2014-11-22 |
cinap_lenrek | games/md: fix interlace at scale 2 |
tree | commitdiff |
2014-11-22 |
aiju | games/md: interlacing, sort of |
tree | commitdiff |
2014-11-20 |
cinap_lenrek | games/snes: do message display in screenproc |
tree | commitdiff |
2014-11-19 |
cinap_lenrek | games/md, games/snes: fix memory leak on resize |
tree | commitdiff |
2014-11-18 |
cinap_lenrek | games/snes: fix extern pic declaration to match reality |
tree | commitdiff |
2014-11-18 |
cinap_lenrek | games/md: apply same screen flush changes from games... |
tree | commitdiff |
2014-11-18 |
cinap_lenrek | games/snes: flush screen in parallel to audio (fixes... |
tree | commitdiff |
2014-11-17 |
aiju | games/snes: save more audio state |
tree | commitdiff |
2014-10-18 |
aiju | games/gba: add state saving |
tree | commitdiff |
2014-10-03 |
aiju | games/gba: new faster ppu code, audio support |
tree | commitdiff |
2014-09-30 |
aiju | games/gba: fix dma repeat bit and eeprom addresses |
tree | commitdiff |
2014-09-30 |
aiju | added crc32 |
tree | commitdiff |
2014-09-28 |
aiju | games/gba: small fixes |
tree | commitdiff |
2014-09-28 |
aiju | games/gba: remove bogus file |
tree | commitdiff |
2014-09-27 |
aiju | merge |
tree | commitdiff |
2014-09-27 |
aiju | games/gba: slowly working (no pun intended) |
tree | commitdiff |
2014-09-11 |
aiju | games/gb: minor goof |
tree | commitdiff |
2014-09-11 |
aiju | games/nes: reduce volume, causes overflow and confuses... |
tree | commitdiff |
2014-09-04 |
cinap_lenrek | doom: fix alignment issues for arm |
tree | commitdiff |
2014-07-22 |
stanley lieber | games/md: add -2 -3 -a and trailing newline to usage |
tree | commitdiff |
2014-07-22 |
stanley lieber | games/snes: add -a -h -m -T to usage |
tree | commitdiff |
2014-06-15 |
aiju | games/md: small bug fixes |
tree | commitdiff |
2014-06-15 |
aiju | games/md: add shadow/hilight support |
tree | commitdiff |
2014-06-15 |
aiju | games/md: add save game support, fix cpu bug |
tree | commitdiff |
2014-06-14 |
aiju | games/md: small fixes |
tree | commitdiff |
2014-06-13 |
aiju | games/snes: fix -T |
tree | commitdiff |
2014-06-13 |
aiju | games/md: vdp window fix, added ym2612 timers |
tree | commitdiff |
2014-06-13 |
aiju | games/md: add z80, audio support |
tree | commitdiff |
2014-05-31 |
ftrvxmtrx | games/nes: support Battle City two players mode with... |
tree | commitdiff |
2014-05-28 |
aiju | games/md: bug fixes |
tree | commitdiff |
2014-05-26 |
aiju | games/snes: originwindow confuses the cat |
tree | commitdiff |
2014-05-25 |
aiju | merge |
tree | commitdiff |
2014-05-25 |
aiju | games/md: moonwalker! |
tree | commitdiff |
2014-05-26 |
cinap_lenrek | merge |
tree | commitdiff |
2014-05-25 |
aiju | games/md: small cpu and vdp bug fixes |
tree | commitdiff |
2014-05-24 |
aiju | games/md: first bug fixes |
tree | commitdiff |
2014-05-25 |
aiju | added crude version of games/md |
tree | commitdiff |
2014-05-11 |
cinap_lenrek | doom: get rid of floating point code for division |
tree | commitdiff |
2014-04-26 |
glenda | games/geigerstats: fix usage() to exit; games(1): geige... |
tree | commitdiff |
2014-04-24 |
aiju | games/snes: mode 5/6; overscan fix |
tree | commitdiff |
2014-04-14 |
cinap_lenrek | games/snes: faster scaling |
tree | commitdiff |
2014-04-12 |
cinap_lenrek | games/snes: upsample audio to 44100 hz instead of setti... |
tree | commitdiff |
2014-03-30 |
glenda | merge |
tree | commitdiff |
2014-03-30 |
glenda | games/gb: better video scaler from games/nes |
tree | commitdiff |
2014-03-23 |
cinap_lenrek | games/snes: fix dspclock signed overflow (music stoping... |
tree | commitdiff |
2014-03-22 |
aiju | games/snes: cpu timing fix |
tree | commitdiff |
2014-03-22 |
aiju | games/snes: silly bug |
tree | commitdiff |
2014-03-22 |
