]> git.lizzy.rs Git - minetest.git/history - src/mapblock_mesh.cpp
Conf.example generation: Remove quotation marks from noise flags (#7844)
[minetest.git] / src / mapblock_mesh.cpp
2018-08-08 lhofhanslSome minor Fastface optimizations. (#7628)
2018-03-22 VitaliyUpdate mesh collector and move it to a separate file...
2018-03-17 VitaliyFix node-nodebox lighting difference in direct sunlight...
2018-03-03 VitaliyCleanup in flat lighting (#7051)
2018-02-10 Dániel JuhászNode definition manager refactor (#7016)
2018-01-12 number ZeroFix ambient occlusion and dark lines at mapblock borders
2017-10-15 VitaliyReal global textures (#6105)
2017-10-10 DTA7Smooth lighting: Fix light leaking through edge-connect...
2017-08-28 youmapblock_mesh.cpp: Fix code style and simplify a bit...
2017-08-28 Dániel JuhászUse crack animation on all tile layers (#6104)
2017-08-20 Loïc BlotModernize code: very last fixes (#6290)
2017-08-19 Loïc BlotCode modernization: src/p*, src/q*, src/r*, src/s*...
2017-08-19 Loic BlotCode modernization: src/m* (part 2)
2017-08-18 Loïc BlotOptimize headers (part 2) (#6272)
2017-08-16 Loïc BlotCleanup various headers to reduce compilation times...
2017-07-26 Loïc BlotTileLayer: use shared_ptr for FrameSpec vector (#6171)
2017-07-26 Loïc BlotVoxelManip cleanups (const ref, const move) + function...
2017-06-26 Loïc BlotIsolate irrlicht references and use a singleton (#6041)
2017-06-17 Loïc BlotCpp11 initializers 2 (#5999)
2017-06-11 Loïc BlotUse thread_local instead from some static settings...
2017-04-29 Loïc BlotOptimize updateFastFaceRow processing by removing some...
2017-04-21 Dániel JuhászSoft node overlay (#5186)
2017-04-17 Perttu AholaMeshUpdateQueue: Add a MapBlock cache that minimizes...
2017-03-22 Loïc BlotSome performance optimizations (#5424)
2017-03-20 number ZeroContent_mapblock.cpp: Refactor
2017-01-30 Dániel JuhászUse fabs() instead of abs() (#5141)
2017-01-26 Dániel JuhászFix after hardware node coloring (#5114)
2017-01-24 number ZeroAdd smooth lighting for all nodes
2017-01-23 Dániel JuhászAdd hardware node coloring. Includes:
2017-01-09 Ner'zhulEnvironment & IGameDef code refactoring (#4985)
2017-01-02 sfan5Move TileAnimation code to seperate file
2016-10-06 Loic Blotuse unordered containers where possible (patch 4 on X)
2016-08-18 obneqMapblock mesh: Fix updateFastFaceRow tiling issue
2016-02-26 RealBadAngelMapblock mesh: Allow to use VBO
2016-02-21 RealBadAngelDont make fastface if tile is not seamless
2016-02-16 RealBadAngelMapblock mesh: Eliminate meshgen lags
2016-02-15 RealBadAngelUse vertices with tangents only when its needed.
2016-02-08 RealBadAngelCleanup selection mesh code, add shaders for halo and...
2016-02-07 RealBadAngelUse tangent space meshes only when shaders are enabled
2015-08-25 David JonesChange i++ to ++i
2015-07-27 Břetislav ŠtecFixed minimap memory leak
2015-07-16 RealBadAngelFix relief mapping issues
2015-07-08 kwolekrClean-up Minimap code
2015-06-27 RealBadAngelAdd minimap feature
2015-06-14 est31Automated whitespace error fix for last commit
2015-06-14 RealBadAngelImproved parallax mapping. Generate heightmaps on the...
2015-04-01 Craig RobbinsMove globals from main.cpp to more sane locations
2015-03-31 Aaron SuenMove texture_min_size even further down the pipe. Now...
