2016-05-07 |
cinap_lenrek | games/mahjongg: off by one in bmatch(), fix hint()... |
tree | commitdiff |
2016-05-03 |
cinap_lenrek | merge |
tree | commitdiff |
2016-05-03 |
spew | add "snake" tracing effect to mole |
tree | commitdiff |
2016-04-03 |
cinap_lenrek | change /dev/kbd to return multiple messages per read |
tree | commitdiff |
2016-03-20 |
BurnZeZ | games/life: add -d delay parameter, -b color reversal... |
tree | commitdiff |
2016-02-28 |
cinap_lenrek | games/doom: handle allocimage() failure |
tree | commitdiff |
2016-01-30 |
cinap_lenrek | games/doom: fix white window issue on exit |
tree | commitdiff |
2015-10-07 |
cinap_lenrek | doom: fix bogus pointer arithmetic, do sfx initializati... |
tree | commitdiff |
2015-08-16 |
cinap_lenrek | games/doom: fix array offsets for respawn angle (thanks... |
tree | commitdiff |
2015-08-16 |
cinap_lenrek | games/doom: fix gamma correction and key translation... |
tree | commitdiff |
2015-08-16 |
cinap_lenrek | games/doom: fix idclev cheat in doom2 and final doom... |
tree | commitdiff |
2015-08-16 |
cinap_lenrek | games/doom: fix unterminated comment causing sound... |
tree | commitdiff |
2015-07-30 |
cinap_lenrek | games/doom: fix config file never being loaded or saved... |
tree | commitdiff |
2015-07-30 |
cinap_lenrek | games/doom: display correct message on medkit pickup... |
tree | commitdiff |
2015-07-30 |
cinap_lenrek | games/doom: fix ouchface not being shown when it should... |
tree | commitdiff |
2015-07-30 |
cinap_lenrek | games/doom: add bug compatibility switches (thanks... |
tree | commitdiff |
2015-07-30 |
cinap_lenrek | games/doom: fix switch textures swapping in ultimate... |
tree | commitdiff |
2015-07-29 |
cinap_lenrek | games/doom: implement filelength() (thanks quux) |
tree | commitdiff |
2015-06-12 |
cinap_lenrek | games/doom: remove Makefile |
tree | commitdiff |
2015-06-12 |
cinap_lenrek | games/doom: fix desyncing demo (thanks qwx) |
tree | commitdiff |
2015-04-17 |
cinap_lenrek | games/doom: fix mips |
tree | commitdiff |
2015-04-16 |
cinap_lenrek | sokoban: fix non constant inializer |
tree | commitdiff |
2015-04-12 |
aiju | merge |
tree | commitdiff |
2015-04-12 |
cinap_lenrek | merge |
tree | commitdiff |
2015-04-12 |
aiju | games/gb: improve sound emulation by modelling analog... |
tree | commitdiff |
2015-04-11 |
aiju | games/gb: limit audio range to prevent clipping |
tree | commitdiff |
2015-04-02 |
aiju | games/gb: improved audio code |
tree | commitdiff |
2015-04-02 |
cinap_lenrek | merge |
tree | commitdiff |
2015-04-02 |
aiju | games/gba: fix -3 crash and prevent >100% speed |
tree | commitdiff |
2015-04-01 |
aiju | games/gb: fix gbc dma |
tree | commitdiff |
2015-04-01 |
aiju | games/gb: fix -2/-3 |
tree | commitdiff |
2015-04-01 |
aiju | new games/gb: better emulation and gbc support |
tree | commitdiff |
2015-04-01 |
aiju | games/c64: writes to I/O area do not affect underlying... |
tree | commitdiff |
2015-03-31 |
cinap_lenrek | merge |
tree | commitdiff |
2015-04-01 |
aiju | games/gba: remove debugging print |
tree | commitdiff |
2015-03-28 |
cinap_lenrek | merge |
tree | commitdiff |
2015-03-28 |
aiju | games/gba: very subtle timer bug fixed |
tree | commitdiff |
2015-03-14 |
cinap_lenrek | doom: print correct version number on mismatch (thanks... |
tree | commitdiff |
2015-02-07 |
aiju | games/c64: map : to \ key |
tree | commitdiff |
2015-02-07 |
aiju | games/c64: fix -2/-3 |
tree | commitdiff |
2015-02-07 |
aiju | games/mkfile: add c64 |
tree | commitdiff |
2015-02-07 |
aiju | games/c64: oops |
tree | commitdiff |
2015-02-07 |
aiju | added games/c64 |
tree | commitdiff |
2015-01-11 |
cinap_lenrek | fix missing games/gba target in mkfile (thanks qu7uux) |
tree | commitdiff |
2014-12-29 |
cinap_lenrek | add games/md to /sys/src/games/mkfile |
tree | commitdiff |
2014-11-22 |
cinap_lenrek | games/md: fix interlace at scale 2 |
tree | commitdiff |
2014-11-22 |
aiju | games/md: interlacing, sort of |
tree | commitdiff |
2014-11-20 |
cinap_lenrek | games/snes: do message display in screenproc |
tree | commitdiff |
2014-11-19 |
