]> git.lizzy.rs Git - dragonfireclient.git/history - src/map.cpp
mapgen tweaking
[dragonfireclient.git] / src / map.cpp
2011-02-28 Perttu Aholamapgen tweaking
2011-02-28 Perttu Aholatweaked mapgen
2011-02-28 Perttu Aholatweaked mapgen
2011-02-28 Perttu Aholaadded trees (very glitchy) and changed grass texture
2011-02-28 Perttu AholaA third try on terrain generation. No trees yet.
2011-02-23 Perttu Aholamainly work on object scripting api
2011-02-20 Perttu AholaTemporary commit; lots of test code and stuff
2011-02-16 Perttu Aholafixed invalid block loading (the action is to generate...
2011-02-16 Perttu Aholasmall fixes: crack texture, server build on windows...
2011-02-15 Perttu Aholamud gets now grass onto it when placed into sunlight...
2011-02-14 Perttu Aholaserver now won't crash when it is tries to generate...
2011-02-14 Perttu AholaSome fiddling around with fog... not much changed
2011-02-14 Perttu Aholafixed bug in sneaking
2011-02-14 Perttu Aholaadded sneaking/crouching and changelog
2011-02-13 Perttu Aholamapgen parameter tweaking
2011-02-11 Perttu Aholanow it works nicely
2011-02-11 Perttu Aholafully working i guess
2011-02-10 Perttu Aholawork-in-progress texture atlas optimization
2011-02-08 Perttu Aholamade it to work with my windows compiler
2011-02-07 Perttu Aholabug-fixin'
2011-02-06 Perttu Aholamapgen tweaking
2011-02-05 Perttu Aholamapgen stuff
2011-02-04 Perttu Aholaadded sand to map generator
2011-02-03 Perttu Aholanicer looking water
2011-02-03 Perttu Aholaall kinds of tweaking and fixing
2011-02-03 Perttu Aholasome generation-time mud flow tweaking
2011-02-02 Perttu Aholasome tweaking
2011-02-02 Perttu Aholamore tweaking
2011-02-01 Perttu AholaMap generator tweaking. Still doesn't resume from save...
2011-02-01 Perttu Aholaend-of-day.
2011-02-01 Perttu Aholatweaking mapgenv2 settings for maximum awesomeness.
2011-02-01 Perttu AholaThis map generator is starting to look pretty good...
2011-02-01 Perttu Aholapartly working chunk-based map generator (doesn't save...
2011-01-29 Perttu Aholamap generation framework under development... not quite...
2011-01-25 Perttu AholaReworked texture, material, mineral and whatever handling
2011-01-25 Perttu Aholaremoved alternative name "pressure" from param2
2011-01-24 Perttu AholaFaster lighting at map generation time
2011-01-24 Perttu AholaMainly some texture tweaking
2011-01-23 Perttu Aholasmall fixes here and there
2011-01-23 Perttu AholaOMG! Main Menu!
2011-01-17 Perttu Ahola.
2011-01-17 Perttu Aholaminecraft-style water done (but no texture animation...
2011-01-17 Perttu Aholaold water removed, some fixes here and there
2011-01-17 Perttu Aholafine-tuning of map generator and server and stuff.
2011-01-16 Perttu AholaInitial commit of mapgen v.2. Lacks configuration and...
2011-01-15 Perttu Aholagenerate-time lighting optimization
2011-01-14 Perttu Aholatweaking around, including mapgen, player speed in...
2011-01-08 Perttu AholaLots of small stuff
2011-01-08 Perttu AholaMade dungeons a bit rarer
2010-12-29 Perttu Aholatuned expired mesh updating while drawing a bit
2010-12-29 Perttu AholaA bit longer day and a bit shorter night. Client-side.
2010-12-26 Perttu Aholabetter grass generation (integration to sunlight propag...
2010-12-26 Perttu Aholaworking good
2010-12-26 Perttu Aholadrawing range updater update and myrand() (but not...
2010-12-26 Perttu Aholanew viewing range updater algorithm
2010-12-25 Perttu Aholasome... stuff. dunno. 8-)
2010-12-25 Perttu Aholabetter caves
2010-12-24 Perttu AholaProgressBarTextureMod
2010-12-22 Perttu Aholaserver starting on port 0 on invalid settings
2010-12-22 Perttu Aholacrafting system!
2010-12-22 Perttu Aholasome work-in-progress
2010-12-21 Perttu Aholaorganizing stuff.
2010-12-21 Perttu AholaCracking blocks while digging
2010-12-20 Perttu Aholaframework for modifying textures
2010-12-20 Perttu Aholasome tinkering with gui. removed updating of configurat...
2010-12-19 Perttu Aholaadded dedicated server build without irrlicht
2010-12-19 Perttu Aholaday/night working client side
2010-12-18 Perttu Aholabefore daynight mesh cache
2010-12-18 Perttu Aholabefore adding day/night lighting
2010-12-14 Perttu Aholatinkering around
2010-12-13 Perttu Aholabetter graphics, zlib to work on vc++
2010-12-13 Perttu Aholain before messing with face drawing orientation
2010-12-13 Perttu Aholacommit before content-tile separation
2010-12-13 Perttu Aholarandom stuff and different node lighting
2010-12-13 Perttu Aholaworking nicely
2010-12-12 Perttu Aholastarting to separate "material" to "content" and "tile"
2010-12-11 Perttu Aholacommit before some radicallish changes to water behavior
2010-11-30 Perttu Aholabetter water
2010-11-29 Perttu Aholalicense stuff
2010-11-29 Perttu AholaWindows bug fixes
2010-11-29 Perttu Aholaplant amount fix and ravine amount setting
2010-11-29 Perttu Aholafixed face updating slowness bug
2010-11-29 Perttu Ahola- added map generating script
2010-11-29 Perttu Aholaconstant size for array for vc
2010-11-29 Perttu Aholasitä sun tätä tekeillä, toimii kivasti
2010-11-27 Perttu AholaWorking version before block send priorization update
2010-11-26 Perttu AholaInitial files