2015-02-23 gregorycuOptimise MapBlockMesh related functions
2015-02-11 Craig RobbinsRemove workaround in itemdef.cpp to enable/disable...
2015-02-11 Craig RobbinsRevert "Remove workaround in itemdef.cpp to enable...
2015-02-11 Craig RobbinsRemove workaround in itemdef.cpp to enable/disable...
2015-01-16 Craig RobbinsFix potential out-of-bounds array index
2015-01-14 TriBlade9Added configurable ambient_occlusion_gamma. Default...
2015-01-09 Craig RobbinsRemoved superfluous facedir check in mapblock_mesh.cpp
2014-12-20 unknownChange TileSpec::frames to be std::vector not std::map
2014-12-09 Craig RobbinsIncrease performance of getLight() by at least 2x
2014-12-07 RealBadAngelRestore finalColorBlend implementation in shaders.
2014-11-22 Craig RobbinsFix smooth lighting (ambient occlusion)
2014-11-21 Craig RobbinsOptimise functions from CNodeDefManager and VoxelManipu...
2014-11-21 Craig RobbinsOptimise getTileInfo()
2014-11-08 KahrlImplement WieldMeshSceneNode which improves wield mesh...
2014-10-19 Craig RobbinsVarious uninitialised variable fixes
2014-10-18 RealBadAngelAdd meshnode drawtype.
2014-09-17 RealBadAngelNode highlighting.
2014-08-21 RealBadAngelPass light sources in blue channel of vertex color...
2014-08-16 RealBadAngelLet lighting be done only CPU side. Remove finalColorBl...
2014-08-14 RealBadAngelMake faces shading correct for all possible modes.
2014-07-17 RealBadAngelSpeedup mapblock_mesh
2014-07-07 RealBadAngelFaces shading fixes
2014-07-06 Perttu AholaFix non-smooth non-shader node shading (Fixes #1436...
2014-06-30 sapierFix regression in light calculation
2014-06-22 sapierMinor fix in check order
2014-06-22 sapierSpeedup getTileInfo by up to 30%
2014-06-16 RealBadAngelImproved faces shading with and without shaders.
2014-06-15 RealBadAngelUnite nodes shaders.
2014-04-23 MetaDuckyFixed wrong node texture rotation for facedirs 5 and 7
2014-04-06 sapierPass pointer to nodedef directly to avoid recalculation...
2014-03-21 RealBadAngelNormal maps generation on the fly.
2014-03-04 NovatuxFix rendering glitches when far from the center of...
2013-12-09 RealBadAngelOptimize shaders code. Add settings at compile time.
2013-12-03 RealBadAngelShaders rework.
2013-11-17 kwolekrPrevent shaders from being created when disabled
2013-09-03 KahrlFix remnants of s32 enable_shaders
2013-08-10 PilzAdamDont crash if facedir > 23
2013-08-04 KahrlFix crack overlay for animated textures
2013-07-21 RealBadAngelFix light issue in 6d facedir.
2013-07-12 kwolekrClean up bumpmap code a bit
2013-07-07 sapierFix many formspec menu bugs
2013-07-04 RealBadAngelAdd texture bumpmapping feature.
2013-07-02 KahrlRemove texture atlas / AtlasPointer, rename getTextureR...
2013-06-21 WeblateMerge remote-tracking branch 'origin/master'
2013-06-17 Esteban I. Ruiz... Remove useless recalculation of bounding box (mapblock_...
2013-06-15 sweetbomberRemoved a redundant step which degraded performance
2013-05-13 WeblateMerge remote-tracking branch 'origin/master'
2013-05-06 KahrlRemove 'Meshbuffer ran out of indices' limitation
2013-05-01 WeblateMerge remote-tracking branch 'origin/master'
2013-04-24 kwolekrAdd option to use texture alpha channel
2013-03-30 WeblateMerge remote branch 'origin/master'
2013-03-23 RealBadAngel6d facedir
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