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cornernote [Thu, 20 Sep 2012 04:28:00 +0000 (13:58 +0930)]
added metasave/metaload to readme
cornernote [Thu, 20 Sep 2012 04:27:01 +0000 (13:57 +0930)]
added metasave/metaload to readme
cornernote [Thu, 20 Sep 2012 04:26:14 +0000 (13:56 +0930)]
added metasave/metaload to chat commands
cornernote [Thu, 20 Sep 2012 04:25:23 +0000 (13:55 +0930)]
added metasave/metaload to api
Anthony Zhang [Fri, 14 Sep 2012 03:13:54 +0000 (23:13 -0400)]
Normalization.
Anthony [Tue, 11 Sep 2012 00:06:34 +0000 (17:06 -0700)]
Merge pull request #11 from khonkhortisan/master
Allow multiple //moves
Kyle [Mon, 10 Sep 2012 17:09:03 +0000 (10:09 -0700)]
document the //move change
Kyle [Mon, 10 Sep 2012 04:44:30 +0000 (21:44 -0700)]
allow multiple //moves
sfan5 [Sat, 8 Sep 2012 06:34:21 +0000 (08:34 +0200)]
Fix //replace <something> air
sfan5 [Sat, 8 Sep 2012 06:21:37 +0000 (08:21 +0200)]
Fix //replace air <something>
Anthony [Fri, 31 Aug 2012 04:38:00 +0000 (21:38 -0700)]
Merge pull request #5 from khonkhortisan/master
Understands meta!
Anthony Zhang [Thu, 30 Aug 2012 20:17:15 +0000 (16:17 -0400)]
Fix player axis detection, make spirals code a bit easier to read.
Kyle [Tue, 28 Aug 2012 22:57:45 +0000 (15:57 -0700)]
Rotate now works with x/y/z/? instead of just y: "//rotate x 90"
Kyle [Sun, 26 Aug 2012 20:14:47 +0000 (13:14 -0700)]
Fix transpose and rotate
Kyle [Sun, 26 Aug 2012 00:23:39 +0000 (17:23 -0700)]
Understands meta! Tested in copy, stack (which copies), move, flip.
Transpose (and therefore rotate) do(es) not appear to be functional, but
meta stuff added anyway.
sfan5 [Sun, 19 Aug 2012 07:38:16 +0000 (09:38 +0200)]
Remove unused Code
sfan5 [Sun, 19 Aug 2012 07:36:11 +0000 (09:36 +0200)]
Add //spiral and worldedit.spiral API function
Anthony Zhang [Sat, 18 Aug 2012 18:43:12 +0000 (14:43 -0400)]
Add the ? axis, which represents the axis the player is facing.
Anthony Zhang [Sat, 18 Aug 2012 04:51:20 +0000 (00:51 -0400)]
Add //hollowcylinder and //cylinder commands, add worldedit.hollow_cylinder and worldedit.cylinder API functions, document both, use better node validity check.
Anthony Zhang [Thu, 16 Aug 2012 20:21:00 +0000 (16:21 -0400)]
Fix //copy, //move, and //stack with negative amounts.
Anthony Zhang [Sun, 22 Jul 2012 22:12:29 +0000 (18:12 -0400)]
Add the //transpose, //flip, and //rotate commands as well as their documentation and related WorldEdit API functions. Fix chat parameter handling using pattern anchors.
Anthony Zhang [Sun, 22 Jul 2012 19:55:49 +0000 (15:55 -0400)]
Remove WorldEdit markers if they are invalid.
Anthony Zhang [Sun, 22 Jul 2012 19:22:36 +0000 (15:22 -0400)]
Add //mark command and document it.
Anthony Zhang [Sun, 22 Jul 2012 18:53:20 +0000 (14:53 -0400)]
Use minetest.pos_to_string() and check for nil positions when using //p get (possible crash fixed).
Anthony Zhang [Fri, 20 Jul 2012 16:11:49 +0000 (12:11 -0400)]
Correct version number.
Anthony Zhang [Fri, 20 Jul 2012 03:24:37 +0000 (23:24 -0400)]
Simplify marker placement and fix wierd bug where object:setpos() didn't work.
Anthony Zhang [Fri, 20 Jul 2012 02:54:26 +0000 (22:54 -0400)]
Re-add support for the old WorldEdit save format on a load-only basis. Implemented as worldedit.deserialize_old(), and documented in README.md. //load will now transparently detect these files and load them correctly.
Anthony Zhang [Mon, 16 Jul 2012 20:21:55 +0000 (16:21 -0400)]
Properly floor the player coordinates.
Anthony Zhang [Mon, 16 Jul 2012 18:54:14 +0000 (14:54 -0400)]
Document markers and give an example for //reset.
Anthony Zhang [Mon, 16 Jul 2012 18:38:15 +0000 (14:38 -0400)]
Add entities to mark the WorldEdit region positions and add the //reset command. Document regions, and the //reset command.
Anthony Zhang [Mon, 16 Jul 2012 16:37:02 +0000 (12:37 -0400)]
Fixed //save not sorting positions (thanks to cosarara97).
Anthony Zhang [Sat, 14 Jul 2012 02:14:25 +0000 (22:14 -0400)]
Properly document the WorldEdit API.
Anthony Zhang [Sat, 14 Jul 2012 01:50:37 +0000 (21:50 -0400)]
Rename README to show markdown properly.
Anthony Zhang [Sat, 14 Jul 2012 01:46:33 +0000 (21:46 -0400)]
Initial commit.