for zlib and zstd manually on Windows
sfan5 [Wed, 1 Sep 2021 08:41:36 +0000 (10:41 +0200)]
Drop Ubuntu 16.04 from gitlab-ci, add 20.04 instead
sfan5 [Wed, 1 Sep 2021 08:37:38 +0000 (10:37 +0200)]
Check for required libzstd APIs in cmake
It's very unlikely that anyone uses a zstd version this old, but if they do fail early.
lhofhansl [Wed, 1 Sep 2021 00:32:31 +0000 (17:32 -0700)]
Switch MapBlock compression to zstd (#10788)
* Add zstd support.
* Rearrange serialization order
* Compress entire mapblock
Co-authored-by: sfan5 <sfan5@live.de>
sfan5 [Tue, 31 Aug 2021 21:57:39 +0000 (23:57 +0200)]
CI: Bump IrrlichtMt to 1.9.0mt3
Elias Fleckenstein [Mon, 30 Aug 2021 15:59:59 +0000 (17:59 +0200)]
Merge pull request #35 from arydevy/patch-1
Changed README.md to fit the dragonfire client
Elias Fleckenstein [Mon, 30 Aug 2021 15:58:18 +0000 (17:58 +0200)]
Merge pull request #42 from Minetest-j45/master
Add AirJump
Minetest-j45 [Mon, 30 Aug 2021 15:46:48 +0000 (16:46 +0100)]
remove irrlicht from lid dir (accident)
Minetest-j45 [Mon, 30 Aug 2021 15:45:27 +0000 (16:45 +0100)]
add airjump and remove unused headers
Minetest-j45 [Mon, 30 Aug 2021 14:22:40 +0000 (15:22 +0100)]
Merge pull request #1 from EliasFleckenstein03/master
update
pecksin [Sun, 29 Aug 2021 17:14:06 +0000 (13:14 -0400)]
Remove closing paren as weblink delimiter
sfan5 [Sat, 28 Aug 2021 10:15:12 +0000 (12:15 +0200)]
Async-related script cleanups
fn ⌃ ⌥ [Sat, 28 Aug 2021 10:14:55 +0000 (03:14 -0700)]
CI: Add macOS workflow (#11454)
savilli [Sat, 28 Aug 2021 10:14:16 +0000 (12:14 +0200)]
Remove redundant on_dieplayer calls
NeroBurner [Fri, 27 Aug 2021 18:24:24 +0000 (20:24 +0200)]
Joystick sensitivity for player movement (#11262)
This commit deprecates the forward, backward, left, and right binary
inputs currently used for player movement in the PlayerControl struct.
In their place, it adds the movement_speed and movement_direction
values, which represents the player movement is a polar coordinate
system.
movement_speed is a scalar from 0.0 to 1.0. movement_direction is
an angle from 0 to +-Pi:
FWD
0
_
LFT / \ RGT
-Pi/2 | | +Pi/2
\_/
+-Pi
BCK
Boolean movement bits will still be set for server telegrams and
Lua script invocations to provide full backward compatibility.
When generating these values from an analog input, a direction is
considered active when it is 22.5 degrees away from either
orthogonal axis.
Co-authored-by: Markus Koch <markus@notsyncing.net>
Co-authored-by: sfan5 <sfan5@live.de>
Treer [Fri, 27 Aug 2021 18:23:20 +0000 (04:23 +1000)]
Add group-based tool filtering for node drops (#10141)
Supports both AND and OR requirements, e.g.
