]> git.lizzy.rs Git - plan9front.git/history - sys/src/games
rsa: rename getkey() to getrsakey(), document rsa2csr in rsa(8)
[plan9front.git] / sys / src / games /
2016-04-03 cinap_lenrekchange /dev/kbd to return multiple messages per read
2016-03-20 BurnZeZgames/life: add -d delay parameter, -b color reversal...
2016-02-28 cinap_lenrekgames/doom: handle allocimage() failure
2016-01-30 cinap_lenrekgames/doom: fix white window issue on exit
2015-10-07 cinap_lenrekdoom: fix bogus pointer arithmetic, do sfx initializati...
2015-08-16 cinap_lenrekgames/doom: fix array offsets for respawn angle (thanks...
2015-08-16 cinap_lenrekgames/doom: fix gamma correction and key translation...
2015-08-16 cinap_lenrekgames/doom: fix idclev cheat in doom2 and final doom...
2015-08-16 cinap_lenrekgames/doom: fix unterminated comment causing sound...
2015-07-30 cinap_lenrekgames/doom: fix config file never being loaded or saved...
2015-07-30 cinap_lenrekgames/doom: display correct message on medkit pickup...
2015-07-30 cinap_lenrekgames/doom: fix ouchface not being shown when it should...
2015-07-30 cinap_lenrekgames/doom: add bug compatibility switches (thanks...
2015-07-30 cinap_lenrekgames/doom: fix switch textures swapping in ultimate...
2015-07-29 cinap_lenrekgames/doom: implement filelength() (thanks quux)
2015-06-12 cinap_lenrekgames/doom: remove Makefile
2015-06-12 cinap_lenrekgames/doom: fix desyncing demo (thanks qwx)
2015-04-17 cinap_lenrekgames/doom: fix mips
2015-04-16 cinap_lenreksokoban: fix non constant inializer
2015-04-12 aijumerge
2015-04-12 cinap_lenrekmerge
2015-04-12 aijugames/gb: improve sound emulation by modelling analog...
2015-04-11 aijugames/gb: limit audio range to prevent clipping
2015-04-02 aijugames/gb: improved audio code
2015-04-02 cinap_lenrekmerge
2015-04-02 aijugames/gba: fix -3 crash and prevent >100% speed
2015-04-01 aijugames/gb: fix gbc dma
2015-04-01 aijugames/gb: fix -2/-3
2015-04-01 aijunew games/gb: better emulation and gbc support
2015-04-01 aijugames/c64: writes to I/O area do not affect underlying...
2015-03-31 cinap_lenrekmerge
2015-04-01 aijugames/gba: remove debugging print
2015-03-28 cinap_lenrekmerge
2015-03-28 aijugames/gba: very subtle timer bug fixed
2015-03-14 cinap_lenrekdoom: print correct version number on mismatch (thanks...
2015-02-07 aijugames/c64: map : to \ key
2015-02-07 aijugames/c64: fix -2/-3
2015-02-07 aijugames/mkfile: add c64
2015-02-07 aijugames/c64: oops
2015-02-07 aijuadded games/c64
2015-01-11 cinap_lenrekfix missing games/gba target in mkfile (thanks qu7uux)
2014-12-29 cinap_lenrekadd games/md to /sys/src/games/mkfile
2014-11-22 cinap_lenrekgames/md: fix interlace at scale 2
2014-11-22 aijugames/md: interlacing, sort of
2014-11-20 cinap_lenrekgames/snes: do message display in screenproc
2014-11-19 cinap_lenrekgames/md, games/snes: fix memory leak on resize
2014-11-18 cinap_lenrekgames/snes: fix extern pic declaration to match reality
2014-11-18 cinap_lenrekgames/md: apply same screen flush changes from games...
2014-11-18 cinap_lenrekgames/snes: flush screen in parallel to audio (fixes...
2014-11-17 aijugames/snes: save more audio state
2014-10-18 aijugames/gba: add state saving
2014-10-03 aijugames/gba: new faster ppu code, audio support
2014-09-30 aijugames/gba: fix dma repeat bit and eeprom addresses
2014-09-30 aijuadded crc32
2014-09-28 aijugames/gba: small fixes
2014-09-28 aijugames/gba: remove bogus file
2014-09-27 aijumerge
2014-09-27 aijugames/gba: slowly working (no pun intended)
2014-09-11 aijugames/gb: minor goof
2014-09-11 aijugames/nes: reduce volume, causes overflow and confuses...
2014-09-04 cinap_lenrekdoom: fix alignment issues for arm
2014-07-22 stanley liebergames/md: add -2 -3 -a and trailing newline to usage
2014-07-22 stanley liebergames/snes: add -a -h -m -T to usage
2014-06-15 aijugames/md: small bug fixes
2014-06-15 aijugames/md: add shadow/hilight support
2014-06-15 aijugames/md: add save game support, fix cpu bug
2014-06-14 aijugames/md: small fixes
2014-06-13 aijugames/snes: fix -T
2014-06-13 aijugames/md: vdp window fix, added ym2612 timers
2014-06-13 aijugames/md: add z80, audio support
2014-05-31 ftrvxmtrxgames/nes: support Battle City two players mode with...
2014-05-28 aijugames/md: bug fixes
2014-05-26 aijugames/snes: originwindow confuses the cat
2014-05-25 aijumerge
2014-05-25 aijugames/md: moonwalker!
2014-05-26 cinap_lenrekmerge
2014-05-25 aijugames/md: small cpu and vdp bug fixes
2014-05-24 aijugames/md: first bug fixes
2014-05-25 aijuadded crude version of games/md
2014-05-11 cinap_lenrekdoom: get rid of floating point code for division
2014-04-26 glendagames/geigerstats: fix usage() to exit; games(1): geige...
2014-04-24 aijugames/snes: mode 5/6; overscan fix
2014-04-14 cinap_lenrekgames/snes: faster scaling
2014-04-12 cinap_lenrekgames/snes: upsample audio to 44100 hz instead of setti...
2014-03-30 glendamerge
2014-03-30 glendagames/gb: better video scaler from games/nes
2014-03-23 cinap_lenrekgames/snes: fix dspclock signed overflow (music stoping...
2014-03-22 aijugames/snes: cpu timing fix
2014-03-22 aijugames/snes: silly bug
2014-03-22 aijugames/snes: improved cpu timing
2014-03-21 aijugames/snes: bug fixes
2014-03-21 aijugames/snes: minor cpu bug fix
2014-03-21 aijugames/snes: minor oam bugs
2014-03-21 aijugames/snes: fixed decimal mode
2014-03-21 aijugames/snes: added open bus emulation
2014-03-21 aijugames/snes: address remapping and irq reset bug fix
2014-03-21 aijugames/snes: added state saving
2014-03-20 aijugames/snes: made cpu timing slightly more accurate
2014-03-20 aijugames/snes: added offset-per-tile
2014-03-19 aijugames/snes: audio improvements
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