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git.lizzy.rs Git - nothing.git/log
rexim [Sun, 6 Oct 2019 18:43:32 +0000 (01:43 +0700)]
(#1102) Introduce overloaded print and equal for testing
rexim [Sun, 6 Oct 2019 16:23:54 +0000 (23:23 +0700)]
Fix menu title
Alexey Kutepov [Sat, 5 Oct 2019 19:59:19 +0000 (02:59 +0700)]
Merge pull request #1097 from tsoding/330
(#330) Add Real numbers to Ebisp
rexim [Sat, 5 Oct 2019 19:30:23 +0000 (02:30 +0700)]
Add TODO(#1101)
rexim [Sat, 5 Oct 2019 19:30:23 +0000 (02:30 +0700)]
Add TODO(#1100)
rexim [Sat, 5 Oct 2019 19:30:22 +0000 (02:30 +0700)]
Add TODO(#1099)
rexim [Sat, 5 Oct 2019 19:30:21 +0000 (02:30 +0700)]
Add TODO(#1098)
rexim [Sat, 5 Oct 2019 19:29:29 +0000 (02:29 +0700)]
(#330) TODO
rexim [Sat, 5 Oct 2019 19:28:28 +0000 (02:28 +0700)]
(#330) Add Real numbers to Ebisp
rexim [Sat, 5 Oct 2019 17:23:05 +0000 (00:23 +0700)]
(#330) NUMBER -> INTEGER
Alexey Kutepov [Sat, 5 Oct 2019 17:20:00 +0000 (00:20 +0700)]
Merge pull request #1096 from tsoding/1094
(#1094) fix level dumping layer order
rexim [Sat, 5 Oct 2019 16:52:52 +0000 (23:52 +0700)]
(#1094) fix level dumping layer order
Alexey Kutepov [Sun, 29 Sep 2019 21:39:25 +0000 (04:39 +0700)]
Merge pull request #1093 from tsoding/1092
(#1092) Make platforms visible when back platforms are selected
rexim [Sun, 29 Sep 2019 16:41:40 +0000 (23:41 +0700)]
(#1092) Make platforms visible when back platforms are selected
Alexey Kutepov [Sat, 28 Sep 2019 21:06:57 +0000 (04:06 +0700)]
Merge pull request #1089 from tsoding/vec
Clean up vector types and operations
rexim [Sat, 28 Sep 2019 20:47:22 +0000 (03:47 +0700)]
Include math in vec.h
rexim [Sat, 28 Sep 2019 20:35:19 +0000 (03:35 +0700)]
Move Vec2i to vec.h
rexim [Sat, 28 Sep 2019 20:34:12 +0000 (03:34 +0700)]
Replace Vec and Point with Vec2f
rexim [Sat, 28 Sep 2019 20:24:30 +0000 (03:24 +0700)]
point.h -> vec.h
rexim [Sat, 28 Sep 2019 20:22:25 +0000 (03:22 +0700)]
Get rid of point.c
rexim [Sat, 28 Sep 2019 20:16:49 +0000 (03:16 +0700)]
Remove TODO(#1075)
rexim [Sat, 28 Sep 2019 20:16:49 +0000 (03:16 +0700)]
Remove TODO(#1079)
Alexey Kutepov [Sat, 28 Sep 2019 19:32:48 +0000 (02:32 +0700)]
Merge pull request #1088 from tsoding/1014
(#1014) Fix one click undo movement bug for LevelEditor
rexim [Sat, 28 Sep 2019 19:09:30 +0000 (02:09 +0700)]
(#1014) Fix one click undo movement bug for LabelLayer
rexim [Sat, 28 Sep 2019 19:06:21 +0000 (02:06 +0700)]
(#1014) Fix one click undo movement bug for PointLayer
rexim [Sat, 28 Sep 2019 19:03:06 +0000 (02:03 +0700)]
