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Fix damage wraparound if very high damage (#11872)
[dragonfireclient.git] / src / script / cpp_api / s_entity.cpp
2022-01-06 WuzzyFix damage wraparound if very high damage (#11872)
2021-01-02 hecksAdd on_deactivate callback for luaentities (#10723)
2020-04-27 sfan5Expose collision information to LuaEntity on_step
2019-07-30 BehaMove the clamping of hp/breath when their maximums...
2019-02-10 SmallJokerConsistent HP and damage types (#8167)
2018-06-30 Loïc BlotModernize lua read (part 2 & 3): C++ templating assuran...
2018-04-30 SmallJokerAllow damage for attached objects, add attach/detach...
2017-09-21 SmallJokeron_death: Fix callback number of pushed arguments ...
2017-07-27 Loïc BlotAdd LuaEntity on_death callback (#6177)
2017-04-29 Vincent Glize[CSM] Add event on_place_node API lua (#5548)
2017-04-09 Dániel JuhászHardware coloring for itemstacks
2017-02-01 Duane RobertsonTell on_punch to expect a return value
2017-01-28 sapierMake entity on_punch have same signature and behaviour...
2015-08-26 KahrlPush error handler afresh each time lua_pcall is used
2015-08-13 kwolekrSAPI: Track last executed mod and include in error...
2015-08-06 kwolekrImprove Script CPP API diagnostics
2014-10-07 ShadowNinjaFix object reference pushing functions when called...
2014-05-08 ShadowNinjaUse "core" namespace internally
2014-04-27 ShadowNinjaOnly push the Lua error handler once
2013-11-15 ShadowNinjaPass a errfunc to lua_pcall to get a traceback
2013-08-14 KahrlOmnicleanup: header cleanup, add ModApiUtil shared...
2013-07-20 PilzAdamAdd an option to disable object <-> object collision...
2013-06-01 WeblateMerge remote-tracking branch 'origin/master'
2013-05-24 sapierMove scriptapi to separate folder (by sapier)