libsec: implement dh parameter signature verification, stop lying about non-rsa ciphers, fix memory leaks in X509 code
actually verify the diffie hellman parameter signature, this
comes in two flavours. TLS1.2 uses X509 signature with a
single hash specified by the signature algorithm field in
the signature itself and pre TLS1.2 where md5+sha1 hashes
of the signed blob are pkcs1 padded and encrypted with the
rsa private key.
stop advertizing non-rsa cipher suits (DSS and ECDSA), as
we have not implmenented them.
fix some memory leaks in X509 code while we'r at it.
libdraw, screenrc: bind devdraw and devmouse in screenrc instead of handling it in libdraw
libdraw was attempting to bind '#i' and '#m' to /dev when it could not find
/dev/mouse or /dev/draw. a library shouldnt be that clever and do namespace
manipulations on behalf of the caller. so instead, we setup the graphics
environment in screenrc on boot time.
libfis: fix wrong shift for lba40 (thanks geoff and charles)
---------- Forwarded message ----------
From: Charles Forsyth <charles.forsyth@gmail.com>
Date: 13 September 2015 at 12:38
Subject: fis bug
To: erik quanstrom <quanstro@quanstro.net>
geoff spotted something similar in sdiahci.c, but it's in libfis as well:
libsec: send sigature_algoritms extension for TLS1.2, order ciphers
TLS1.2 requires the client to send the list of supported
signature and hash algorithm pairs. some servers will simply
reject the client hello otherwise. note that we do not implement
any dh/ecdh param signature verification.
order the cipher list to strogest first. aes128 is actually more
secure than aes256.
tar: make z flag work, even when no file name was provided (thanks aiju)
tar used to infer compression type from the filenames extension, but when
no file name is given (stdin/stdout), the -z flag was ignored and no
compression filter applied. this changes tar to assume the default
gzip compression method when z is given and no file name is specified.
libthread: get rid of tprivalloc()/tprivfree()/tprivdata() and _workerdata() (thanks qrstuv)
these functions where undocumented and unused. especially
tprivfree() was buggy missing a unlock() call. theres not
much point in supporting these functions as theres
threaddata() and procdata().
dist/mkfile: add target for the aijuboard *.zynq.img
this generates a disk image (to be written to usb or
sdmmc card) containing 9fat partition with kernel and
a hjfs filesystem partition with the 9front distribution.
this could be easily extended to generate raspberry pi
images as well, but i have no hardware to test.
tcp: fix mtu on server sockets again (thans mycroftix)
for incoming connection, we used s->laddr to lookup the interface
for the incoming call, but this does not work when the announce
address is tcp!*!123, then s->laddr is all zeros "::". instead,
use the incoming destination address for interface mtu lookup.
cinap_lenrek [Wed, 19 Aug 2015 19:06:17 +0000 (21:06 +0200)]
libauthsrv: generalize ticket service, not hardcoding ticket format and DES encryption
this is in preparation for replacing DES ticket encryption with
something better. but first need to make the code stop making
assumptions.
the wire encoding of the Ticket might be variable length
with TICKETLEN just giving an upper bound. the details will be
handled by libauthsrv _asgetticket() and _asgetresp() funciotns.
the Authenticator and Passwordreq structures are encrypted
with the random ticket key. The encryption schmeme will depend
on the Ticket format used, so we pass the Ticket* structure
instead of the DES key.
introduce Authkey structure that will hold all the required
cryptographic keys instead of passing DES key.
cinap_lenrek [Sun, 16 Aug 2015 20:12:11 +0000 (22:12 +0200)]
games/doom: fix array offsets for respawn angle (thanks qu7uux)
mthing->angle is a signed short, and if ANG45 * mthing->angle/45 < 0, the
result of the right shift is sign extended.
afaik, an being 16bit in the dos version of doom, you'd endup with a
negative array offset, which would just access values from adjacent arrays
(finetangent[] for finecosine[], and finecosine[] for finesine[]), and it
would result in a misplaced teleport fog in some circumstances (fog is not
in front of the player on respawn, hence "silent teleport"). so, this fix is
bug incompatible, but this only affects live multiplay.
to test:
% hget http://doomedsda.us/dm/ahfx7_2.zip | unzip -sv
extracting AHFX7_2.TXT
extracting AHFX7_2.LMP
% mv AHFX7_2.LMP ahfx7_2.lmp
% games/doom -playdemo ahfx7_2
[...]
doom 10553: suicide: sys: trap: fault read addr=0x400429e10 pc=0x205b45
cinap_lenrek [Sun, 16 Aug 2015 20:09:46 +0000 (22:09 +0200)]
games/doom: fix gamma correction and key translation (thanks qu7uux)
KEY_F11 and KEY_F12 are not KEY_F1+11 and KEY_F1+12 as it is assumed in
runetokey(), which prevents these keystrokes from being used. rather than
change runetokey(), it seems better to just change the key definitions in
doomdef.h (the new values don't correspond to any other keys anyway).
F11 is the gamma correction key. to make gamma correction actually work,
i_video.c:I_SetPalette must also take into account usegamma (this was just
never ported). cf i_video.c:UploadNewPalette in source code release.
F12 is the spycam key. the spycam switches the renderview to a different player
during a coop game, or when watching a multiplayer demo. this feature only
changes the renderview; sounds, palette effects, status bar, etc. are still
from the first player's perspective.
cinap_lenrek [Sun, 16 Aug 2015 20:08:11 +0000 (22:08 +0200)]
games/doom: fix idclev cheat in doom2 and final doom (thanks qu7uux)
a typo in st_stuff.c:ST_Responder prevents idclev (change level) cheat to work
in doom2 and final doom (gamemode == commercial): episode is set to 0, when
that's invalid, and ST_Responder just returns.
to test, while ingame type idclev, followed by:
. doom1: episode (1-3 or 1-4) then map number (1-9)
. doom2/final doom: map number (1-32)
incidentally, if the last digit typed is 1, the player's weapon will switch to
the fist, because of a different bug (basically kbdproc registering two events
when pressing a key, for 'c' and 'k' case).
this bug was introduced in the plan9 port, and since i_sound.c compiles with
no warning, it was never noticed. in effect, the statement between the
unterminated comment and the next is ignored. channelids[] is used in addsfx()
to avoid re-adding certain sounds if they are already playing. one of those is
sfx_sawful, and because of this bug, it is added again each tic during which
the player fires the chainsaw, rather than reset every tic.
compare firing the chainsaw continuously with and without the patch (without
hitting an enemy).