(#1014) Fix one click undo movement bug for RectLayer
Alexey Kutepov [Sat, 28 Sep 2019 18:53:28 +0000 (01:53 +0700)]
Merge pull request #1087 from tsoding/1086
(#1086) Fix background rendering
rexim [Sat, 28 Sep 2019 18:30:48 +0000 (01:30 +0700)]
(#1086) Removed dead code
rexim [Sat, 28 Sep 2019 18:30:01 +0000 (01:30 +0700)]
Close #182
Resolved in the scope of #1086
rexim [Sat, 28 Sep 2019 18:26:02 +0000 (01:26 +0700)]
(#1086) Adjust background parameters
rexim [Sat, 28 Sep 2019 18:19:18 +0000 (01:19 +0700)]
(#1086) Fix background rendering
rexim [Sat, 28 Sep 2019 13:18:32 +0000 (20:18 +0700)]
Camera is not an opaque type anymore
rexim [Sat, 28 Sep 2019 13:17:43 +0000 (20:17 +0700)]
oop.md -> opaque.md
rexim [Sat, 28 Sep 2019 13:14:16 +0000 (20:14 +0700)]
Update dependencies information
Close #953
Alexey Kutepov [Mon, 23 Sep 2019 20:04:22 +0000 (03:04 +0700)]
Merge pull request #1083 from tsoding/1077
(#1077) Fix rect resize anchor selection bug
Alexey Kutepov [Mon, 23 Sep 2019 20:03:02 +0000 (03:03 +0700)]
Merge pull request #1084 from tsoding/1067
(#1067) Display death level in level editor
rexim [Mon, 23 Sep 2019 19:11:45 +0000 (02:11 +0700)]
Add TODO(#1086)
rexim [Mon, 23 Sep 2019 19:11:44 +0000 (02:11 +0700)]
Add TODO(#1085)
rexim [Mon, 23 Sep 2019 19:08:25 +0000 (02:08 +0700)]
(#1067) Display death level in level editor
rexim [Mon, 23 Sep 2019 17:51:23 +0000 (00:51 +0700)]
(#1077) Fix rect resize anchor selection bug
Alexey Kutepov [Mon, 23 Sep 2019 19:06:33 +0000 (02:06 +0700)]
Merge pull request #1082 from tsoding/1079
(#1079) Implement z reordering for LabelLayer
rexim [Mon, 23 Sep 2019 17:39:45 +0000 (00:39 +0700)]
(#1079) Implement undo support for z reordering of Label Layer
rexim [Mon, 23 Sep 2019 17:11:07 +0000 (00:11 +0700)]
(#1079) Implement z reordering for LabelLayer
rexim [Mon, 23 Sep 2019 16:52:20 +0000 (23:52 +0700)]
(#1079) selected -> selection
Alexey Kutepov [Mon, 23 Sep 2019 17:39:32 +0000 (00:39 +0700)]
Merge pull request #1081 from tsoding/1080
(#1080) Implement z reordering for PointLayer
rexim [Mon, 23 Sep 2019 16:46:02 +0000 (23:46 +0700)]
Remove TODO(#1080)
rexim [Mon, 23 Sep 2019 16:45:27 +0000 (23:45 +0700)]
(#1080) Add support for z reordering to undo history of point layer
rexim [Mon, 23 Sep 2019 16:41:31 +0000 (23:41 +0700)]
(#1080) Implement z reordering for PointLayer
Alexey Kutepov [Mon, 23 Sep 2019 14:21:30 +0000 (21:21 +0700)]
Merge pull request #1078 from tsoding/1075
(#1075) Add z reordering support to RectLayer
