Auto merge of #26965 - bluss:cstring-debug, r=alexcrichton
Use escaped byte string representation for CString Debug
Faithfully represent the contents of the CString and CStr in their Debug
impl, by treating them as byte strings with our default escaping to
ascii representation.
Rollup merge of #26967 - tsurai:master, r=steveklabnik
The very first code fragment off every struct and trait documentation page generates wrong playground code. This pull request adjusts ```playpen.js``` to only create a link for real examples.
Rollup merge of #26881 - andreastt:international_keyboard, r=alexcrichton
Avoids some code duplication and relies less on deprecated properties on `KeyboardEvent`. The code is still looking quite bad, but that’s primarily because interop in this area is a disaster zone.
Use escaped byte string representation for CString Debug
Faithfully represent the contents of the CString and CStr in their Debug
impl, by treating them as byte strings with our default escaping to
ascii representation.
I noticed in docs, specifically http://doc.rust-lang.org/std/primitive.u8.html#method.is_power_of_two, that it was like this, and it was apparently in multiple places too.
Didn't change any occurrences through the cross-depo things. There's a lot in /src/llvm/ for instance, but I'm not confident on how to go about sending fixes for those, so this is just what's in the base rust depo.
Auto merge of #26929 - alexcrichton:windows-dir-junction, r=brson
Previously on Windows a directory junction would return false from `is_dir`,
causing various odd behavior, specifically calls to `create_dir_all` might fail
when they would otherwise continue to succeed.
Auto merge of #26941 - fhartwig:osx-file-debug, r=alexcrichton
This makes `Debug` for `File` show the file path and access mode of the file on OS X, just like on Linux.
I'd be happy about any feedback how to make this code better. In particular, I'm not sure how to handle the buffer passed to `fnctl`. This way works, but it feels a bit cumbersome. `fcntl` unfortunately doesn't return the length of the path.
Auto merge of #26926 - alexcrichton:llvm-archive-writer, r=brson
We have previously always relied upon an external tool, `ar`, to modify archives
that the compiler produces (staticlibs, rlibs, etc). This approach, however, has
a number of downsides:
* Spawning a process is relatively expensive for small compilations
* Encoding arguments across process boundaries often incurs unnecessary overhead
or lossiness. For example `ar` has a tough time dealing with files that have
the same name in archives, and the compiler copies many files around to ensure
they can be passed to `ar` in a reasonable fashion.
* Most `ar` programs found do **not** have the ability to target arbitrary
platforms, so this is an extra tool which needs to be found/specified when
cross compiling.
The LLVM project has had a tool called `llvm-ar` for quite some time now, but it
wasn't available in the standard LLVM libraries (it was just a standalone
program). Recently, however, in LLVM 3.7, this functionality has been moved to a
library and is now accessible by consumers of LLVM via the `writeArchive`
function.
This commit migrates our archive bindings to no longer invoke `ar` by default
but instead make a library call to LLVM to do various operations. This solves
all of the downsides listed above:
* Archive management is now much faster, for example creating a "hello world"
staticlib is now 6x faster (50ms => 8ms). Linking dynamic libraries also
recently started requiring modification of rlibs, and linking a hello world
dynamic library is now 2x faster.
* The compiler is now one step closer to "hassle free" cross compilation because
no external tool is needed for managing archives, LLVM does the right thing!
This commit does not remove support for calling a system `ar` utility currently.
We will continue to maintain compatibility with LLVM 3.5 and 3.6 looking forward
(so the system LLVM can be used wherever possible), and in these cases we must
shell out to a system utility. All nightly builds of Rust, however, will stop
needing a system `ar`.
Alex Crichton [Thu, 9 Jul 2015 07:14:20 +0000 (00:14 -0700)]
trans: Use LLVM's writeArchive to modify archives
We have previously always relied upon an external tool, `ar`, to modify archives
that the compiler produces (staticlibs, rlibs, etc). This approach, however, has
a number of downsides:
* Spawning a process is relatively expensive for small compilations
* Encoding arguments across process boundaries often incurs unnecessary overhead
or lossiness. For example `ar` has a tough time dealing with files that have
the same name in archives, and the compiler copies many files around to ensure
they can be passed to `ar` in a reasonable fashion.
* Most `ar` programs found do **not** have the ability to target arbitrary
platforms, so this is an extra tool which needs to be found/specified when
cross compiling.
The LLVM project has had a tool called `llvm-ar` for quite some time now, but it
wasn't available in the standard LLVM libraries (it was just a standalone
program). Recently, however, in LLVM 3.7, this functionality has been moved to a
library and is now accessible by consumers of LLVM via the `writeArchive`
function.