* "a tool that's in any of these groups"
* "a tool that's in all of these groups"
Lean Rada [Fri, 27 Aug 2021 18:22:35 +0000 (02:22 +0800)]
Optimize vector length calculations (#11549)
Loïc Blot [Fri, 27 Aug 2021 09:19:15 +0000 (11:19 +0200)]
Add debian 11 to Gitlab-CI (#11571)
* feat(gitlab-ci): add debian 11 support
Loïc Blot [Tue, 24 Aug 2021 12:52:05 +0000 (14:52 +0200)]
fix: update to alpine 3.14 (#11570)
JosiahWI [Mon, 23 Aug 2021 20:13:47 +0000 (15:13 -0500)]
Set policies through CMake 3.9 to allow enabling IPO (#11560)
Wuzzy [Mon, 23 Aug 2021 20:13:17 +0000 (20:13 +0000)]
Fix 6th line of infotext being cut off in half (#11456)
SmallJoker [Mon, 23 Aug 2021 12:10:17 +0000 (14:10 +0200)]
Inventory: Fix rare out-of-bounds access
Co-authored-by: Thomas--S <info@thomas-stangl.de>
DS [Mon, 23 Aug 2021 12:09:50 +0000 (14:09 +0200)]
Use utf-8 for the Irrlicht clipboard (#11538)
sfan5 [Mon, 23 Aug 2021 11:33:25 +0000 (13:33 +0200)]
Fix server-only builds on older CMake versions (#11566)
closes #11564
SmallJoker [Sat, 21 Aug 2021 18:04:04 +0000 (20:04 +0200)]
HUD: Reject and warn on invalid stat types (#11548)
This comes into play on older servers which do not know the "stat" type.
Warnings are only logged once to avoid spam within globalstep callbacks
sfan5 [Thu, 19 Aug 2021 17:21:33 +0000 (19:21 +0200)]
Allow lib/irrlichtmt to work for server builds (headers-only)
Wuzzy [Sat, 21 Aug 2021 11:53:49 +0000 (11:53 +0000)]
Show status message when changing block bounds (#11556)
sfan5 [Thu, 19 Aug 2021 18:14:22 +0000 (20:14 +0200)]
Validate staticdata and object property length limits (#11511)
Some games provide users with enough freedom to create items
with metadata longer than 64KB, preventing this from causing
issues is on them but we'll still do the minimum not to abort
the server if this happens.
Wuzzy [Thu, 19 Aug 2021 18:14:04 +0000 (18:14 +0000)]
Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes
rubenwardy [Thu, 19 Aug 2021 18:13:25 +0000 (19:13 +0100)]
Add fwgettext util function
SmallJoker [Tue, 17 Aug 2021 18:00:47 +0000 (20:00 +0200)]
Fix inconsistent integer comparison warnings
Wuzzy [Mon, 16 Aug 2021 15:57:07 +0000 (15:57 +0000)]
Clarify the meaning of "rightclick"/"use" in documentation (#11471)
Lean Rada [Mon, 16 Aug 2021 15:56:38 +0000 (23:56 +0800)]
Start sprite animation at the beginning (#11509)
When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation.
sfan5 [Sun, 15 Aug 2021 12:46:45 +0000 (14:46 +0200)]
Cap iterations of imageCleanTransparent sanely
fixes #11513 performance regression with 256x textures
Treer [Mon, 16 Aug 2021 15:55:35 +0000 (01:55 +1000)]
Fix access violation in create_schematic() (#11534)
fixes #11533
Schematics saved from y locations greater than 0 would cause an access violation if layer probabilities were specified
SmallJoker [Thu, 12 Aug 2021 18:03:25 +0000 (20:03 +0200)]
Fix segfault caused by shadow map on exit
Hugues Ross [Thu, 12 Aug 2021 18:08:12 +0000 (14:08 -0400)]
Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mode"/"Host Server" checkboxes (#11524)
This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported.
Co-authored-by: Wuzzy <Wuzzy2@mail.ru>
Co-authored-by: Aaron Suen <warr1024@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
x2048 [Thu, 12 Aug 2021 18:07:09 +0000 (20:07 +0200)]
Move updating shadows outside of RenderingCore::drawAll. (#11491)
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering.
Does not fully fix anaglyph 3d mode.