cinap_lenrek | games/md, games/snes: fix memory leak on resize |
tree | commitdiff |
2014-11-18 |
cinap_lenrek | games/snes: fix extern pic declaration to match reality |
tree | commitdiff |
2014-11-18 |
cinap_lenrek | games/md: apply same screen flush changes from games... |
tree | commitdiff |
2014-11-18 |
cinap_lenrek | games/snes: flush screen in parallel to audio (fixes... |
tree | commitdiff |
2014-11-17 |
aiju | games/snes: save more audio state |
tree | commitdiff |
2014-10-18 |
aiju | games/gba: add state saving |
tree | commitdiff |
2014-10-03 |
aiju | games/gba: new faster ppu code, audio support |
tree | commitdiff |
2014-09-30 |
aiju | games/gba: fix dma repeat bit and eeprom addresses |
tree | commitdiff |
2014-09-30 |
aiju | added crc32 |
tree | commitdiff |
2014-09-28 |
aiju | games/gba: small fixes |
tree | commitdiff |
2014-09-28 |
aiju | games/gba: remove bogus file |
tree | commitdiff |
2014-09-27 |
aiju | merge |
tree | commitdiff |
2014-09-27 |
aiju | games/gba: slowly working (no pun intended) |
tree | commitdiff |
2014-09-11 |
aiju | games/gb: minor goof |
tree | commitdiff |
2014-09-11 |
aiju | games/nes: reduce volume, causes overflow and confuses... |
tree | commitdiff |
2014-09-04 |
cinap_lenrek | doom: fix alignment issues for arm |
tree | commitdiff |
2014-07-22 |
stanley lieber | games/md: add -2 -3 -a and trailing newline to usage |
tree | commitdiff |
2014-07-22 |
stanley lieber | games/snes: add -a -h -m -T to usage |
tree | commitdiff |
2014-06-15 |
aiju | games/md: small bug fixes |
tree | commitdiff |
2014-06-15 |
aiju | games/md: add shadow/hilight support |
tree | commitdiff |
2014-06-15 |
aiju | games/md: add save game support, fix cpu bug |
tree | commitdiff |
2014-06-14 |
aiju | games/md: small fixes |
tree | commitdiff |
2014-06-13 |
aiju | games/snes: fix -T |
tree | commitdiff |
2014-06-13 |
aiju | games/md: vdp window fix, added ym2612 timers |
tree | commitdiff |
2014-06-13 |
aiju | games/md: add z80, audio support |
tree | commitdiff |
2014-05-31 |
ftrvxmtrx | games/nes: support Battle City two players mode with... |
tree | commitdiff |
2014-05-28 |
aiju | games/md: bug fixes |
tree | commitdiff |
2014-05-26 |
aiju | games/snes: originwindow confuses the cat |
tree | commitdiff |
2014-05-25 |
aiju | merge |
tree | commitdiff |
2014-05-25 |
aiju | games/md: moonwalker! |
tree | commitdiff |
2014-05-26 |
cinap_lenrek | merge |
tree | commitdiff |
2014-05-25 |
aiju | games/md: small cpu and vdp bug fixes |
tree | commitdiff |
2014-05-24 |
aiju | games/md: first bug fixes |
tree | commitdiff |
2014-05-25 |
aiju | added crude version of games/md |
tree | commitdiff |
2014-05-11 |
cinap_lenrek | doom: get rid of floating point code for division |
tree | commitdiff |
2014-04-26 |
glenda | games/geigerstats: fix usage() to exit; games(1): geige... |
tree | commitdiff |
2014-04-24 |
aiju | games/snes: mode 5/6; overscan fix |
tree | commitdiff |
2014-04-14 |
cinap_lenrek | games/snes: faster scaling |
tree | commitdiff |
2014-04-12 |
cinap_lenrek | games/snes: upsample audio to 44100 hz instead of setti... |
tree | commitdiff |
2014-03-30 |
glenda | merge |
tree | commitdiff |
2014-03-30 |
glenda | games/gb: better video scaler from games/nes |
tree | commitdiff |
2014-03-23 |
cinap_lenrek | games/snes: fix dspclock signed overflow (music stoping... |
tree | commitdiff |
2014-03-22 |
aiju | games/snes: cpu timing fix |
tree | commitdiff |
2014-03-22 |
aiju | games/snes: silly bug |
tree | commitdiff |
2014-03-22 |
aiju | games/snes: improved cpu timing |
tree | commitdiff |
2014-03-21 |
aiju | games/snes: bug fixes |
tree | commitdiff |
2014-03-21 |
aiju | games/snes: minor cpu bug fix |
tree | commitdiff |
2014-03-21 |
aiju | games/snes: minor oam bugs |
tree | commitdiff |
2014-03-21 |
aiju | games/snes: fixed decimal mode |
tree | commitdiff |
2014-03-21 |
aiju | games/snes: added open bus emulation |
tree | commitdiff |
2014-03-21 |
aiju | games/snes: address remapping and irq reset bug fix |
tree | commitdiff |
2014-03-21 |
aiju | games/snes: added state saving |
tree | commitdiff |
next |