]> git.lizzy.rs Git - minetest.git/history - src/mg_schematic.h
Optimize headers (part 2) (#6272)
[minetest.git] / src / mg_schematic.h
2017-08-18 Loïc BlotModernize various files (src/m*) (#6267)
2017-08-17 Loïc BlotC++ modernize: Pragma once (#6264)
2017-06-18 Loïc BlotCpp11 patchset 11: continue working on constructor...
2017-05-26 paramatMapgen files: Update and correct copyright credits
2017-03-11 Dániel JuhászLight calculation: New bulk node lighting code
2017-01-09 Ner'zhulEnvironment & IGameDef code refactoring (#4985)
2015-11-05 kwolekrSchematics: Add core.place_schematic_on_vmanip API
2015-05-09 kwolekrSchematics: Add per-node force placement option
2015-05-08 kwolekrTests: Add schematic unittests
2015-05-07 kwolekrSchematics: Add indent-with-space option for schematic...
2015-05-07 kwolekrNodeResolver: Remove NodeResolveMethod
2015-04-17 kwolekrSchematics: Remove referenced schematics from Decoratio...
2015-04-16 kwolekrSchematics: Refactor NodeResolver and add NodeResolveMethod
2015-04-13 kwolekrSchematics: Reorganize (de)serialization and add Lua...
2015-04-01 kwolekrObjDefManager, Mapgen SAPI: Huge refactoring
2015-03-31 kwolekrGenElementManager: Pass opaque handles to Lua and renam...
2015-01-05 kwolekrShorten ManualMapVoxelManipulator to MMVManip
2014-12-27 kwolekrRedefine NodeResolver interface and replace with callba...
2014-12-12 kwolekrAdd minetest.clear_registered_decorations() and clear_r...
2014-11-13 kwolekrAdd Generator Element Management framework
2014-11-01 kwolekrSplit up mapgen.cpp