]> git.lizzy.rs Git - minetest.git/history - src/wieldmesh.cpp
Conf.example generation: Remove quotation marks from noise flags (#7844)
[minetest.git] / src / wieldmesh.cpp
2018-04-30 JDCodeItGlobal new() or grab() to be managed in constuctor...
2018-03-22 VitaliyUpdate mesh collector and move it to a separate file...
2018-02-10 Dániel JuhászNode definition manager refactor (#7016)
2017-12-16 VitaliyFix items turning black (#6780)
2017-11-14 VitaliyFix item and wield meshes (#6596)
2017-10-15 VitaliyReal global textures (#6105)
2017-08-25 Dániel JuhászOverlays for wield and inventory images (#6107)
2017-08-20 Loïc BlotModernize code: very last fixes (#6290)
2017-08-20 Loïc BlotModernize source code: last part (#6285)
2017-08-18 Loïc BlotOptimize headers (part 2) (#6272)
2017-07-26 Loïc BlotTileLayer: use shared_ptr for FrameSpec vector (#6171)
2017-07-11 number ZeroAdd 'plantlike_rooted' drawtype
2017-07-02 Loïc BlotIrrlicht cleanup: cleanup various object to use Renderi...
2017-06-21 Loïc BlotCpp11 initializers: last src root changeset (#6022)
2017-06-01 Dániel JuhászDo not shade inventory items with textures (#5869)
2017-04-21 Dániel JuhászFix after soft node overlays
2017-04-21 Dániel JuhászSoft node overlay (#5186)
2017-04-09 Dániel JuhászHardware coloring for itemstacks
2017-01-23 Dániel JuhászAdd hardware node coloring. Includes:
2017-01-09 Ner'zhulEnvironment & IGameDef code refactoring (#4985)
2016-02-08 RealBadAngelUse inventory_image in the first place for inventory...
2016-02-07 RealBadAngelUse meshes to display inventory items
2015-12-29 SapierRevert "Add support for using arbitrary meshes as items"
2015-12-29 SapierAdd support for using arbitrary meshes as items
2015-11-24 Aaron SuenRe-enable texture pre-filters on wielditems, fixing...
2015-08-20 RealBadAngelRemove use of engine sent texture tiling flags - theyre...
2015-08-02 Břetislav Štecsrc/wieldmesh.cpp: Fix mesh extrusion memory leak
2015-07-21 RealBadAngelAdd wielded (and CAOs) shader
2015-05-09 kwolekrFix typo in WieldMesh::setItem()
2015-05-08 kwolekrReplace Wieldmesh::setItem assertion that could be...
2015-05-04 Kevin OttAdd a check for animation when getting an extruded...
2015-04-01 Craig RobbinsMove globals from main.cpp to more sane locations
2015-03-31 Aaron SuenMove texture_min_size even further down the pipe. Now...
2015-03-07 Craig RobbinsFor usages of assert() that are meant to persist in...
2015-03-05 Loic BlotReplace std::list to std::vector into tile.cpp (m_textu...
2015-02-11 Craig RobbinsRemove workaround in itemdef.cpp to enable/disable...
2015-02-11 Craig RobbinsRevert "Remove workaround in itemdef.cpp to enable...
2015-02-11 Craig RobbinsRemove workaround in itemdef.cpp to enable/disable...
2015-01-05 Craig RobbinsPrevent client crashing if an NDT_AIRLIKE node is dropped
2014-12-23 kwolekrSilence misc. warnings
2014-12-23 kwolekrTemporarily fix always bright wieldhand with shaders...
2014-12-20 unknownChange TileSpec::frames to be std::vector not std::map
2014-11-26 KahrlWield: always obey anisotropic_filter setting, not...
2014-11-26 KahrlEMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don...
2014-11-26 KahrlWieldmesh: don't force anisotropic filtering on, instea...
2014-11-13 RealBadAngelWielded fixes. Add shaders support.
2014-11-08 KahrlImplement WieldMeshSceneNode which improves wield mesh...