DS [Thu, 12 Aug 2021 18:06:18 +0000 (20:06 +0200)]
Fix a segfault caused by wrong textdomain lines in translation files (#11530)
* The problem were lines like these:
"# textdomain:"
* str_split does not add an empty last part if there is a delimiter
at the end, but this was probably assumed here.
hecks [Mon, 9 Aug 2021 19:03:18 +0000 (21:03 +0200)]
Remove statement semicolons from a lua script
DS [Sun, 8 Aug 2021 16:59:45 +0000 (18:59 +0200)]
Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox (#11519)
Pevernow [Sun, 8 Aug 2021 16:59:07 +0000 (00:59 +0800)]
Gettext support on Android (#11435)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: =?UTF-8?q?Olivier=20Samyn=20=F0=9F=8E=BB?= <code@oleastre.be>
SmallJoker [Tue, 3 Aug 2021 18:26:00 +0000 (20:26 +0200)]
OpenAL: Free buffers on quit
rubenwardy [Mon, 2 Aug 2021 19:05:10 +0000 (20:05 +0100)]
ContentDB: Add support for package aliases / renaming (#11484)
SmallJoker [Sat, 31 Jul 2021 17:54:52 +0000 (19:54 +0200)]
Mods: Combine mod loading checks and deprection logging (#11503)
This limits the logged deprecation messages to the mods that are loaded
Unifies the mod naming convention check for CSM & SSM
Wuzzy [Sat, 31 Jul 2021 17:54:40 +0000 (17:54 +0000)]
Fix /emergeblocks crashing in debug builds (#11461)
The reason for the bug was an u16 overflow, thus failing the assert. This only happened in Debug build but not in Release builds.
sfan5 [Sat, 31 Jul 2021 11:23:13 +0000 (13:23 +0200)]
Update IrrlichtMt-related stuff in README
hecks [Thu, 29 Jul 2021 20:36:25 +0000 (22:36 +0200)]
Remove unsupported formats from the media enumerator
hecktest [Thu, 29 Jul 2021 19:47:08 +0000 (21:47 +0200)]
Remove unsupported extensions from list in tile.cpp
hecks [Thu, 29 Jul 2021 03:10:10 +0000 (05:10 +0200)]
Add a simple PNG image encoder with Lua API (#11485)
* Add a simple PNG image encoder with Lua API
Add ColorSpec to RGBA converter
Make a safety wrapper for the encoder
Create devtest examples
Co-authored-by: hecktest <>
Co-authored-by: sfan5 <sfan5@live.de>
sfan5 [Tue, 27 Jul 2021 18:37:51 +0000 (20:37 +0200)]
buildbot: Readd missing IrrlichtMt DLLs
sfan5 [Tue, 27 Jul 2021 17:11:46 +0000 (19:11 +0200)]
Add bold, italic and monospace font styling for HUD text elements (#11478)
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
JosiahWI [Tue, 27 Jul 2021 17:11:27 +0000 (12:11 -0500)]
Take advantage of IrrlichtMt CMake target (#11287)
With the CMake changes to IrrlichtMt, it's now possible to use a target for IrrlichtMt.
Besides greatly improving the ease of setting up IrrlichtMt for users building the client, it removes the need for Minetest's CMake to include transitive dependencies such as image libraries, cleaning it up a tiny bit. The PR works by finding the IrrlichtMt package and linking to the target it provides. If the package isn't found and it isn't building the client, it will still fall back to using just the headers of old Irrlicht or IrrlichtMt.
Wuzzy [Tue, 27 Jul 2021 17:09:14 +0000 (17:09 +0000)]
Improve documentation of tools (#11128)
rubenwardy [Tue, 27 Jul 2021 17:08:49 +0000 (18:08 +0100)]
ContentDB: Add reason to downloads (#10876)
x2048 [Sun, 25 Jul 2021 10:36:23 +0000 (12:36 +0200)]
Distribute shadow map update over multiple frames to reduce stutter (#11422)
Reduces stutter and freezes when playing.
* Maintains double SM and SM Color textures
* Light frustum update triggers incremental generation of shadow map into secondary 'future' textures.
* Every incremental update renders a portion of the shadow draw list (split equally).
* After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen.
