]> git.lizzy.rs Git - dragonfireclient.git/history - src/mapblock_mesh.h
use unordered containers where possible (patch 4 on X)
[dragonfireclient.git] / src / mapblock_mesh.h
2016-10-06 Loic Blotuse unordered containers where possible (patch 4 on X)
2016-02-26 RealBadAngelMapblock mesh: Allow to use VBO
2016-02-15 RealBadAngelUse vertices with tangents only when its needed.
2016-02-08 RealBadAngelCleanup selection mesh code, add shaders for halo and...
2016-02-07 RealBadAngelUse tangent space meshes only when shaders are enabled
2015-07-27 Břetislav ŠtecFixed minimap memory leak
2015-06-27 RealBadAngelAdd minimap feature
2015-06-14 RealBadAngelImproved parallax mapping. Generate heightmaps on the...
2015-03-05 Loic BlotReplace std::list to std::vector into tile.cpp (m_textu...
2015-02-11 Craig RobbinsRemove workaround in itemdef.cpp to enable/disable...
2015-02-11 Craig RobbinsRevert "Remove workaround in itemdef.cpp to enable...
2015-02-11 Craig RobbinsRemove workaround in itemdef.cpp to enable/disable...
2014-11-08 KahrlImplement WieldMeshSceneNode which improves wield mesh...
2014-10-18 RealBadAngelAdd meshnode drawtype.
2014-09-17 RealBadAngelNode highlighting.
2014-04-06 sapierPass pointer to nodedef directly to avoid recalculation...
2014-03-04 NovatuxFix rendering glitches when far from the center of...
2013-03-30 WeblateMerge remote branch 'origin/master'
2013-03-11 Ilya ZhuravlevMigrate to STL containers/algorithms.
2013-02-28 WeblateMerge remote branch 'origin/master'
2013-02-26 kwolekrMerge pull request #482 from proller/liquid
2013-02-24 Sfan5Update Copyright Years
2013-02-24 PilzAdamChange Minetest-c55 to Minetest
2012-12-02 Perttu AholaHandle day-night transition in shader and make light...
2012-06-17 Perttu AholaOptimize headers
2012-06-16 Perttu AholaNode texture animation
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-03-15 KahrlMapBlockMesh, mesh animation system, urgent mesh update...
2012-01-12 KahrlThe huge item definition and item namespace unification...
2011-11-29 Perttu AholaGameDef compiles
2011-11-29 Perttu AholaCreate framework for getting rid of global definitions...
2011-07-30 Nils Dagsson MoskoppMerge remote-tracking branch 'origin/upstream'
2011-07-24 Perttu Aholamerged fix to decapitated trees; other bugs now exists
2011-07-23 Perttu Aholamerged jungle and bluish shadows
2011-07-23 Perttu AholaMade dark places tint slightly in blue
2011-06-27 Nils Dagsson MoskoppMerge pull request #13 from Bahamada/upstream_merge
2011-06-27 Nils Dagsson MoskoppMerge pull request #13 from Bahamada/upstream_merge
2011-06-26 Sebastian RühlMerge branch 'master' of https://github.com/erlehmann...
2011-06-26 Sebastian RühlMerge branch 'master' of https://github.com/erlehmann...
2011-06-17 Perttu AholaMoved stuff from mapblock{h,cpp} to mapblock_mesh....