]> git.lizzy.rs Git - minetest.git/history - src/mapgen_v7.cpp
Optimize headers (part 2) (#6272)
[minetest.git] / src / mapgen_v7.cpp
2017-08-18 Loïc BlotModernize various files (src/m*) (#6267)
2017-08-09 paramatMgv7: Raise spawn point by 1 node for no mountain case
2017-07-30 paramatDungeons: Use biome 'node_stone' if normal stone types...
2017-07-26 Loïc BlotVoxelManip cleanups (const ref, const move) + function...
2017-07-26 paramatMgv7: Add 'mount_zero_level' parameter
2017-07-21 paramatMgv7: Add option to repeat surface biomes in floatlands
2017-07-11 paramatBiomes/decorations/ores: Make relative to 'water_level...
2017-06-30 ParamatMapgen: Remove unnecessary 'this->' from constructors...
2017-06-28 paramatMgv7: Fix undefined 'float_mount_height'
2017-06-25 paramatMgv7: Clean up divide-by-zero fix
2017-06-24 paramatMgv7: Avoid divide-by-zero errors
2017-06-22 paramatCavesRandomWalk: Make 'lava_depth' a mapgen parameter
2017-06-21 paramatMgv5/v7/fractal: Add 'large_cave_depth' parameter to...
2017-06-19 paramatMgv7: Do not limit river generation if no floatlands
2017-06-19 paramatMgv7 spawn search: Cope with extreme custom terrain...
2017-06-17 Loïc BlotCpp11 initializers 2 (#5999)
2017-05-26 paramatMapgen files: Update and correct copyright credits
2017-05-16 paramatCaverns: Remove unnecessary liquid excavation
2017-04-22 paramatMgflat, Mgv7: Fix noise crash on world exit.
2017-04-22 paramatMgflat, Mgv7: Only create noise objects if needed
2017-04-05 paramatMapgen: Remove '#include treegen.h' from non-mgv6 mapgens
2017-04-03 paramatCavegen/Mgv5/Mgv7: Add optional giant caverns
2016-12-13 sfan5Mgv7: Change default cave width to 0.09
2016-12-01 paramatMgv7 floatlands: Various improvements
2016-11-15 paramatMgv7: Add optional floatlands, disabled by default
2016-09-30 paramatMgv7: Avoid mid-air spawn on disabled mountain terrain...
2016-07-03 kwolekrAdd MapSettingsManager and new mapgen setting script...
2016-06-24 paramatMgflat/fractal/v7/valleys: Denser 3D noise tunnels
2016-06-05 kwolekrMapgen: Optimize biomemap creation by combining with...
2016-06-02 paramatMgv7: Always carve river channels in mountain terrain
2016-05-28 kwolekrMapgen: Combine dungeon generation code
2016-05-28 kwolekrMapgen: Deduplicate common constructor code
2016-05-28 kwolekrMapgen: Remove calculateNoise from most mapgens
2016-05-28 kwolekrMapgen V7: Remove now-unused ridge heightmap
2016-05-28 kwolekrCavegen: Move V5-style caves to CavesNoiseIntersection
2016-05-28 kwolekrFix MgStoneType and BiomeType enum names
2016-05-28 kwolekrMapgen: Combine generateBiomes, dustTopNodes, and gener...
2016-05-28 kwolekrMove biome calculation to BiomeGen
2016-04-29 paramatMapgen: Make 3D noise tunnels' width settable
2016-04-20 paramatMgv7: Combine mountain terrain generation with base...
2016-04-12 paramatMgv7, mgflat, mgfractal: Tunnel generation code optimis...
2016-04-08 paramatMapgen: Optimise cave noises and tunnel excavation
2016-03-30 paramatMgv7: Decrease cliff steepness
2016-03-21 paramatMgv7/flat/fractal: Stop tunnel-floor biome nodes being...
2016-03-19 paramatMgv7: Limit pseudorandom caves to surface mapchunk...
2016-03-14 paramatMapgen: Fix light in tunnels at mapchunk borders
2016-02-09 paramatFindSpawnPos: Let mapgens decide what spawn altitude...
2016-02-02 paramatMgv5/v7/flat/fractal: Move tunnel noise calculation...
