]> git.lizzy.rs Git - dragonfireclient.git/history - src/mapblock.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / mapblock.h
2013-08-14 KahrlOmnicleanup: header cleanup, add ModApiUtil shared...
2013-08-01 prollerWeather backward compatibility
2013-07-27 prollerWeather support
2013-03-30 WeblateMerge remote branch 'origin/master'
2013-03-11 Ilya ZhuravlevMigrate to STL containers/algorithms.
2013-02-28 WeblateMerge remote branch 'origin/master'
2013-02-26 kwolekrMerge pull request #482 from proller/liquid
2013-02-24 Sfan5Update Copyright Years
2013-02-24 PilzAdamChange Minetest-c55 to Minetest
2012-09-04 Perttu AholaReorganize ClientMap rendering code for a bit more...
2012-07-23 Perttu AholaFix map deserialization and remove old serialization...
2012-07-23 darkroseImplement node timers
2012-06-17 Perttu AholaOptimize headers
2012-06-16 Perttu AholaProperly and efficiently use split utility headers
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-06-03 KahrlWIP node metadata, node timers
2012-03-28 Perttu AholaReduce EnvRef:set_node() time tenfold by postponing...
2012-03-15 KahrlMapBlockMesh, mesh animation system, urgent mesh update...
2012-01-22 KahrlNode placement / mineral / serialization / iron freq...
2012-01-12 KahrlThe huge item definition and item namespace unification...
2011-11-29 Perttu AholaReplace old active block random node modifying things...
2011-11-29 Perttu AholaAdd reason parameter to setModified and print it out...
2011-11-29 Perttu AholaNode definition names
2011-11-29 Perttu AholaGameDef compiles
2011-11-29 Perttu AholaCreate framework for getting rid of global definitions...
2011-11-29 Perttu AholaAllocate MapBlock::m_node_metadata on heap to allow...
2011-10-14 Perttu Aholamobv2
2011-10-12 Perttu AholaSaner block modification flag operation for not saving...
2011-07-30 Nils Dagsson MoskoppMerge remote-tracking branch 'origin/upstream'
2011-07-24 Perttu AholaAdded a mapblock analyzing function for debugging use...
2011-07-14 Nils Dagsson MoskoppMerge branch 'upstream/master'
2011-07-14 Nils Dagsson MoskoppMerge branch 'upstream/master'
2011-06-27 Nils Dagsson MoskoppMerge pull request #13 from Bahamada/upstream_merge
2011-06-27 Nils Dagsson MoskoppMerge pull request #13 from Bahamada/upstream_merge
2011-06-26 Sebastian RühlMerge branch 'master' of https://github.com/erlehmann...
2011-06-26 Sebastian RühlMerge branch 'master' of https://github.com/erlehmann...
2011-06-25 Perttu Aholamore reorganizing of map code
2011-06-25 Perttu AholaNew map generator added (and SQLite, messed up the...
2011-06-18 Perttu AholaChanged MapBlockObjects to be never written anymore...
2011-06-17 Perttu AholaMoved stuff from mapblock{h,cpp} to mapblock_mesh....
2011-06-05 Perttu Aholatried to reduce unnecessary map saving disk i/o a bit
2011-06-01 Perttu Aholamerged an old head into main branch
2011-05-22 Perttu AholaPreliminary "active block" stuff + set up test code...
2011-04-10 Perttu Aholaimplemented rats in new system to verify that it works
2011-04-10 Perttu Aholanew object system
2011-04-04 Perttu Aholanow the server builds
2011-04-03 Perttu AholaMade a proper queued thread to client for handling...
2011-04-03 Perttu AholaModified block mesh generation to have clearer input...
2011-04-03 Perttu Aholacommit before some more radical changes
2011-04-03 Perttu AholaRevert mapgen to best working version (2)
2011-04-02 Perttu AholaMapgen is better now. Not a lot, but a bit!
2011-02-01 Perttu Aholapartly working chunk-based map generator (doesn't save...
2011-01-29 Perttu Aholamap generation framework under development... not quite...
2011-01-17 Perttu Aholaminecraft-style water done (but no texture animation...
2011-01-17 Perttu Aholaold water removed, some fixes here and there
2011-01-15 Perttu Aholagenerate-time lighting optimization
2010-12-26 Perttu Aholabetter grass generation (integration to sunlight propag...
2010-12-23 Perttu Aholaa mutex added to TempMods which hopefully fixes rare...
2010-12-21 Perttu Aholaorganizing stuff.
2010-12-21 Perttu AholaCracking blocks while digging
2010-12-20 Perttu Aholasome tinkering with gui. removed updating of configurat...
2010-12-19 Perttu Aholaadded dedicated server build without irrlicht
2010-12-19 Perttu Aholaday/night working client side
2010-12-18 Perttu Aholabefore daynight mesh cache
2010-12-18 Perttu Aholabefore adding day/night lighting
2010-12-13 Perttu Aholagrass edges workin'
2010-12-13 Perttu Aholain before messing with face drawing orientation
2010-12-13 Perttu Aholacommit before content-tile separation
2010-12-13 Perttu Aholaworking nicely
2010-12-11 Perttu Aholacommit before some radicallish changes to water behavior
2010-11-29 Perttu Aholalicense stuff
2010-11-29 Perttu Aholasitä sun tätä tekeillä, toimii kivasti
2010-11-27 Perttu AholaWorking version before block send priorization update
2010-11-26 Perttu AholaInitial files