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Devtest: Rename soundstuff init.lua
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2023-01-06 ROllerozxaRemove old rollback migration code (#13082)
2023-01-06 x2048Add dynamic exposure correction (#12959)
2023-01-06 x2048Occlusion culling algorithm based on recursive descend...
2023-01-05 sfan5Use consistent optimization flags for *BSD
2022-12-27 x2048Use multiple threads for mesh generation (#13062)
2022-12-26 SmallJokerLua API: Document shader dependencies of set_lighting...
2022-12-26 lhofhanslAllow saturation to be controlled by the server. (...
2022-12-25 ROllerozxaFully remove pageflip 3D mode (#13074)
2022-12-24 Jean-Patrick GuerreroFix progress bar look on HiDPI displays (#13055)
2022-12-24 Jude Melton-HoughtonStore `MapEditEvent` blocks in a vector (#13071)
2022-12-24 Jude Melton-HoughtonAdd callback on_mapblocks_changed
2022-12-24 Jude Melton-HoughtonMake MapEditEvent more complete
2022-12-24 ndrenSet and unset relative mouse mode where necessary ...
2022-12-15 Jude Melton-HoughtonUse a Lua error handler that calls tostring (#11913)
2022-12-12 Jude Melton-HoughtonFix `plantlike_rooted` world-aligned node base textures...
2022-12-10 updatepo.shUpdate minetest.conf.example
2022-12-10 Jude Melton-HoughtonPrevent air acceleration with 0 jump speed (#13036)
2022-12-10 Jude Melton-HoughtonAvoid out-of-bounds memory access in attached node...
2022-12-04 sfan5Expose dtime_s to LBM handler
2022-12-03 Jude Melton-HoughtonAdd `minetest.get_mapgen_edges` (#12999)
2022-11-30 lhofhanslRemove shader caching hack. (#12991)
2022-11-30 Muhammad Rifqi Pri... Android: Segmentation fault fix, PendingIntent flag...
2022-11-30 Jude Melton-HoughtonHandle num lock in chat (#12984)
2022-11-28 Jude Melton-HoughtonWrap debug text on screen (#12978)
2022-11-28 Jude Melton-HoughtonAdd `minetest.get_game_info` and allow reading `game...
2022-11-27 Jude Melton-HoughtonAbort active ABM iteration when content changes (#12998)
2022-11-26 Muhammad Rifqi Pri... Virtual joystick: Use s32 when using m_screensize as...
2022-11-25 savilliFix touchscreen crash due to missing rangeselect
2022-11-24 Jude Melton-HoughtonRemove unnecessary bool return types
2022-11-24 Jude Melton-HoughtonRename "mod metadata" to "mod storage" everywhere
2022-11-24 Jude Melton-HoughtonDeprecate special handling of `${key}` syntax in metada...
2022-11-24 WuzzyAdd support for attached facedir/4dir nodes (#11432)
2022-11-23 x2048Fix entity visiblity in bright artificial light (#12906)
2022-11-23 Jude Melton-Houghtonavoid clearChildAttachments iterator invalidation ...
2022-11-23 Jude Melton-HoughtonFix reading schematics after their resolution (#12985)
2022-11-21 Jude Melton-HoughtonCheck specific outputs for isatty (#12980)
2022-11-20 x2048Avoid shadow flicker at certain angles (#12961)
2022-11-20 DSObject selection: Improve distance checks (#12974)
2022-11-18 lhofhanslAdd configurable saturation (#12865)
2022-11-15 Riceball LEEset_nametag_attributes: don't reset nametags if text...
2022-11-15 SmallJokergame.conf: Add setting to use volatile a map backend...
2022-11-15 Jude Melton-HoughtonAdd MetaDataRef:get_keys (#12841)
2022-11-10 lhofhanslReduce active mgmt interval for a bit when a player...
2022-11-10 Jude Melton-HoughtonAdd PostgreSQL helper pg_to_string
2022-11-10 Jude Melton-HoughtonAdd mod storage PostgreSQL backend
2022-11-10 Jude Melton-HoughtonImprove testListMods
2022-11-09 Gregor ParzefallFix get_tool_wear_after_use for one use (insta-break...