Co-authored-by: sfan5 <sfan5@live.de>
x2048 [Sun, 25 Jul 2021 10:35:12 +0000 (12:35 +0200)]
Add smooth light-shadow transition at noon (#11430)
Node faces with normals pointing East/West (+X/-X) will transition between light
and shadow at noon. This code makes the transition smooth.
random-geek [Sun, 25 Jul 2021 10:34:53 +0000 (03:34 -0700)]
Document glasslikeliquidlevel merge bits (#11479)
hecks [Wed, 21 Jul 2021 22:55:20 +0000 (00:55 +0200)]
Remove unused ITextSceneNode header (#11476)
Co-authored-by: hecktest <>
hecks [Wed, 21 Jul 2021 20:07:13 +0000 (22:07 +0200)]
Remove unused header includes
sfan5 [Tue, 20 Jul 2021 15:53:28 +0000 (17:53 +0200)]
Fix no locales being generated when APPLY_LOCALE_BLACKLIST=0
Also enable `ky` which appears to work fine.
SmallJoker [Sat, 17 Jul 2021 14:44:06 +0000 (16:44 +0200)]
CSM: Do not index files within hidden directories
CSM would previously scan for files within .git or .svn directories, and also special files such as .gitignore
Wuzzy [Thu, 15 Jul 2021 19:19:59 +0000 (19:19 +0000)]
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)
Hugues Ross [Wed, 14 Jul 2021 15:14:45 +0000 (11:14 -0400)]
Fix documented default colors for set_sky
Wuzzy [Mon, 12 Jul 2021 18:32:27 +0000 (18:32 +0000)]
Remove hardcoded "You died." message in chat (#11443)
Wuzzy [Mon, 12 Jul 2021 18:32:18 +0000 (18:32 +0000)]
Fix revoke debug privs not reliably turn off stuff (#11409)
sfan5 [Mon, 12 Jul 2021 09:53:05 +0000 (11:53 +0200)]
Fix build on Ubuntu 16.04 and macOS
Apparently the C++ standard library is supposed to provide
specializations of std::hash for enums (even in C++11)
but those don't always work for whatever reason.
x2048 [Sun, 11 Jul 2021 17:57:29 +0000 (19:57 +0200)]
Avoid draw list and shadow map update in the same frame to reduce dtime jitter (#11393)
* Separate draw list and shadows update to reduce jitter
* Avoid draw list update and shadow update in the same frame
* Force-update shadows when camera offset changes
x2048 [Sun, 11 Jul 2021 15:15:19 +0000 (17:15 +0200)]
Improve shadow rendering with non-default camera FOV (#11385)
* Adjust minimum filter radius for perspective
* Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp
* Read shadow_soft_radius setting as float
* Use adaptive filter radius to accomodate for PSM distortion
* Adjust filter radius for texture resolution
hecks [Sun, 11 Jul 2021 07:50:34 +0000 (09:50 +0200)]
Refactor video driver name retrieval (#11413)
Co-authored-by: hecktest <>
hecktest [Sat, 10 Jul 2021 13:58:25 +0000 (15:58 +0200)]
Fix typo in lua_api.txt
SmallJoker [Sat, 10 Jul 2021 12:18:35 +0000 (14:18 +0200)]
Script API: Fix segfault in remove_detached_inventory
when minetest.remove_detached_inventory is called on script init, the environment is yet not set up,
hence m_env is still nullptr until all scripts are loaded
Lean Rada [Sat, 10 Jul 2021 12:19:33 +0000 (20:19 +0800)]
Use `persistence` instead of `persist` in NoiseParams examples
Warr1024 [Fri, 9 Jul 2021 13:08:40 +0000 (09:08 -0400)]
Add API for mods to hook liquid transformation events (#11405)
Add API for mods to hook liquid transformation events
Without this API, there is no reliable way for mods to be
notified when liquid transform modifies nodes and mods are
forced to poll for changes. This allows mods to detect
changes to flowing liquid nodes and liquid renewal using
event-driven logic.
hecks [Sat, 3 Jul 2021 21:05:15 +0000 (23:05 +0200)]
Add .editorconfig (#11412)
* Add an .editorconfig to the repo root folder, providing code style hints for some text editors and making the code render properly in github.
Co-authored-by: hecktest <>