]> git.lizzy.rs Git - nothing.git/history - src/game/level/rigid_bodies.c
Delete LineStream from the existance
[nothing.git] / src / game / level / rigid_bodies.c
2020-01-04 reximDelete LineStream from the existance
2019-12-21 Alexey KutepovMerge pull request #1209 from isidentical/console-shortcuts
2019-12-19 Alexey KutepovMerge pull request #1215 from gooddoog/387
2019-12-18 Alexey KutepovMerge pull request #1214 from gooddoog/1184
2019-12-18 Alexey KutepovMerge pull request #1213 from ozy/1212
2019-12-16 Metin Ozyildirim(#1212) Use newline for printing debug details in rigid...
2019-12-09 Alexey KutepovMerge pull request #1196 from tsoding/memory
2019-12-08 reximMerge branch 'master' into memory
2019-12-08 reximMake Dynarray transparent
2019-12-05 reximRevert "(#164) %z -> %l for mingw on Windows"
2019-12-05 rexim(#164) %z -> %l for mingw on Windows
2019-09-28 Alexey KutepovMerge pull request #1089 from tsoding/vec
2019-09-28 reximReplace Vec and Point with Vec2f
2019-09-23 Alexey KutepovMerge pull request #1078 from tsoding/1075
2019-09-23 reximRemove TODO(#683)
2019-09-15 Alexey KutepovMerge pull request #1055 from tsoding/1045
2019-09-14 rexim(#1045) Make Camera entity transparent
2019-09-07 Alexey KutepovMerge pull request #1046 from tsoding/704
2019-09-07 rexim(#704) fix The Penetration Bug
2019-06-28 Alexey KutepovMerge pull request #925 from RIscRIpt/877
2019-06-27 RIscRIptfix warnings (errors) introduced with previous commit
2019-05-12 Alexey KutepovMerge pull request #851 from tsoding/lt-refactor
2019-05-12 reximMake Lt dynamic again
2019-05-12 reximRemove `lt == NULL` checks
2019-05-12 reximcreate_lt() -> {0}
2019-05-12 rexim`Lt *` -> `Lt `
2019-04-21 Alexey KutepovMerge pull request #806 from tsoding/803
2019-04-21 rexim(#803) Remove colors from RigidBodies
2019-04-21 rexim(#803) Remove rigid_bodies_add_from_line_stream
2019-04-15 Alexey KutepovMerge pull request #801 from tsoding/799
2019-04-14 reximAdd TODO(#803)
2019-04-14 rexim(#799) Add boxes_layer to LevelEditor
2019-03-16 Alexey KutepovMerge pull request #732 from tsoding/714
2019-03-16 rexim(#714) Make RigidBodies disablable
2019-03-03 Alexey KutepovMerge pull request #713 from tsoding/709
2019-03-03 rexim(#709) Keep colliding boxes until it's possible
2019-02-23 Alexey KutepovMerge pull request #708 from tsoding/704
2019-02-23 reximAdd TODO(#709)
2019-02-23 rexim(#704) TODO: backpropagation
2019-02-23 Alexey KutepovMerge pull request #705 from tsoding/698
2019-02-23 rexim(#698) Detected grounded state for self-collision of...
2019-02-17 Alexey KutepovMerge pull request #699 from tsoding/694
2019-02-17 rexim(#694) Fix box pushing mechanics
2019-02-17 rexim(#694) Improve debug output of rigid bodies
2019-02-17 Alexey KutepovMerge pull request #696 from tsoding/695
2019-02-17 rexim(#695) Remove boxes' bodies on destruction
2019-02-16 reximRemove TODO(#685)
2019-02-16 reximRemove ID_SIZE
2019-02-16 Alexey KutepovMerge pull request #684 from tsoding/631
2019-02-16 reximAdd TODO(#687)
2019-02-16 reximAdd TODO(#686)
2019-02-16 reximAdd TODO(#685)
2019-02-16 rexim(#631) Migrate boxes to rigid_bodies
2019-02-16 Alexey KutepovMerge pull request #682 from tsoding/633
2019-02-16 reximAdd TODO(#683)
2019-02-16 rexim(#633) Migrate Player to RigidBodies
2019-02-12 Alexey KutepovMerge pull request #681 from tsoding/654
2019-02-10 rexim(#654) Make bodies exchange impulses
2019-02-10 Alexey KutepovMerge pull request #680 from tsoding/675
2019-02-10 rexim(#675) Make position of debug info depend on the size...
2019-02-10 rexim(#675) Remove rigid_bodies->id
2019-02-10 rexim(#675) Draw position of rigid bodies in debug mode
2019-02-03 Alexey KutepovMerge pull request #674 from tsoding/655
2019-02-03 rexim(#655) Remove opposing force from rigid_bodies
2019-01-27 Alexey KutepovMerge pull request #664 from tsoding/658
2019-01-27 rexim(#658) Modify velocity to prevent body sinking
2019-01-27 reximRemove TODO(#653)
2019-01-27 rexim(#658) Recent velocities of bodies when the collide
2019-01-26 Alexey KutepovMerge pull request #663 from tsoding/656
2019-01-26 rexim(#656) Render Rigid Body id in Debug mode
2019-01-26 Alexey KutepovMerge pull request #662 from tsoding/661
2019-01-26 rexim(#661) Story rigid bodies as rects
2019-01-23 Alexey KutepovMerge pull request #652 from tsoding/647
2019-01-23 reximAdd TODO(#656)
2019-01-23 reximAdd TODO(#655)
2019-01-23 reximAdd TODO(#654)
2019-01-23 reximAdd TODO(#653)
2019-01-23 rexim(#647) Typo
2019-01-23 rexim(#647) Additional work
2019-01-23 rexim(#647) Fix Rigid Bodies hanging when the count == 0
2019-01-23 rexim(#647) Additional work
2019-01-23 rexim(#647) Remove dead code
2019-01-23 rexim(#647) Merge collision functions
2019-01-23 rexim(#647) Implement rigid_bodies_collide_with_itself
2019-01-20 rexim(#647) Improve impulse resolution
2019-01-19 Alexey KutepovMerge pull request #646 from tsoding/639
2019-01-19 reximAdd TODO(#647)
2019-01-19 rexim(#639) Introduce rigid_bodies_collide_with_itself
2019-01-19 rexim(#639) Make rigid bodies interact with platforms
2019-01-16 Alexey KutepovMerge pull request #645 from tsoding/635
2019-01-16 rexim(#635) Remove dead code
2019-01-16 rexim(#635) Port essential Rigid_rect functionality to Rigid...
2019-01-16 Alexey KutepovMerge pull request #644 from tsoding/640
2019-01-16 rexim(#640) rigid_bodies_add bug
2019-01-16 rexim(#640) Implement rigid_bodies_add
2019-01-16 rexim(#640) Introduce rigid_bodies_disable
2019-01-16 rexim(#640) Make rigid_bodies_add return the id
2019-01-16 rexim(#640) Do not allow to remove Rigid Bodies
2019-01-16 rexim(#640) Remove dynarray
2019-01-16 rexim(#640) Introduce RigidBodyId
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