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Cpp11 patchset 11: continue working on constructor style migration (#6004)
[dragonfireclient.git] / src / mg_biome.h
2017-06-18 Loïc BlotCpp11 patchset 11: continue working on constructor...
2017-05-26 paramatMapgen files: Update and correct copyright credits
2017-01-09 Ner'zhulEnvironment & IGameDef code refactoring (#4985)
2016-12-03 paramatBiomes: Increase heat and humidity noise spread to...
2016-06-05 paramatBiome API: Add per-biome riverbed material and depth
2016-06-04 kwolekrBiomes: Define and use biome_t for biome IDs
2016-06-04 kwolekrChange internal type for seeds to s32
2016-05-28 kwolekrFix MgStoneType and BiomeType enum names
2016-05-28 kwolekrMove biome calculation to BiomeGen
2015-05-19 kwolekrSplit ObjDef/ObjDefManager out to objdef.cpp
2015-04-19 paramatBiome API: Add biome-specific river water
2015-04-17 kwolekrSchematics: Remove referenced schematics from Decoratio...
2015-04-17 kwolekrBiomes: Remove referenced biomes from Decorations on...
2015-04-16 kwolekrSchematics: Refactor NodeResolver and add NodeResolveMethod
2015-04-01 kwolekrObjDefManager, Mapgen SAPI: Huge refactoring
2015-03-31 kwolekrGenElementManager: Pass opaque handles to Lua and renam...
2015-02-26 paramatBiome API: Re-calculate biome at every surface in a...
2014-12-30 kwolekrReplace instances of height_min/height_max with y_min...
2014-12-29 paramatBiome API: Add shore top and shore filler nodes, underw...
2014-12-27 kwolekrRedefine NodeResolver interface and replace with callba...
2014-12-12 kwolekrAdd minetest.clear_registered_decorations() and clear_r...
2014-12-09 kwolekrBiomes: Make biome heat and humidity noise parameters...
2014-12-06 kwolekrAdd minetest.clear_registered_biomes() api
2014-12-04 paramatAdd definable node_stone to biome API, mgv5, mgv7....
2014-11-14 kwolekrFix warnings and other misc. minor changes
2014-11-13 kwolekrAdd Generator Element Management framework
2014-11-01 kwolekrSplit up mapgen.cpp