2022-11-09 x2048Resize hotbar immediately before drawing (#12930)
2022-11-09 Abdou-31Fix typos and en_US/en_GB inconsistency in various...
2022-11-03 Loïc BlotReduce exposure of various internals (#12885)
2022-11-02 x2048Improve bloom effect (#12916)
2022-10-31 Muhammad Rifqi Pri... Send crosshair setting after the touch screen GUI has...
2022-10-31 Lars MuellerFix node placement regression
2022-10-30 x2048Enable negative values for sun/moon orbit tilt (Norther...
2022-10-30 x2048Add comments explaining use of entity glow
2022-10-30 x2048Apply entity glow before translating to color space
2022-10-30 x2048Always add increment when getting node interior light
2022-10-30 x2048Use the same light level for non-solid draw types as...
2022-10-30 Lars MüllerAllow rotating entity selectionboxes (#12379)
2022-10-28 lhofhanslFix incorrect culling introduced by ##12710 (#12887)
2022-10-28 lhofhanslSafety check the map's blocksize (#12895)
2022-10-26 x2048Shadow list improvements (#12898)
2022-10-24 Jean-Patrick GuerreroGUIInventoryList: Keep item size while moving (#12896)
2022-10-23 Jude Melton-HoughtonCheck sizeof(int) and sizeof(size_t)
2022-10-21 Riceball LEEguiChatConsole: fix the unicode characters crowded...
2022-10-21 DSFix formspec focus (#12795)
2022-10-18 Jude Melton-HoughtonCheck for falling `float` nodes in liquid transform...
2022-10-18 Jude Melton-HoughtonImplement vector and node conversion in Lua (#12609)
2022-10-17 sfan5Take geographic distance into account for server list...
2022-10-17 SmallJokerLocalPlayer: Fix sneaking on nodes with large collision...
2022-10-15 sfan5Exclude MSVC from new Lua sanity check
2022-10-13 sfan5Other minor CMake improvements
2022-10-13 sfan5Defer searching for libintl to CMake
2022-10-13 sfan5Get rid of LuaJIT linking workarounds
2022-10-13 sfan5Add extra check in case someone tries to unbundle Lua
2022-10-13 Jude Melton-HoughtonSpeed up find_nodes_in_area (#12845)
2022-10-13 fluxionaryobject ids are u16, not s16 (#12848)
2022-10-13 Jude Melton-HoughtonUse enum to define custom registry indices
2022-10-13 Jude Melton-HoughtonTest on-lighting node param1 in lighting test
2022-10-09 Jude Melton-HoughtonEmbed data directly in mapblocks
2022-10-09 Jude Melton-HoughtonRemove unused MapBlock functionality
2022-10-09 Jude Melton-HoughtonOptimize lighting calculation (#12797)
2022-10-09 fluxionaryadd an 'equals' method to ItemStack and compatibility...
2022-10-06 ROllerozxaOnly set quicktune keybinds in debug builds (#12779)
2022-10-04 x2048Use legacy call when rendering to a single texture
2022-10-04 Jude Melton-HoughtonConsolidate API object code (#12728)
2022-10-03 Jude Melton-HoughtonDisable -ffinite-math-only (#12832)
2022-09-30 sfan5Implement tool use sounds
2022-09-30 sfan5Clean up Game::handleDigging() and some related parts
2022-09-30 Muhammad Rifqi Pri... Improve double tap for jump detection (#12793)
2022-09-30 Jude Melton-HoughtonAvert collision static detection rounding error (#12822)
2022-09-30 WuzzyFix inconsistent craft replacements (#9250) (#12819)
2022-09-29 WuzzyFix error msg if craft replacement w/ full inv (#12820)
2022-09-29 x2048Bloom (#12791)
2022-09-29 Muhammad Rifqi Pri... Add crosshair support for Android (#7865)
2022-09-28 20kdcAdd zstd compression support (#12515)
2022-09-27 DSPause shader animation timer in singleplayer pause...
2022-09-27 pecksinRestore and enhance bouncy behavior (#11939)
2022-09-27 savilliAdd unittests for item movement code (#11885)
2022-09-26 WuzzyFix liquid drawtype faces sometimes not rendering ...
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