]> git.lizzy.rs Git - minetest.git/history - src/mapblock_mesh.cpp
Simple decorations: Fix range check for deco->deco_param2
[minetest.git] / src / mapblock_mesh.cpp
2016-10-06 Loic Blotuse unordered containers where possible (patch 4 on X)
2016-08-18 obneqMapblock mesh: Fix updateFastFaceRow tiling issue
2016-02-26 RealBadAngelMapblock mesh: Allow to use VBO
2016-02-21 RealBadAngelDont make fastface if tile is not seamless
2016-02-16 RealBadAngelMapblock mesh: Eliminate meshgen lags
2016-02-15 RealBadAngelUse vertices with tangents only when its needed.
2016-02-08 RealBadAngelCleanup selection mesh code, add shaders for halo and...
2016-02-07 RealBadAngelUse tangent space meshes only when shaders are enabled
2015-08-25 David JonesChange i++ to ++i
2015-07-27 Břetislav ŠtecFixed minimap memory leak
2015-07-16 RealBadAngelFix relief mapping issues
2015-07-08 kwolekrClean-up Minimap code
2015-06-27 RealBadAngelAdd minimap feature
2015-06-14 est31Automated whitespace error fix for last commit
2015-06-14 RealBadAngelImproved parallax mapping. Generate heightmaps on the...
2015-04-01 Craig RobbinsMove globals from main.cpp to more sane locations
2015-03-31 Aaron SuenMove texture_min_size even further down the pipe. Now...
2015-02-23 gregorycuOptimise MapBlockMesh related functions
2015-02-11 Craig RobbinsRemove workaround in itemdef.cpp to enable/disable...
2015-02-11 Craig RobbinsRevert "Remove workaround in itemdef.cpp to enable...
2015-02-11 Craig RobbinsRemove workaround in itemdef.cpp to enable/disable...
2015-01-16 Craig RobbinsFix potential out-of-bounds array index
2015-01-14 TriBlade9Added configurable ambient_occlusion_gamma. Default...
2015-01-09 Craig RobbinsRemoved superfluous facedir check in mapblock_mesh.cpp
2014-12-20 unknownChange TileSpec::frames to be std::vector not std::map
2014-12-09 Craig RobbinsIncrease performance of getLight() by at least 2x
2014-12-07 RealBadAngelRestore finalColorBlend implementation in shaders.
2014-11-22 Craig RobbinsFix smooth lighting (ambient occlusion)
2014-11-21 Craig RobbinsOptimise functions from CNodeDefManager and VoxelManipu...
2014-11-21 Craig RobbinsOptimise getTileInfo()
2014-11-08 KahrlImplement WieldMeshSceneNode which improves wield mesh...
2014-10-19 Craig RobbinsVarious uninitialised variable fixes
2014-10-18 RealBadAngelAdd meshnode drawtype.
2014-09-17 RealBadAngelNode highlighting.
2014-08-21 RealBadAngelPass light sources in blue channel of vertex color...
2014-08-16 RealBadAngelLet lighting be done only CPU side. Remove finalColorBl...
2014-08-14 RealBadAngelMake faces shading correct for all possible modes.
2014-07-17 RealBadAngelSpeedup mapblock_mesh
2014-07-07 RealBadAngelFaces shading fixes
2014-07-06 Perttu AholaFix non-smooth non-shader node shading (Fixes #1436...
2014-06-30 sapierFix regression in light calculation
2014-06-22 sapierMinor fix in check order
2014-06-22 sapierSpeedup getTileInfo by up to 30%
2014-06-16 RealBadAngelImproved faces shading with and without shaders.
2014-06-15 RealBadAngelUnite nodes shaders.
2014-04-23 MetaDuckyFixed wrong node texture rotation for facedirs 5 and 7
2014-04-06 sapierPass pointer to nodedef directly to avoid recalculation...
2014-03-21 RealBadAngelNormal maps generation on the fly.
2014-03-04 NovatuxFix rendering glitches when far from the center of...
2013-12-09 RealBadAngelOptimize shaders code. Add settings at compile time.
2013-12-03 RealBadAngelShaders rework.
2013-11-17 kwolekrPrevent shaders from being created when disabled
2013-09-03 KahrlFix remnants of s32 enable_shaders
2013-08-10 PilzAdamDont crash if facedir > 23
2013-08-04 KahrlFix crack overlay for animated textures
2013-07-21 RealBadAngelFix light issue in 6d facedir.
2013-07-12 kwolekrClean up bumpmap code a bit
2013-07-07 sapierFix many formspec menu bugs
2013-07-04 RealBadAngelAdd texture bumpmapping feature.
2013-07-02 KahrlRemove texture atlas / AtlasPointer, rename getTextureR...
2013-06-21 WeblateMerge remote-tracking branch 'origin/master'
2013-06-17 Esteban I. Ruiz... Remove useless recalculation of bounding box (mapblock_...
2013-06-15 sweetbomberRemoved a redundant step which degraded performance
2013-05-13 WeblateMerge remote-tracking branch 'origin/master'
2013-05-06 KahrlRemove 'Meshbuffer ran out of indices' limitation
2013-05-01 WeblateMerge remote-tracking branch 'origin/master'
2013-04-24 kwolekrAdd option to use texture alpha channel
2013-03-30 WeblateMerge remote branch 'origin/master'
2013-03-23 RealBadAngel6d facedir
2013-03-11 Ilya ZhuravlevMigrate to STL containers/algorithms.
2013-02-28 WeblateMerge remote branch 'origin/master'
2013-02-26 kwolekrMerge pull request #482 from proller/liquid
2013-02-24 Sfan5Update Copyright Years
2013-02-24 PilzAdamChange Minetest-c55 to Minetest
2012-12-02 Perttu AholaTry to add a bit of topside brightness when not using...
2012-12-02 Perttu AholaHandle day-night transition in shader and make light...
2012-12-02 Perttu AholaFix tile MaterialType to make sense and make lava surfa...
2012-12-01 Perttu AholaImplement a global shader parameter passing system...
2012-12-01 KahrlShaderSource and silly example shaders
2012-12-01 PilzAdamMerge support for anaglyph stereo
2012-11-27 Perttu AholaFix mesh glitches on MapBlock boundaries
2012-07-21 Perttu AholaRotate facedir-rotated top and bottom textures too...
2012-06-16 Perttu AholaProperly and efficiently use split utility headers
2012-06-16 Perttu AholaAdd desynchronize_mapblock_texture_animation setting...
2012-06-16 Perttu AholaNode texture animation
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-05-31 Perttu AholaFix MSVC build (pow type overload stuff)
2012-05-20 Perttu AholaTune smooth lighting a bit
2012-04-08 Perttu AholaMake lava brighter by showing light sources at their...
2012-03-15 KahrlMapBlockMesh, mesh animation system, urgent mesh update...
2012-01-22 KahrlNode placement / mineral / serialization / iron freq...
2012-01-12 KahrlThe huge item definition and item namespace unification...
2011-11-29 Perttu AholaClean mapnode.h and fix other files accordingly
2011-11-29 Perttu AholaGameDef compiles
2011-11-29 Perttu AholaCreate framework for getting rid of global definitions...
2011-11-29 Perttu AholaMove ContentFeatures to mapnode_contentfeatures.{h...
2011-11-08 Perttu AholaFix water-glass and water-lava surfaces
2011-10-18 Perttu AholaImprove rendering and fix tiling in mesh generation
2011-10-15 Perttu AholaFix some "Conditional jump or move depends on uninitial...
2011-10-12 Perttu AholaHeader file tweaking; mainly for speed
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