]> git.lizzy.rs Git - dragonfireclient.git/history - src/mapgen_fractal.h
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (patch...
[dragonfireclient.git] / src / mapgen_fractal.h
2016-07-03 kwolekrAdd MapSettingsManager and new mapgen setting script...
2016-07-03 kwolekrMapgen: Refactor mapgen creation and management
2016-05-28 kwolekrMapgen: Combine dungeon generation code
2016-05-28 kwolekrMapgen: Deduplicate common constructor code
2016-05-28 kwolekrMapgen: Remove calculateNoise from most mapgens
2016-05-28 kwolekrMapgen: Combine generateBiomes, dustTopNodes, and gener...
2016-05-28 kwolekrMove biome calculation to BiomeGen
2016-04-29 paramatMapgen: Make 3D noise tunnels' width settable
2016-04-08 paramatMapgen: Optimise cave noises and tunnel excavation
2016-02-09 paramatFindSpawnPos: Let mapgens decide what spawn altitude...
2015-12-15 paramatMgfractal: Add 3D and 4D fractals
2015-11-23 paramatMgfractal: Move julia set selection into formula parameter
2015-11-15 paramatMgfractal: Revert unnecessary duplication of parameters
2015-11-14 paramatMgfractal: Create a choice of 4 mandelbrot formulas
2015-11-09 paramatCavegen: Make mgfractal use mgv5 cavegen
2015-10-29 paramatMgfractal: Add filler depth noise
2015-10-24 paramatMgfractal: Independent iterations and scale parameters
2015-10-11 paramatMgfractal: Independant offset and slice params for...
2015-10-07 paramatFractal mapgen: Add seabed and large pseudorandom caves
2015-10-06 paramatMapgen: Add 4D fractal mapgen