est31 [Sun, 22 Mar 2015 23:46:55 +0000 (00:46 +0100)]
Fix Android build on 32 bit
Remove the --system=linux-x86_64 which isn't neccessary on 64 bit,
as, when given no --system parameter, the standalone-toolchain.sh script
figures out the platform on itself. Naturally, the hardcoded setting broke
android building on 32 bit systems.
Loic Blot [Sun, 22 Mar 2015 19:09:44 +0000 (20:09 +0100)]
Protect Player::hud from concurrent modifications
Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
Loic Blot [Sun, 22 Mar 2015 11:18:16 +0000 (12:18 +0100)]
Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::Send
This remove the NetworkPacket buffer => SharedBuffer => Buffer copy. Now NetworkPacket => Buffer
poet-nohit [Sat, 21 Mar 2015 19:41:32 +0000 (13:41 -0600)]
SendInventory when handleCommand_Interact is a use.
This call was missing when change looping to triggering SendInventory: 1b2f64473ed4f222d3b7f02df853730d4382105e
Aaron Suen [Sat, 21 Mar 2015 13:59:06 +0000 (09:59 -0400)]
Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
Loic Blot [Tue, 17 Mar 2015 08:13:12 +0000 (09:13 +0100)]
Server::step throw is never catched in minetestserver
Replace it with an errorstream + assert for server
This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions:
* EmergeThread::Thread()
* ScriptApiEnv::environment_Step()
* ScriptApiEnv::player_event()
* ServerThread::Thread()
Loic Blot [Mon, 16 Mar 2015 19:25:35 +0000 (20:25 +0100)]
Server::step throw is never catched. Replace it with an errorstream + assert
This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions:
* EmergeThread::Thread()
* ScriptApiEnv::environment_Step()
* ScriptApiEnv::player_event()
* ServerThread::Thread()
Loic Blot [Mon, 16 Mar 2015 11:39:27 +0000 (12:39 +0100)]
Move client packet generators to dedicated functions for:
* TOSERVER_INIT_LEGACY
* TOSERVER_DELETEDBLOCKS
* TOSERVER_GOTBLOCKS
* TOSERVER_REMOVED_SOUNDS
Also use a std::vector instead of std::set for TOSERVER_REMOVED_SOUNDS
Loic Blot [Mon, 16 Mar 2015 09:01:56 +0000 (10:01 +0100)]
If player is dead, permit it to respawn, even if damages are not enabled
* Mods can do setHP function to do damages and override the enable_damage value sometimes
Loic Blot [Fri, 13 Mar 2015 15:35:21 +0000 (16:35 +0100)]
Prepare Protocol v25 init & authentication.
* TOSERVER_INIT and TOCLIENT_INIT renamed to _LEGACY
* TOSERVER_PASSWORD merged from dev-0.5, can use protocol v24 and v25
* TOCLIENT_ACCESS_DENIED merged from dev-0.5, can use protocol v24 and v25, with normalized strings an a custom id for custom errors
* new TOSERVER_INIT packet only send MT version, supported compressions, protocols and serialization, this permit to rework everything later without break the _INIT packet
* new TOSERVER_AUTH packet which auth the client
* new TOCLIENT_HELLO packet which send server serialization version atm
* new TOCLIENT_AUTH_ACCEPTED which is send when TOCLIENT_AUTH was okay. After this packet, the client load datas from servers, like after TOCLIENT_INIT_LEGACY packet
Loic Blot [Fri, 13 Mar 2015 13:14:48 +0000 (14:14 +0100)]
Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPAWNER
* Rename the handlers from _Legacy to regular, because here we can use same handlers
* Fix some packet names and pseudo handlers
est31 [Tue, 10 Mar 2015 15:22:56 +0000 (16:22 +0100)]
Unescape tooltip texts
Previously, tooltips didn't unescape escaped formspec texts.
Item descriptions that trigger tooltips like inside inventories or for item_image_button
don't need to get unescaped, as they don't get set using formspec, but from lua.
Loic Blot [Thu, 5 Mar 2015 14:34:39 +0000 (15:34 +0100)]
Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp
* Also change some std::list to std::vector for ClientMap::renderMap
* Remove disabled code in ClientMap::renderMap, disabled since a long time
Loic Blot [Thu, 5 Mar 2015 10:18:17 +0000 (11:18 +0100)]
Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect
Loic Blot [Thu, 5 Mar 2015 09:43:08 +0000 (10:43 +0100)]
Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.
* Also remove unused Server::m_modspaths