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2020-10-18 Ori Bernsteinmerge
2020-10-17 cinap_lenrekmerge
2020-10-15 Sigridgames/nes: workaround for truncated chr
2018-06-13 cinap_lenrekmerge
2018-06-13 cinap_lenrekmerge
2018-06-13 qwxemulators ui: add option for fixed factor scaling and...
2018-05-14 aijumerge
2018-05-13 qwxdemote libemu to common code
2018-05-12 qwxadd libemu
2016-04-03 cinap_lenrekchange /dev/kbd to return multiple messages per read
2014-09-27 aijumerge
2014-09-11 aijugames/gb: minor goof
2014-09-11 aijugames/nes: reduce volume, causes overflow and confuses...
2014-05-31 ftrvxmtrxgames/nes: support Battle City two players mode with...
2014-03-03 aijugames/nes: fix buffer overrun
2014-03-02 aijugames/nes: SUROM support, subtle NMI timing bug fixed
2014-03-01 cinap_lenrekmerge
2014-03-01 aijumerge
2014-03-01 aijugames/nes: fix ppu off-by-one and sprite display bug
2014-02-27 aijugames/nes: improved time synchronization
2014-02-25 aijugames/nes: mmc3 chr inversion fixed
2014-02-25 aijugames/nes: it's too late to write code
2014-02-25 aijugames/nes: fixed reload flags
2014-02-24 aijumerge
2014-02-24 aijugames/nes: added dmc, fixed envelope, added cnrom
2014-02-24 aijugames/nes: added uxrom (mapper 2)
2014-02-24 aijugames/nes: best commit (fixed audio and timing)
2014-02-23 aijugames/nes: basic audio support, battery backup, bug...
2014-02-23 cinap_lenrekmerge
2014-02-23 aijugames/nes: added oflag
2014-02-22 aijugames/nes: minor ppu improvements
2014-02-22 aijugames/nes: mapper 7 fix
2014-02-22 aijugames/nes: mmc3 and bugfixes
2014-02-21 aijugames/nes: added state saving & bug fixes
2014-02-21 cinap_lenrekmerge
2014-02-20 aijumerge
2014-02-20 aijugames/nes: cleanup and resize handling
2014-02-20 aijugames/nes: bug fixing
2014-02-16 cinap_lenrekgames/nes: add mapper 7 support
2014-02-16 aijuadded games/nes