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2014-05-31 ftrvxmtrxgames/nes: support Battle City two players mode with...
2014-05-28 aijugames/md: bug fixes
2014-05-26 aijugames/snes: originwindow confuses the cat
2014-05-25 aijumerge
2014-05-25 aijugames/md: moonwalker!
2014-05-26 cinap_lenrekmerge
2014-05-25 aijugames/md: small cpu and vdp bug fixes
2014-05-24 aijugames/md: first bug fixes
2014-05-25 aijuadded crude version of games/md
2014-05-11 cinap_lenrekdoom: get rid of floating point code for division
2014-04-26 glendagames/geigerstats: fix usage() to exit; games(1): geige...
2014-04-24 aijugames/snes: mode 5/6; overscan fix
2014-04-14 cinap_lenrekgames/snes: faster scaling
2014-04-12 cinap_lenrekgames/snes: upsample audio to 44100 hz instead of setti...
2014-03-30 glendamerge
2014-03-30 glendagames/gb: better video scaler from games/nes
2014-03-23 cinap_lenrekgames/snes: fix dspclock signed overflow (music stoping...
2014-03-22 aijugames/snes: cpu timing fix
2014-03-22 aijugames/snes: silly bug
2014-03-22 aijugames/snes: improved cpu timing
2014-03-21 aijugames/snes: bug fixes
2014-03-21 aijugames/snes: minor cpu bug fix
2014-03-21 aijugames/snes: minor oam bugs
2014-03-21 aijugames/snes: fixed decimal mode
2014-03-21 aijugames/snes: added open bus emulation
2014-03-21 aijugames/snes: address remapping and irq reset bug fix
2014-03-21 aijugames/snes: added state saving
2014-03-20 aijugames/snes: made cpu timing slightly more accurate
2014-03-20 aijugames/snes: added offset-per-tile
2014-03-19 aijugames/snes: audio improvements
2014-03-19 aijugames/snes: fixed large sprite scrolling bug
2014-03-17 aijugames/snes: audio support (kind of)
2014-03-17 aijugames/snes: reset oam address on vblank
2014-03-17 aijumerge
2014-03-17 aijugames/snes: SPC ADDW/SUBW fix
2014-03-17 aijugames/snes: BIT #imm does not set NZ flags
2014-03-16 aijumerge
2014-03-16 aijugames/snes: bug fixes
2014-03-15 aijugames/snes: small mode 7 fix
2014-03-15 aijugames/snes: mode 7
2014-03-15 aijugames/snes: fix flickering sprite bug
2014-03-15 cinap_lenrekmerge
2014-03-15 cinap_lenrekmerge
2014-03-14 aijumerge
2014-03-14 aijugames/snes: small hdma fix
2014-03-14 cinap_lenrekmerge
2014-03-14 cinap_lenrekgames/mkfile: add snes
2014-03-14 cinap_lenrekmerge
2014-03-14 aijugames/snes: cpu bug fix and bg cleanup
2014-03-14 aijugames/snes: bg 3
2014-03-14 aijugames/snes: hirom support and register 2180 fix
2014-03-14 aijugames/snes: mouse support
2014-03-14 aijugames/snes: performance improvements and scaling
2014-03-14 aijugames/snes: added decimal mode and wai
2014-03-14 aijugames/snes: bug fixes
2014-03-13 aijuadded games/snes
2014-03-03 aijugames/nes: fix buffer overrun
2014-03-02 aijugames/nes: SUROM support, subtle NMI timing bug fixed
2014-03-01 cinap_lenrekmerge
2014-03-01 aijumerge
2014-03-01 aijugames/nes: fix ppu off-by-one and sprite display bug
2014-02-27 aijugames/nes: improved time synchronization
2014-02-25 aijugames/nes: mmc3 chr inversion fixed
2014-02-25 aijugames/nes: it's too late to write code
2014-02-25 aijugames/nes: fixed reload flags
2014-02-24 aijumerge
2014-02-24 aijugames/nes: added dmc, fixed envelope, added cnrom
2014-02-24 aijugames/nes: added uxrom (mapper 2)
2014-02-24 aijugames/nes: best commit (fixed audio and timing)
2014-02-23 aijugames/nes: basic audio support, battery backup, bug...
2014-02-23 cinap_lenrekmerge
2014-02-23 aijugames/nes: added oflag
2014-02-22 aijugames/nes: minor ppu improvements
2014-02-22 aijugames/nes: mapper 7 fix
2014-02-22 aijugames/nes: mmc3 and bugfixes
2014-02-22 cinap_lenrekadd games/nes to mkfile
2014-02-21 aijugames/nes: added state saving & bug fixes
2014-02-21 cinap_lenrekmerge
2014-02-20 aijumerge
2014-02-20 aijugames/nes: cleanup and resize handling
2014-02-20 aijugames/nes: bug fixing
2014-02-16 cinap_lenrekgames/nes: add mapper 7 support
2014-02-16 aijuadded games/nes
2014-02-04 cinap_lenrekdoom: port to amd64
2013-10-26 cinap_lenrekmkfiles: do not rely on path containing the . element
2013-08-11 cinap_lenrekgames/doom: remove useless allocation of screen[0]...
2013-08-11 cinap_lenrekgames/juggle, games/catclock: keep up with queued mouse...
2013-08-12 cinap_lenrekcatclock: protect black border with clip rectangle...
2013-05-06 ppatience0merge
2013-05-02 qeedfixed operand size for ADD SP, n
2013-03-08 aijuadded geigerstats
2012-09-02 cinap_lenrekdoom: fix mixbuffer size confusion
2012-08-25 aijugames/gb: del instead of f12/o
2012-08-25 aijugames/gb: set audioproc priority
2012-08-25 aijugb: pause function
2012-08-04 cinap_lenrekcatclock: properly handle initdraw error instead of...
2012-07-27 cinap_lenrekdoom: fix -warp argument parsing bug
2012-07-27 cinap_lenrekdoom: cleanup
2012-07-27 cinap_lenrekdoom: make sure not to drop keyup/keydown events
2012-05-26 cinap_lenrekfix more enviroment pollution
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