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Conf.example generation: Remove quotation marks from noise flags (#7844)
[minetest.git] / src / wieldmesh.h
2017-10-15 VitaliyReal global textures (#6105)
2017-10-09 Loïc BlotTravis: Update clang from 4.0 to 5.0 (#6467)
2017-08-25 Dániel JuhászOverlays for wield and inventory images (#6107)
2017-08-20 Loïc BlotModernize source code: last part (#6285)
2017-08-18 Loïc BlotOptimize headers (part 2) (#6272)
2017-08-17 Loïc BlotC++ modernize: Pragma once (#6264)
2017-07-02 Loïc BlotIrrlicht cleanup: cleanup various object to use Renderi...
2017-06-21 Loïc BlotCpp11 initializers: last src root changeset (#6022)
2017-06-01 Dániel JuhászDo not shade inventory items with textures (#5869)
2017-04-21 Loïc BlotFix various performance issues reported by cppcheck...
2017-04-21 Dániel JuhászSoft node overlay (#5186)
2017-04-10 Loïc BlotClang-format styles fixes since previous commit
2017-04-10 Loic BlotClang format: fix LINT on old PR which doesn't have...
2017-04-09 Dániel JuhászHardware coloring for itemstacks
2017-04-06 Loïc BlotClang-format continuation indent fixes + .gitignore...
2017-01-23 Dániel JuhászAdd hardware node coloring. Includes:
2017-01-09 Ner'zhulEnvironment & IGameDef code refactoring (#4985)
2016-02-11 nerzhulv2d & aabbox3d<f32> & sky cleanups
2016-02-07 RealBadAngelUse meshes to display inventory items
2015-07-21 RealBadAngelAdd wielded (and CAOs) shader
2015-05-04 Kevin OttAdd a check for animation when getting an extruded...
2014-12-08 KahrlFix struct vs. class in forward declarations
2014-11-26 KahrlWieldmesh: don't force anisotropic filtering on, instea...
2014-11-13 RealBadAngelWielded fixes. Add shaders support.
2014-11-08 KahrlImplement WieldMeshSceneNode which improves wield mesh...