rexim [Mon, 23 Sep 2019 01:27:20 +0000 (08:27 +0700)]
(#1075) Remove dead code
rexim [Mon, 23 Sep 2019 00:24:06 +0000 (07:24 +0700)]
Add TODO(#1080)
rexim [Mon, 23 Sep 2019 00:24:05 +0000 (07:24 +0700)]
Add TODO(#1079)
rexim [Mon, 23 Sep 2019 00:22:07 +0000 (07:22 +0700)]
Remove TODO(#863)
rexim [Mon, 23 Sep 2019 00:22:07 +0000 (07:22 +0700)]
Remove TODO(#683)
rexim [Mon, 23 Sep 2019 00:22:07 +0000 (07:22 +0700)]
Remove TODO(#1051)
rexim [Mon, 23 Sep 2019 00:22:07 +0000 (07:22 +0700)]
Remove TODO(#956)
rexim [Mon, 23 Sep 2019 00:22:07 +0000 (07:22 +0700)]
Remove TODO(#1050)
rexim [Mon, 23 Sep 2019 00:22:07 +0000 (07:22 +0700)]
Remove TODO(#1021)
rexim [Mon, 23 Sep 2019 00:21:04 +0000 (07:21 +0700)]
(#1075) Additional work
rexim [Sun, 22 Sep 2019 19:46:11 +0000 (02:46 +0700)]
(#1075) make rect_layer_swap_elements add action to history
rexim [Sun, 22 Sep 2019 19:41:56 +0000 (02:41 +0700)]
(#1075) point_layer_create_undo_context -> create_undo_context
rexim [Sun, 22 Sep 2019 19:40:50 +0000 (02:40 +0700)]
(#1075) Introduce undo history swap for PointLayer
rexim [Sun, 22 Sep 2019 19:32:19 +0000 (02:32 +0700)]
(#1075) Get rid of layer arg from UNDO_PUSH in PointLayer
rexim [Sun, 22 Sep 2019 19:12:04 +0000 (02:12 +0700)]
(#1075) Add z reordering support to RectLayer
Alexey Kutepov [Sun, 22 Sep 2019 19:32:38 +0000 (02:32 +0700)]
Merge pull request #1074 from tsoding/956
(#956) Fix z problem in all of the layers
rexim [Sun, 22 Sep 2019 19:15:33 +0000 (02:15 +0700)]
(#956) ssize_t -> int
msvc pls wrok
rexim [Sun, 22 Sep 2019 16:53:40 +0000 (23:53 +0700)]
Add TODO(#1075)
rexim [Sun, 22 Sep 2019 16:51:44 +0000 (23:51 +0700)]
(#956) Fix z problem in all of the layers
rexim [Thu, 19 Sep 2019 04:41:16 +0000 (11:41 +0700)]
Add TODO(#1073)
rexim [Thu, 19 Sep 2019 04:41:15 +0000 (11:41 +0700)]
Add TODO(#1072)
rexim [Thu, 19 Sep 2019 04:41:14 +0000 (11:41 +0700)]
Add TODO(#1071)
Alexey Kutepov [Thu, 19 Sep 2019 04:40:07 +0000 (11:40 +0700)]
Merge pull request #1069 from PaprikaX33/1022
This PR resolve issue #1022. The volume slider is implemented
PaprikaX33 [Thu, 19 Sep 2019 01:58:49 +0000 (08:58 +0700)]
Fixed `TODO` to comply with snitch
as requested in https://github.com/tsoding/nothing/pull/1069#discussion_r325118367
PaprikaX33 [Mon, 16 Sep 2019 13:18:21 +0000 (20:18 +0700)]
added another TODO for optimization potential
PaprikaX33 [Mon, 16 Sep 2019 13:08:43 +0000 (20:08 +0700)]
added TODO for future improvement
The `sound_samples_update_volume` should be called by in-game volume
slider event handler instead.
