]> git.lizzy.rs Git - dragonfireclient.git/history - src
Very small documentation fix. (#4830)
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2016-12-01 paramatMgv7 floatlands: Various improvements
2016-11-30 lhofhanslOptimize/adjust blocks/ActiveObjects sent at the server...
2016-11-28 sfan5Allow restricting detached inventories to one player
2016-11-28 juhdanadLimit light_source in the engine (#4814)
2016-11-27 sfan5Fix filepath > RemoveRelativePathComponent unittest
2016-11-26 TeTpaAkaWieldhand: Allow overriding the hand
2016-11-24 ShadowNinjaFix fs::RemoveRelativePathComponents for paths with...
2016-11-24 ShadowNinjaFix secure io.lines
2016-11-24 ShadowNinjaFix secure io.open without mode
2016-11-22 orwell96Make supplying empty formspec strings close the formspe...
2016-11-22 Zeno-No functional changes. Credit gcu
2016-11-22 ShadowNinjaFix superflous shader setting updates (#4800)
2016-11-18 orwell96Particles: Make attached particle spawners respect...
2016-11-15 paramatMgv7: Add optional floatlands, disabled by default
2016-11-14 sfan5Revert "Adding particle blend, glow and animation ...
2016-11-14 Foghrye4Adding particle blend, glow and animation (#4705)
2016-11-13 RogierFix crash when attached object no longer exists
2016-11-12 raymooAdd control information to player interacts (#4685)
2016-11-12 RealBadAngelHalo: Highlight selected face
2016-11-11 lisacvukFixed tooltips not resizing with \n (#4766)
2016-11-11 Rogier-5Fix incorrect distance computation for visible blocks...
2016-11-10 Rogier-5Fix mob deserialization errors in the client (#4743)
2016-11-09 paramatOcclusion culling: Add comments, minor code improvements
2016-11-08 Lars HofhanslSky: Draw bottom of the sky box in 'cloudy fog color'
2016-11-08 Lars HofhanslRetrieve mapblocks from the server in a sphere, not...
2016-11-08 Lars HofhanslOcclusion culling: Fix 'end offset' distance, half...
2016-11-07 Lars HofhanslDon't use reduced vertical limits for mapblock send...
2016-11-07 adridoWindows: Add manifest file and set "High DPI Aware...
2016-11-06 SmallJokerMSVC: Generate debug information for release builds...
2016-11-05 Ner'zhulPlayerSAO saving fix (#4734)
2016-11-05 Zeno-Fix memory leak in ::safeLoadFile (#4730)
2016-11-04 lhofhanslRemove unused shader matrices. (#4723)
2016-11-04 lhofhanslCycle directly to nothing shown instead of showing...
2016-11-04 lhofhanslAdd debug priv, and allow player to display the scene...
2016-11-02 BrandonAdd minetest.get_server_uptime() function to Lua API...
2016-11-01 ShadowNinjaAdd version API
2016-10-31 paramatLua voxelmanip: Add optional buffer param for 'get...
2016-10-31 lhofhanslOptionally disable optimization that causes underwater...
2016-10-30 Loic BlotFix overloading problems mentioned by clang
2016-10-30 Ner'zhulPlayerSAO/LocalPlayer refactor: (#4612)
2016-10-30 Hugo LocurcioRename testsounds/ directory to sounds/ (#1984)
2016-10-28 sfan5Add missing keyname_to_keycode function (needed on...
2016-10-27 Ner'zhulAdd unittests to test player saving/loading (#4679)
2016-10-27 Dániel JuhászCleanup
2016-10-27 Dániel JuhászUse node lighting for liquid spreading
2016-10-27 Dániel JuhászImproved lighting
2016-10-25 Foghrye4Adding LuaError on attempt to assign vectors with value...
2016-10-25 Gael-de-SaillyParticleSpawner: fix offset being added twice
2016-10-25 adridoWindows: dont link to libraries that are already linked...