This commit migrates our archive bindings to no longer invoke `ar` by default
but instead make a library call to LLVM to do various operations. This solves
all of the downsides listed above:
* Archive management is now much faster, for example creating a "hello world"
staticlib is now 6x faster (50ms => 8ms). Linking dynamic libraries also
recently started requiring modification of rlibs, and linking a hello world
dynamic library is now 2x faster.
* The compiler is now one step closer to "hassle free" cross compilation because
no external tool is needed for managing archives, LLVM does the right thing!
This commit does not remove support for calling a system `ar` utility currently.
We will continue to maintain compatibility with LLVM 3.5 and 3.6 looking forward
(so the system LLVM can be used wherever possible), and in these cases we must
shell out to a system utility. All nightly builds of Rust, however, will stop
needing a system `ar`.
Alex Crichton [Thu, 9 Jul 2015 17:45:40 +0000 (10:45 -0700)]
std: Consider directory junctions as directories
Previously on Windows a directory junction would return false from `is_dir`,
causing various odd behavior, specifically calls to `create_dir_all` might fail
when they would otherwise continue to succeed.
Auto merge of #26928 - reem:cstr-is-a-cow, r=Gankro
This allows CString and CStr to be used with the Cow type,
which is extremely useful when interfacing with C libraries
that make extensive use of C-style strings.
Auto merge of #26919 - alexcrichton:msvc-turn-off-unwinding, r=brson
There are a number of problems with MSVC landing pads today:
* They only work about 80% of the time with optimizations enabled. For example when running the run-pass test suite a failing test will cause `compiletest` to segfault (b/c of a thread panic). There are also a large number of run-fail tests which will simply crash.
* Enabling landing pads caused the regression seen in #26915.
Overall it looks like LLVM's support for MSVC landing pads isn't as robust as we'd like for now, so let's take a little more time before we turn them on by default.
Auto merge of #26751 - retep998:copy-that-floppy, r=alexcrichton
Using the OS mechanism for copying files allows the OS to optimize the transfer using stuff such as [Offloaded Data Transfers (ODX)](https://msdn.microsoft.com/en-us/library/windows/desktop/hh848056%28v=vs.85%29.aspx).
Also preserves a lot more information, including NTFS [File Streams](https://msdn.microsoft.com/en-us/library/windows/desktop/aa364404%28v=vs.85%29.aspx), which the manual implementation threw away.
In addition, it is an atomic operation, unlike the manual implementation which has extra calls for copying over permissions.
Auto merge of #26613 - brson:relnotes, r=alexcrichton
Haven't finished these, but since [others](https://github.com/rust-lang/rust/pull/26579) are also working on this and I'm on vacation I figured I should get this in.
Jonathan Reem [Thu, 9 Jul 2015 23:38:55 +0000 (16:38 -0700)]
Implement Borrow<CStr> for CString and ToOwned for CStr
This allows CString and CStr to be used with the Cow type,
which is extremely useful when interfacing with C libraries
that make extensive use of C-style strings.
Auto merge of #26766 - jespino:add-more-filetypes, r=alexcrichton
I find that isn't supported on the current API and I think is necesary.
It is my first PR to rust (I'm not a rust expert and I'm not sure if this is the better way to propose this thinks), of course any suggestion of change will be welcome.
I'm almost sure that in windows aren't supported this filetypes, then, i put in the api of win::fs the functions with a fixed false in the response, I hope this is correct.
Auto merge of #26904 - bluss:no-repeat, r=alexcrichton
In a followup to PR #26849, improve one more location for I/O where
we can use `Vec::resize` to ensure better performance when zeroing
buffers.
Use the `vec![elt; n]` macro everywhere we can in the tree. It replaces
`repeat(elt).take(n).collect()` which is more verbose, requires type
hints, and right now produces worse code. `vec![]` is preferable for vector
initialization.
The `vec![]` replacement touches upon one I/O path too, Stdin::read
for windows, and that should be a small improvement.
The common pattern `iter::repeat(elt).take(n).collect::<Vec<_>>()` is
exactly equivalent to `vec![elt; n]`, do this replacement in the whole
tree.
(Actually, vec![] is smart enough to only call clone n - 1 times, while
the former solution would call clone n times, and this fact is
virtually irrelevant in practice.)
Auto merge of #26884 - dotdash:fast, r=alexcrichton
Exploiting the fact that getting the length of the slices is known, we
can use a counted loop instead of iterators, which means that we only
need a single counter, instead of having to increment and check one
pointer for each iterator.
