]> git.lizzy.rs Git - dragonfireclient.git/history - src/server.cpp
Change i++ to ++i
[dragonfireclient.git] / src / server.cpp
2015-08-25 David JonesChange i++ to ++i
2015-08-24 ShadowNinjaClean up threading
2015-08-13 est31Add count based unload limit for mapblocks
2015-08-09 rubenwardyFix segfaults caused by the Environment not being initi...
2015-08-02 Břetislav ŠtecPrepend "Lua: " before lua exceptions
2015-07-30 Loic BlotSmall SendableMediaAnnouncement cleanup
2015-07-25 Loic BlotCleanup server addparticle(spawner) by merge two identi...
2015-07-23 est31Optional reconnect functionality
2015-07-17 est31Server kicks: make messages configurable, cache wstring
2015-07-16 nerzhulKick players when shutting down server and there is...
2015-07-10 kwolekrFix damage flash when damage disabled
2015-07-08 est31Use UTF-8 instead of narrow
2015-07-03 kwolekrFix code style from recent commits and add misc. optimi...
2015-06-29 rubenwardyAdd Lua errors to error dialog
2015-06-24 est31Return to ignore
2015-06-22 TeTpaAkaFix bug when craft input isn't replaced
2015-05-28 TeTpaAkaAdd some missing getter functions to the lua API
2015-05-19 rubenwardyAdd texture overriding
2015-05-18 est31Lower log level for unexpected behaviour
2015-05-16 ShadowNinjaAdd mod security
2015-05-11 est31Make early protocol auth mechanism generic, and add SRP
2015-05-08 est31Gracefully handle PacketErrors
2015-04-22 est31Protocol 25: wstring -> string for custom access denial...
2015-04-16 kwolekrSchematics: Refactor NodeResolver and add NodeResolveMethod
2015-04-11 Ner'zhulFix a rare crash case un SendPlayerHP
2015-04-07 Loic BlotTOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1...
2015-04-05 Loic BlotTOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable...
2015-04-05 est31Crafting speedup
2015-04-03 Loic BlotFix players spawned at (0,0,0) in some rare cases inste...
2015-04-01 Craig RobbinsMove globals from main.cpp to more sane locations
2015-03-31 Loic BlotConnection::Receive(): receive Network Packet instead...
2015-03-27 ShadowNinjaClean up and tweak build system
2015-03-24 Loic BlotDon't send an InventoryAction at each setInventoryModif...
2015-03-18 est31Fix game minetest.conf default settings
2015-03-17 Loic BlotServer::step throw is never catched in minetestserver
2015-03-17 Loic BlotFix a little regression on SendActiveObjectMessages...
2015-03-17 kwolekrRevert "Server::step throw is never catched. Replace...
2015-03-16 Loic BlotServer::step throw is never catched. Replace it with...
2015-03-16 Loic BlotMove TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACT...
2015-03-15 Loic BlotSendPlayerHPOrDie everytime at client connection, damag...
2015-03-13 Loic BlotReplace NetworkPacket pointers to references
2015-03-13 Loic BlotPrepare Protocol v25 init & authentication.
2015-03-13 Loic BlotRename some packet and handlers to <packet>_Legacy...
2015-03-13 Loic BlotUse the new Player::isDead function when it's the case
2015-03-07 ngosangRespect game mapgen flags and save world noise params
2015-03-07 Craig RobbinsFor usages of assert() that are meant to persist in...
2015-03-05 Loic BlotServer.cpp Use std::list instead of std::vector for...
2015-03-05 Loic BlotServer::AsyncRunStep: buffered_messages now uses std...
2015-03-05 Loic BlotPerformance improvement: Use std::list instead of std...
2015-03-05 Loic BlotRemove Queue class which uses std::list and use native...
2015-03-04 Loic BlotClientInterface::getClientIDs doesn't need a std::list...
2015-03-04 Loic BlotWe always know playerSAO when calling SendInventory...
2015-03-04 Loic BlotSend Position packet on event, don't check it at each...
2015-03-04 Loic BlotASyncRunStep doesn't need to lock when do setTimeOfDayS...
2015-03-04 Loic BlotSend Inventory packet on event, don't check it at each...
2015-03-03 Loic BlotRemove unused m_wielded_item_not_sent
2015-03-03 Loic BlotSend Breath packet on event, don't check it at each...
2015-03-03 Loic BlotSend Player HP when setHP (or a setHP caller) is called...
2015-02-21 Loic BlotFix some memory leaks on packet sending.
2015-02-21 Loic BlotMove hex.h to util/
2015-02-21 Loic BlotMove sha1.hpp and base64.hpp to util/
2015-02-18 Loic BlotFix unused (and so, broken) enable_rollback_recording...
2015-02-16 Loic Blot[Patch 2/4] Network rework: packet writing, sending...
2015-02-10 Loic BlotReplace getPlayer(playername) by getPlayer(peer_id...
2015-02-10 Loic BlotNetwork Layer 7 rework (Packet handling)
2015-02-05 SmallJokerGive full breath after death
2015-01-27 Loic BlotFix a crash (assert) when client set serial version...
2015-01-24 KahrlFix uninitialized variable Server::m_next_sound_id
2015-01-23 ShadowNinjaSend real port to server list
2015-01-13 onkrotPerformance fixes.
2015-01-04 kwolekrNodeResolver: Perform callback immediately if node...
2014-12-30 kwolekrFix map parameter load order
2014-12-29 kwolekrExpose mapgen parameters on scripting init
2014-12-29 Craig RobbinsFix -Wtype-limits warnings and remove disabling of...
2014-12-27 kwolekrRedefine NodeResolver interface and replace with callba...
2014-12-12 AntonUse std::string::empty() instead of size() where applicable
2014-12-12 Craig RobbinsFix typo in mapblock.h
2014-12-07 Muhammad Rifqi Pri... Add space between client names in status text (client)
2014-11-19 ShadowNinjaClean up rollback
2014-11-14 Craig RobbinsRemove most exceptions from getNode() (and variants)
2014-11-10 KahrlServerlist: announce mg_name from map_meta.txt instead...
2014-11-08 SmallJokerReplace setting unlimited_player_transfer_distance...
2014-11-01 kwolekrSplit up mapgen.cpp
2014-10-27 kwolekrAdd NodeResolver and clean up node name -> content...
2014-10-21 RealBadAngelRecalculate normals for cached meshes.
2014-10-01 ShadowNinjaMake players check inventory modification properly
2014-10-01 ShadowNinjaSimplify player modification checks
2014-09-21 ShadowNinjaFix locking bugs and make inventory deserialization...
2014-08-22 sapierFix to to too two times
2014-08-22 sapierAdd player name length checks
2014-08-22 sapierFix "ghost" blocks if block update is "on wire" while...
2014-08-21 sapierDon't call a player event without having player to...
2014-07-16 sapierFix error handling on inconsistent client ready message
2014-06-30 ShadowNinjaFix serverlist code style, const-correctness, and types
2014-06-29 sapierDon't spam server console on player/playersao error...
2014-06-29 sapierAdd formspec api versioning
2014-06-28 kwolekrAdd prefixes to enum values and fix style issues
2014-06-23 ShadowNinjaOnly keep players loaded while they're connected
2014-06-21 sapierFix uncought deserialization error on receiving data
2014-06-21 sapierFix server assert in case of invalid message from clien...
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