2016-10-21 paramatDamage flash: Reduce maximum alpha. Avoid fade overload
2016-10-20 paramatChanges to static object storage limit and error message
2016-10-19 Foghrye4Fix crash on attaching player to entity
2016-10-17 Lars HofhanslRevert changes to toggleNoClip and toggleFreeMove
2016-10-17 Lars HofhanslDon't use day light sky unless noclip and free_move...
2016-10-16 ShadowNinjaEnable mod security by default
2016-10-16 RogierEmergeblocks: Fix occasional crash
2016-10-13 Lars HofhanslUse range-based fog instead of z-plane based.
2016-10-13 raymooAttached particle spawners
2016-10-12 sfan5Don't use unordered maps for ProfilerGraph (fixes flick...
2016-10-11 RogierDisable cmake message concerning WIN32 on non-windows...
2016-10-09 Loic BlotA little cleanup since previous commit
2016-10-09 Loic BlotEnvironment cleanup
2016-10-09 RuiRemove unused parameter of GUIVolumeChange
2016-10-08 Loic BlotMove RemotePlayer code to its own cpp/header
2016-10-08 Loic BlotRemotePlayer/LocalPlayer Player base class proper separ...
2016-10-08 Loic BlotOptimize ClientIface::getPlayerNames(): return const...
2016-10-08 Loic BlotMore code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
2016-10-08 rubenwardyFix backwards compatibility issue introduced by close_o...
2016-10-08 SmallJokerEnsure std::unordered_ be used on MSVC 2010 too (#4600)
2016-10-08 Loic BlotPlayer/LocalPlayer/RemotePlayer inheritance cleanup...
2016-10-08 gregorycuSpeed up emerge thread by using unordered map in a...
2016-10-08 gregorycuEnsure std::unordered_ will be used on supported MSVC...
2016-10-08 Foghrye4Prevent attached models from disappearing during parent...
2016-10-08 Loic BlotRemove some unused attributes/class functions in server...
2016-10-08 Loic BlotPlayer/LocalPlayer/RemotePlayer inheritance cleanup...
2016-10-07 SmallJokerTextures: Ignore unknown node in override.txt
2016-10-06 sfan5Fix C++11 Windows build of threading code
2016-10-06 Loic Blotuse unordered containers where possible (patch 4 on X)
2016-10-06 SmallJokerFix narrow string compiling issue on MSVC2010
2016-10-06 Loic BlotUse more unordered_maps to improve performance in c...
2016-10-06 SmallJokerUse relative position for nametags
2016-10-06 est31Fix crash regression when chatting in the ncurses console
2016-10-05 Loic BlotTravis: build matrix improvements + CPP11 build
2016-10-05 Loic BlotCompilation fix
2016-10-05 Loic BlotReplace various std::map with UNORDERED_MAP + various...
2016-10-05 Loic BlotMake some maps unordered to improve performance
2016-10-04 Loic BlotChat: new settings to prevent spam
2016-10-03 paramatMapblock_mesh_generate_special: Improve performance
2016-10-03 est31Fix build/warning on non X11 platforms
2016-10-03 rubenwardyFormspec: Add container[] and container_end[] elements
2016-10-02 sfan5Allow nothing to be selected from formspec parameters
2016-09-30 paramatMgv7: Avoid mid-air spawn on disabled mountain terrain...
2016-09-30 est31Fix android build
2016-09-29 sfan5Only include keycode unittests in client build (fixes...
2016-09-25 sfan5Add keycode.cpp unittests
2016-09-25 sfan5Rewrite keycode.cpp (Keycode handling & names)
2016-09-21 sfan5Don't use ZLIB_WINAPI if the required DLL is not provid...
2016-09-21 sfan5Do not serialize empty NodeMetadata
2016-09-21 James StevensonIncrease default font size by 1
2016-09-17 paramatRegister.lua: Throw error if node 'light_source' >...
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