]> git.lizzy.rs Git - dragonfireclient.git/history - src/mapgen_singlenode.cpp
Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set
[dragonfireclient.git] / src / mapgen_singlenode.cpp
2015-03-07 ngosangRespect game mapgen flags and save world noise params
2015-03-07 Craig RobbinsFor usages of assert() that are meant to persist in...
2015-01-04 kwolekrLighting: Fix nearly all issues
2014-12-30 kwolekrFix some lingering code style issues
2014-12-30 kwolekrMapgen: Use getBlockSeed2() for blockseeds (much better...
2014-12-06 kwolekrRewrite generate notification mechanism
2014-10-30 kwolekrmapgen: Resolve nodes in ctor rather than makeChunk
2014-02-08 kwolekrMake flag strings clear specified flag with 'no' prefix
2014-02-04 kwolekrHuge overhaul of the entire MapgenParams system
2013-08-14 KahrlOmnicleanup: header cleanup, add ModApiUtil shared...
2013-06-28 kwolekrAdd Lua on_mapgen_init callback, and minetest.set_mapge...
2013-04-07 WeblateMerge remote branch 'origin/master'
2013-04-07 kwolekrFix black tree leaves, reduce above-ground cave shadows
2013-03-30 WeblateMerge remote branch 'origin/master'
2013-03-29 kwolekrFix last singlenode modification
2013-03-29 kwolekrDon't replace existing nodes in singlenode mapgen
2013-03-22 Perttu AholaAdd singlenode mapgen; generates solely the node 'mapge...