aiju | games/snes: improved cpu timing |
tree | commitdiff |
2014-03-21 |
aiju | games/snes: bug fixes |
tree | commitdiff |
2014-03-21 |
aiju | games/snes: minor cpu bug fix |
tree | commitdiff |
2014-03-21 |
aiju | games/snes: minor oam bugs |
tree | commitdiff |
2014-03-21 |
aiju | games/snes: fixed decimal mode |
tree | commitdiff |
2014-03-21 |
aiju | games/snes: added open bus emulation |
tree | commitdiff |
2014-03-21 |
aiju | games/snes: address remapping and irq reset bug fix |
tree | commitdiff |
2014-03-21 |
aiju | games/snes: added state saving |
tree | commitdiff |
2014-03-20 |
aiju | games/snes: made cpu timing slightly more accurate |
tree | commitdiff |
2014-03-20 |
aiju | games/snes: added offset-per-tile |
tree | commitdiff |
2014-03-19 |
aiju | games/snes: audio improvements |
tree | commitdiff |
2014-03-19 |
aiju | games/snes: fixed large sprite scrolling bug |
tree | commitdiff |
2014-03-17 |
aiju | games/snes: audio support (kind of) |
tree | commitdiff |
2014-03-17 |
aiju | games/snes: reset oam address on vblank |
tree | commitdiff |
2014-03-17 |
aiju | merge |
tree | commitdiff |
2014-03-17 |
aiju | games/snes: SPC ADDW/SUBW fix |
tree | commitdiff |
2014-03-17 |
aiju | games/snes: BIT #imm does not set NZ flags |
tree | commitdiff |
2014-03-16 |
aiju | merge |
tree | commitdiff |
2014-03-16 |
aiju | games/snes: bug fixes |
tree | commitdiff |
2014-03-15 |
aiju | games/snes: small mode 7 fix |
tree | commitdiff |
2014-03-15 |
aiju | games/snes: mode 7 |
tree | commitdiff |
2014-03-15 |
aiju | games/snes: fix flickering sprite bug |
tree | commitdiff |
2014-03-15 |
cinap_lenrek | merge |
tree | commitdiff |
2014-03-15 |
cinap_lenrek | merge |
tree | commitdiff |
2014-03-14 |
aiju | merge |
tree | commitdiff |
2014-03-14 |
aiju | games/snes: small hdma fix |
tree | commitdiff |
2014-03-14 |
cinap_lenrek | merge |
tree | commitdiff |
2014-03-14 |
cinap_lenrek | games/mkfile: add snes |
tree | commitdiff |
2014-03-14 |
cinap_lenrek | merge |
tree | commitdiff |
2014-03-14 |
aiju | games/snes: cpu bug fix and bg cleanup |
tree | commitdiff |
2014-03-14 |
aiju | games/snes: bg 3 |
tree | commitdiff |
2014-03-14 |
aiju | games/snes: hirom support and register 2180 fix |
tree | commitdiff |
2014-03-14 |
aiju | games/snes: mouse support |
tree | commitdiff |
2014-03-14 |
aiju | games/snes: performance improvements and scaling |
tree | commitdiff |
2014-03-14 |
aiju | games/snes: added decimal mode and wai |
tree | commitdiff |
2014-03-14 |
aiju | games/snes: bug fixes |
tree | commitdiff |
2014-03-13 |
aiju | added games/snes |
tree | commitdiff |
2014-03-03 |
aiju | games/nes: fix buffer overrun |
tree | commitdiff |
2014-03-02 |
aiju | games/nes: SUROM support, subtle NMI timing bug fixed |
tree | commitdiff |
2014-03-01 |
cinap_lenrek | merge |
tree | commitdiff |
2014-03-01 |
aiju | merge |
tree | commitdiff |
2014-03-01 |
aiju | games/nes: fix ppu off-by-one and sprite display bug |
tree | commitdiff |
2014-02-27 |
aiju | games/nes: improved time synchronization |
tree | commitdiff |
2014-02-25 |
aiju | games/nes: mmc3 chr inversion fixed |
tree | commitdiff |
2014-02-25 |
aiju | games/nes: it's too late to write code |
tree | commitdiff |
2014-02-25 |
aiju | games/nes: fixed reload flags |
tree | commitdiff |
2014-02-24 |
aiju | merge |
tree | commitdiff |
2014-02-24 |
aiju | games/nes: added dmc, fixed envelope, added cnrom |
tree | commitdiff |
2014-02-24 |
aiju | games/nes: added uxrom (mapper 2) |
tree | commitdiff |
2014-02-24 |
aiju | games/nes: best commit (fixed audio and timing) |
tree | commitdiff |
2014-02-23 |
aiju | games/nes: basic audio support, battery backup, bug... |
tree | commitdiff |
2014-02-23 |
cinap_lenrek | merge |
tree | commitdiff |
2014-02-23 |
aiju | games/nes: added oflag |
tree | commitdiff |
next |