PaprikaX33 [Mon, 16 Sep 2019 13:07:12 +0000 (20:07 +0700)]
implemented the volume control and adjustment
For the current version, the amplitude manipulation was done during
playing, and able to change the volume on the fly, but the volume
slider is `layer_picker` exclusive
PaprikaX33 [Mon, 16 Sep 2019 11:31:35 +0000 (18:31 +0700)]
added volume variable to the sound_sample
PaprikaX33 [Mon, 16 Sep 2019 05:50:21 +0000 (12:50 +0700)]
added padding to the slider
PaprikaX33 [Mon, 16 Sep 2019 04:49:33 +0000 (11:49 +0700)]
added the volume slider
Alexey Kutepov [Sun, 15 Sep 2019 20:55:21 +0000 (03:55 +0700)]
Merge pull request #1066 from PaprikaX33/arrow-key
added arrow key support for character movements
Alexey Kutepov [Sun, 15 Sep 2019 20:52:23 +0000 (03:52 +0700)]
Merge pull request #1065 from tsoding/1059
(#1059) data => assets
Alexey Kutepov [Sun, 15 Sep 2019 20:52:13 +0000 (03:52 +0700)]
Merge pull request #1064 from tsoding/1060
(#1060) Add CTRL+q shortcut to quit the game
PaprikaX33 [Sun, 15 Sep 2019 19:25:18 +0000 (02:25 +0700)]
added arrow key support for character movements
This might be a good accessibility feature for non-gamer, as arrow keys
are the most intuitive buttons to convey movement
rexim [Sun, 15 Sep 2019 19:02:10 +0000 (02:02 +0700)]
(#1059) data => assets
rexim [Sun, 15 Sep 2019 18:48:19 +0000 (01:48 +0700)]
(#1060) Add CTRL+q shortcut to quit the game
Alexey Kutepov [Sun, 15 Sep 2019 18:55:16 +0000 (01:55 +0700)]
Merge pull request #1062 from tsoding/604
(#604) Make console available in pause state
rexim [Sun, 15 Sep 2019 18:40:25 +0000 (01:40 +0700)]
(#604) Make console available in pause state
rexim [Sun, 15 Sep 2019 18:01:13 +0000 (01:01 +0700)]
(#604) if level has enabled text input mode ignore special keys
rexim [Sun, 15 Sep 2019 18:00:53 +0000 (01:00 +0700)]
(#604) only handle input events when the level in running state
Alexey Kutepov [Sun, 15 Sep 2019 17:35:09 +0000 (00:35 +0700)]
Merge pull request #1058 from tsoding/1056
(#1056) Improve id generation for level editor layers
Alexey Kutepov [Sun, 15 Sep 2019 17:27:15 +0000 (00:27 +0700)]
Merge pull request #1057 from Minichota/master
Added w key jump functionality.
rexim [Sun, 15 Sep 2019 17:18:09 +0000 (00:18 +0700)]
(#1056) Improve id generation for label layer
rexim [Sun, 15 Sep 2019 17:04:16 +0000 (00:04 +0700)]
(#1056) Improve id generation for point layers
rexim [Sun, 15 Sep 2019 16:58:07 +0000 (23:58 +0700)]
(#1056) Improve id generation for rect layers
Ouj [Sun, 15 Sep 2019 16:53:24 +0000 (11:53 -0500)]
Added w key jump functionality.
rexim [Sun, 15 Sep 2019 16:35:04 +0000 (23:35 +0700)]
(#1031) Add Level Editor controls
Alexey Kutepov [Sun, 15 Sep 2019 09:47:31 +0000 (16:47 +0700)]
Merge pull request #1055 from tsoding/1045
(#1045) Always reset the camera on switching the state of the game
rexim [Sat, 14 Sep 2019 19:59:18 +0000 (02:59 +0700)]
(#1045) Introduce LEVEL_STATE_CONSOLE
rexim [Sat, 14 Sep 2019 19:45:46 +0000 (02:45 +0700)]
(#1045) Move Console from Game to Level
rexim [Sat, 14 Sep 2019 19:28:25 +0000 (02:28 +0700)]
(#1045) trace_assert