]> git.lizzy.rs Git - dragonfireclient.git/history - src/serverenvironment.cpp
Use thread_local instead from some static settings (#5955)
[dragonfireclient.git] / src / serverenvironment.cpp
2017-06-11 Loïc BlotUse thread_local instead from some static settings...
2017-06-11 paramat(Re)spawn players within 'mapgen_limit'
2017-06-04 Loïc BlotC++11 patchset 2: remove util/cpp11.h and util/cpp11_co...
2017-05-25 Loïc BlotEnhance ABM performance a little bit by removing two...
2017-05-19 SmallJokerMainmenu: Fix issues while trying to enable all mods...
2017-04-25 ShadowNinjaRename Scripting API files for consistency
2017-04-23 Loïc BlotPlayer data to Database (#5475)
2017-03-17 Loïc Blot[CSM] Add core.get_timeofday & core.get_day_count env...
2017-03-13 Loic Blot[CSM] Client side modding
2017-02-16 paramatObjectpos over limit: Avoid crash caused by sector...
2017-02-15 sfan5Fix >5 year old PlayerSAO deletion bug
2017-02-04 sfan5Fix PlayerSAO deletion warning (0eede97af2927dcda354519...
2017-01-27 Loïc BlotImplement player attribute backend (#4155)
2017-01-21 Loïc BlotWarning fix for 2ea60156437962d7d29d20606bf5d9189059f76...
2017-01-21 Loïc BlotDo not force deletion of players when mapblock is full...
2017-01-13 Loic BlotOptimize SAO getStaticData by using std::string pointer...
2017-01-09 Ner'zhulEnvironment & IGameDef code refactoring (#4985)
2017-01-08 Lars HofhanslMinor: Fix indentation in serverenvironment.cpp
2017-01-08 Loic BlotMove ServerEnvironment to dedicated cpp/header files