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[dragonfireclient.git] / src / mapgen_v5.h
2015-05-12 paramatMapgen v5/6/7: Cleanup node resolver and aliases
2015-03-19 paramatMgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk...
2015-03-12 paramatMgv5/mgv7: Add desert temples if desert stone detected...
2015-03-07 ngosangRespect game mapgen flags and save world noise params
2015-02-26 paramatBiome API: Re-calculate biome at every surface in a...
2015-02-21 paramatMgv5: Remove blobgen. Remove crumble and wetness noises
2015-01-19 paramatMapgen V5: Various improvements
2015-01-12 paramatMapgen V5: Move cave generation from base terrain loop...
2015-01-01 paramatMgV5/6/7: Generate dungeons above water level
2014-12-30 kwolekrFix some lingering code style issues
2014-12-30 kwolekrMapgen: Use getBlockSeed2() for blockseeds (much better...
2014-12-12 kwolekrMapgens: Rename m_emerge to prevent name collisions
2014-12-07 kwolekrMapgen V5: Fix use of uninitialized value in ctor
2014-12-06 kwolekrRewrite generate notification mechanism
2014-11-21 paramatMgv5 get ground level at point function. Fast spawn...
2014-11-13 kwolekrAdd Generator Element Management framework
2014-11-10 Zeno-Merge pull request #1825 from Zeno-/control_key_cache
2014-11-10 paramatTune cave noise scales to 6. Fix blobs spflag, now...
2014-11-08 paramatAdd mgv5. New noise code, uses biome API. Eased 3d...