Benchmarks comparing vectors with 100,000 elements:
Before:
```
running 8 tests
test eq1_u8 ... bench: 66,757 ns/iter (+/- 113)
test eq2_u16 ... bench: 111,267 ns/iter (+/- 149)
test eq3_u32 ... bench: 126,282 ns/iter (+/- 111)
test eq4_u64 ... bench: 126,418 ns/iter (+/- 155)
test ne1_u8 ... bench: 88,990 ns/iter (+/- 161)
test ne2_u16 ... bench: 89,126 ns/iter (+/- 265)
test ne3_u32 ... bench: 96,901 ns/iter (+/- 92)
test ne4_u64 ... bench: 96,750 ns/iter (+/- 137)
```
After:
```
running 8 tests
test eq1_u8 ... bench: 46,413 ns/iter (+/- 521)
test eq2_u16 ... bench: 46,500 ns/iter (+/- 74)
test eq3_u32 ... bench: 50,059 ns/iter (+/- 92)
test eq4_u64 ... bench: 54,001 ns/iter (+/- 92)
test ne1_u8 ... bench: 47,595 ns/iter (+/- 53)
test ne2_u16 ... bench: 47,521 ns/iter (+/- 59)
test ne3_u32 ... bench: 44,889 ns/iter (+/- 74)
test ne4_u64 ... bench: 47,775 ns/iter (+/- 68)
```
Auto merge of #26515 - quantheory:check_enum_recursion, r=nrc
Fixes #23302.
Note that there's an odd situation regarding the following, most likely due to some inadequacy in `const_eval`:
```rust
enum Y {
A = 1usize,
B,
}
```
In this case, `Y::B as usize` might be considered a constant expression in some cases, but not others. (See #23513, for a related problem where there is only one variant, with no discriminant, and it doesn't behave nicely as a constant expression either.)
Most of the complexity in this PR is basically future-proofing, to ensure that when `Y::B as usize` is fully made to be a constant expression, it can't be used to set `Y::A`, and thus indirectly itself.
Auto merge of #26869 - alexcrichton:fix-msvc-sepcomp, r=nrc
This commit alters the implementation of multiple codegen units slightly to be
compatible with the MSVC linker. Currently the implementation will take the N
object files created by each codegen unit and will run `ld -r` to create a new
object file which is then passed along. The MSVC linker, however, is not able to
do this operation.
The compiler will now no longer attempt to assemble object files together but
will instead just pass through all the object files as usual. This implies that
rlibs may not contain more than one object file (if the library is compiled with
more than one codegen unit) and the output of `-C save-temps` will have changed
slightly as object files with the extension `0.o` will not be renamed to `o`
unless requested otherwise.
Alex Crichton [Wed, 8 Jul 2015 04:33:44 +0000 (21:33 -0700)]
trans: Link rlibs to dylibs with --whole-archive
This commit starts passing the `--whole-archive` flag (`-force_load` on OSX) to
the linker when linking rlibs into dylibs. The primary purpose of this commit is
to ensure that the linker doesn't strip out objects from an archive when
creating a dynamic library. Information on how this can go wrong can be found in
issues #14344 and #25185.
The unfortunate part about passing this flag to the linker is that we have to
preprocess the rlib to remove the metadata and compressed bytecode found within.
This means that creating a dylib will now take longer to link as we've got to
copy around the input rlibs to a temporary location, modify them, and then
invoke the linker. This isn't done for executables, however, so the "hello
world" compile time is not affected.
This fix was instigated because of the previous commit where rlibs may not
contain multiple object files instead of one due to codegen units being greater
than one. That change prevented the main distribution from being compiled with
more than one codegen-unit and this commit fixes that.
Auto merge of #26849 - bluss:read-to-end-memset, r=alexcrichton
Improve zerofill in Vec::resize and Read::read_to_end
We needed a more efficient way to zerofill the vector in read_to_end.
This to reduce the memory intialization overhead to a minimum.
Use the implementation of `std::vec::from_elem` (used for the vec![]
macro) for Vec::resize as well. For simple element types like u8, this
compiles to memset, so it makes Vec::resize much more efficient.
Use the vec![] macro directly to create a sized, zeroed vector.
This should result in a big speedup when creating BufReader, because
vec![0; cap] compiles to a memset call, while the previous extend code
currently did not.
Improve Vec::resize so that it can be used in Read::read_to_end
We needed a more efficient way to zerofill the vector in read_to_end.
This to reduce the memory intialization overhead to a minimum.
Use the implementation of `std::vec::from_elem` (used for the vec![]
macro) for Vec::resize as well. For simple element types like u8, this
compiles to memset, so it makes Vec::resize much more efficient.