2016-01-14 paramatMgv7/flat/fractal: Place biome top node on tunnel entra...
2016-01-11 paramatMapgen: Various fixes and improvements
2015-12-02 paramatMgv5/v7/flat/fractal: More large pseudorandom caves
2015-11-21 paramatMapgen: Add global 'decorations' flag
2015-10-09 paramatMapgen: Use mapgen-specific names for constants in...
2015-10-04 kwolekrDefine and use limit constants for Irrlicht fixed-width...
2015-09-19 paramatMgv5/6/7: Re-add #include profiler.h as commented-out...
2015-08-02 rubenwardyAdd map limit config option
2015-07-21 paramatMgv7: Use density noise + density gradient for mountain...
2015-07-21 Loic BlotRemove profiler.h include where it's not needed. Remove...
2015-07-07 paramatMgv7: Auto-set lowest mountain generation level
2015-07-04 paramatMgv7: Lower base of mountain generation to -112 and...
2015-06-27 paramatMgv5/mgv7 caves: Remove sand found in underground tunnels
2015-06-21 paramatMgv7: Edit noise parameters. Fewer octaves, larger...
2015-06-20 paramatMapgen objects: Enable heatmap and humidmap for all...
2015-06-18 paramatBiome API: Add noise defined biome blend
2015-06-15 paramatBiome API: Enable biome generation to lower world limit
2015-06-03 paramatMgv5/mgv7: Trigger biome recalculation at underwater...
2015-05-24 paramatBiome API, mgv7: Increase heat/humidity spreads. Improv...
2015-05-23 paramatMgv5/v7: Fix generateBiomes biome recalculation logic...
2015-05-17 paramatMapgen v5/v7: Detect sandstone, enable sandstone brick...
2015-05-12 paramatMapgen v5/6/7: Cleanup node resolver and aliases
2015-04-16 paramatMgv5/v7: Add check for water for deciding biome node...
2015-04-07 paramatCavegen: Remove now unnecessary checks for water, lava...
2015-04-01 Craig RobbinsMove globals from main.cpp to more sane locations
2015-03-31 kwolekrGenElementManager: Pass opaque handles to Lua and renam...
2015-03-22 paramatMgv7: 1 up , 1 down overgeneration for chunk border...
2015-03-19 paramatMgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk...
2015-03-12 paramatMgv5/mgv7: Add desert temples if desert stone detected...
2015-03-08 paramatHeightmaps: Fix uninitialised values in mgv5/mgv6....
2015-03-07 ngosangRespect game mapgen flags and save world noise params
2015-03-07 Craig RobbinsFor usages of assert() that are meant to persist in...
2015-03-05 Craig RobbinsFix mapgen using unitialised height map values
2015-03-04 paramatCavegen, mgv5: Cleanup code
2015-02-26 paramatBiome API: Re-calculate biome at every surface in a...
2015-02-05 paramatMgv7 mountains: Remove divide by zero code that creates...
2015-01-22 paramatMgv7 generateRidgeTerrain: Make river generation relati...
2015-01-22 paramatMgv7: Speed optimise calculateNoise and generateRidgeTe...
2015-01-22 paramatMgv7 generateRidgeTerrain: Enable rangelim of widthn...
2015-01-18 paramatMgv7: Replace small pseudorandom caves with 3D noise...
2015-01-04 kwolekrLighting: Fix nearly all issues
2015-01-01 paramatMgV5/6/7: Generate dungeons above water level
2015-01-01 paramatMgv7: Remove range limits on mountain height to enable...
2014-12-30 kwolekrFix some lingering code style issues
2014-12-30 kwolekrMapgen: Use getBlockSeed2() for blockseeds (much better...
2014-12-29 paramatBiome API: Add shore top and shore filler nodes, underw...
2014-12-20 paramatRe-add hacky fix for underwater grass, to fix mgv7...
2014-12-12 kwolekrMapgens: Rename m_emerge to prevent name collisions
2014-12-11 kwolekrClean up Noise macros
2014-12-11 kwolekrNoise: Automatically transform noise maps if needed
2014-12-10 kwolekrNoise: Create a deep copy of NoiseParams
2014-12-09 kwolekrBiomes: Make biome heat and humidity noise parameters...
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