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Immediately activate blocks when a player joins
[dragonfireclient.git] / src / serverenvironment.h
2022-05-29 sfan5Immediately activate blocks when a player joins
2022-05-09 sfan5Add more Prometheus metrics (#12274)
2021-06-20 sfenceAdd min_y and max_y checks for Active Block Modifiers...
2021-05-30 SmallJokerAdd core.compare_block_status function (#11247)
2021-01-22 rubenwardyRemove dead code (#10845)
2020-12-29 Elias FleckensteinAdd minetest.get_objects_in_area (#10668)
2020-10-06 HybridDogAdd minetest.get_artificial_light and minetest.get_natu...
2020-07-07 rubenwardyRevert "Verify database connection on interval (#9665)"
2020-05-27 sfan5Value copy / allocation optimizations mostly in server...
2020-05-07 sfan5Fix Server triggering wrong errors if environment init...
2020-04-16 Loïc BlotOptimize get_objects_inside_radius calls (#9671)
2020-04-15 Loïc BlotVerify database connection on interval (#9665)
2020-04-11 Loic BlotDrop content_sao.{cpp,h}
2020-04-11 sfan5scriptapi: Sort out ServerEnvironment / Environment...
2020-02-23 sfan5Move core.get_connected_players() implementation to C++
2019-07-08 Lars HofhanslImprove ABM time budget handling. #8645
2019-02-03 Loïc BlotForce player save before kicking on player shutdown...
2018-12-13 Loïc BlotAdd an activeobject manager to hold active objects...
2018-08-05 Ben DeutschReplace auth.txt with SQLite auth database (#7279)
2018-07-08 lhofhanslRevert 6587 - Optimize entity-entity collision (#7539)
2018-04-03 VitaliyOptimize entity-entity collision (#6587)
2018-03-16 Loic BlotServerEnvironment::loadDefaultMeta: Loading default...
2018-03-09 Loic BlotVoxelArea: add_{x,y,z,p} must be static
2018-03-09 Loic BlotServerEnvironment & StaticObject cleanups
2018-01-13 Lars HofhanslRevert "Add an active object step time budget #6721"
2017-12-26 Dániel JuhászLine_of_sight: Improve using VoxelLineIterator
2017-12-06 Lars HofhanslAdd an active object step time budget #6721
2017-12-04 Lars HofhanslOptionally extend the active object in a players camera...
2017-09-27 Loïc BlotAdd session_t typedef + remove unused functions (#6470)
2017-09-15 sfan5ServerEnv: Clean up object lifecycle handling (#6414)
2017-09-12 KahrlMake INodeDefManager::getIds return a vector, not a set
2017-09-08 SmallJokerServer: Calculate maximal total block sends dynamically...
2017-08-19 Loïc BlotCode modernization: src/p*, src/q*, src/r*, src/s*...
2017-08-18 Loïc BlotOptimize headers (part 2) (#6272)
2017-08-17 Loïc BlotC++ modernize: Pragma once (#6264)
2017-08-16 Loïc BlotCleanup various headers to reduce compilation times...
2017-07-18 Loic BlotLBM content mapping map doesn't need to be ordered...
2017-07-07 Dániel JuhászExpose getPointedThing to Lua
2017-06-18 Loïc BlotCpp11 patchset 11: continue working on constructor...
2017-06-04 Loïc BlotC++11 patchset 2: remove util/cpp11.h and util/cpp11_co...
2017-05-25 Loïc BlotEnhance ABM performance a little bit by removing two...
2017-04-23 Loïc BlotPlayer data to Database (#5475)
2017-03-17 Loïc Blot[CSM] Add core.get_timeofday & core.get_day_count env...
2017-03-13 Loic Blot[CSM] Client side modding
2017-01-11 Loic BlotCleanup some header inclusions to improve compilation...
2017-01-09 Ner'zhulEnvironment & IGameDef code refactoring (#4985)
2017-01-08 Loic BlotMove ServerEnvironment to dedicated cpp/header files