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2020-07-16 | outfrost | Implement first stage of obstacle detection | blob | commitdiff | raw |
2020-07-15 | outfrost | Preparation for player obstacle detection | blob | commitdiff | raw | diff to current |
2020-07-14 | outfrost | A bit of cleanup | blob | commitdiff | raw | diff to current |
2020-06-01 | outfrost | Declare variables extern in headers | blob | commitdiff | raw | diff to current |
2020-05-27 | outfrost | Housekeeping | blob | commitdiff | raw | diff to current |
2020-05-26 | outfrost | Finish moving to scene tree implementation; clean up... | blob | commitdiff | raw | diff to current |
2020-04-30 | outfrost | Rename Asset3D to Solid | blob | commitdiff | raw | diff to current |
2020-04-30 | outfrost | Convert data counts and indices to size_t | blob | commitdiff | raw | diff to current |
2020-02-19 | outfrost | Fix includes and build instructions | blob | commitdiff | raw | diff to current |
2020-02-19 | outfrost | Move code into game and engine directories | blob | commitdiff | raw | diff to current |