]> git.lizzy.rs Git - dragonfireclient.git/history - src/environment.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / environment.cpp
2013-08-14 KahrlOmnicleanup: header cleanup, add ModApiUtil shared...
2013-08-13 PilzAdamDont write directly to files but rather write and copy...
2013-08-11 kwolekrDecoration: Fix schematic probability mess with new...
2013-08-06 BlockMenAdd support for different drowning damage and allow...
2013-08-04 NovatuxChange large amount of objects to be configurable via...
2013-08-03 Perttu AholaFix anticheat
2013-07-20 RealBadAngelAdd set_breath and get_breath to lua API.
2013-07-07 sapierFix many formspec menu bugs
2013-06-28 PilzAdamDont write player files all the time
2013-06-22 PilzAdamPrint playername when failing to read playerfile and...
2013-06-21 WeblateMerge remote-tracking branch 'origin/master'
2013-06-19 PilzAdamAdd drowning
2013-06-17 KahrlShow number of objects in client environment in profile...
2013-06-12 PilzAdamPlay player_damage.ogg when recieving damage and additi...
2013-06-03 KahrlAdd and implement setting max_clearobjects_extra_loaded...
2013-06-01 WeblateMerge remote-tracking branch 'origin/master'
2013-05-24 sapierMove scriptapi to separate folder (by sapier)
2013-05-20 kwolekrFix lava damage on player's upper body
2013-05-20 kwolekrFix nearly all warnings
2013-05-13 WeblateMerge remote-tracking branch 'origin/master'
2013-05-06 sapierfix static data not beeing stored correctly on deactivation
2013-05-01 WeblateMerge remote-tracking branch 'origin/master'
2013-04-25 sapierImprove getFree*ActiveObjectId to reduce common case...
2013-04-07 WeblateMerge remote branch 'origin/master'
2013-04-06 sapierAdd Dijkstra A* and A* without prefetching pathfind...
2013-04-05 MirceaKitsuneAllow modifying movement speed, jump height and gravity...
2013-03-30 WeblateMerge remote branch 'origin/master'
2013-03-27 sapierClosed add object <-> object collision handling
2013-03-11 Ilya ZhuravlevMigrate to STL containers/algorithms.
2013-02-28 WeblateMerge remote branch 'origin/master'
2013-02-26 kwolekrMerge pull request #482 from proller/liquid
2013-02-24 Sfan5Update Copyright Years
2013-02-24 PilzAdamChange Minetest-c55 to Minetest
2013-02-23 kwolekrMerge pull request #431 from sapier/dtime_clamping
2013-02-16 kwolekrMerge pull request #465 from doserj/mod_selection_empty...
2013-02-13 MirceaKitsuneImproved Player Physics
2013-01-26 kwolekrMerge pull request #447 from sapier/add_lua_log_paramet...
2013-01-21 kwolekrThe new mapgen, noise functions, et al.
2013-01-11 Jürgen Doserfixes node timer bug (fixes #407).
2013-01-02 Perttu AholaAdd ServerEnvironment::setNode()/removeNode() to allow...
2012-12-02 Perttu AholaSmooth day-night transitions
2012-12-01 PilzAdamMerge support for anaglyph stereo
2012-11-26 Perttu AholaDefault server step to 0.1s and sync object/player...
2012-11-26 Perttu AholaMove util/serialize.h out from staticobject.h for small...
2012-11-26 Perttu AholaProper versioning of new network-serialized stuff
2012-11-25 MirceaKitsuneSend animations, bone overrides and attachments in...
2012-11-03 PilzAdamMerge pull request #243 from xyzz/liquid_renewable
2012-09-09 Perttu AholaAdd dtime_s to entity activation
2012-09-09 Perttu AholaFix ServerActiveObject stuff
2012-09-09 Perttu AholaFix wielditem entity drawtype brightness control
2012-09-01 Perttu AholaFix the bouncy node related stuff a bit
2012-09-01 Perttu AholaAdd bouncy node group
2012-09-01 Perttu AholaAdd disable_jump and fall_damage_add_percent node groups
2012-08-12 darkrosefix node timers so on_timer gets the correct position
2012-07-27 Perttu AholaABM and liquid overload skip
2012-07-27 Perttu AholaFix server build (a missing header)
2012-07-26 Perttu AholaExperimental-ish rollback functionality
2012-07-23 darkroseImplement node timers
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-06-03 KahrlWIP node metadata, node timers
2012-04-15 Perttu AholaAdd a hack to get rid of the rare "ERROR: StaticObjectL...
2012-04-09 Perttu AholaFix ABM handling on block activation
2012-03-31 Perttu AholaAdd 'fly' and 'fast' privileges and the underlying...
2012-03-31 Perttu AholaAllow group:groupname in ABM definition and implement...
2012-03-29 Perttu AholaRaise the player fall damage threshold to a much more...
2012-03-29 Kahrladded PlayerSAO and RemotePlayer, removed ServerRemoteP...
2012-03-18 Perttu AholaDynamic sky, fog and cloud colors; sun and moon
2012-03-15 Perttu AholaMove ClientMap to clientmap.{h,cpp}
2012-03-15 KahrlMapBlockMesh, mesh animation system, urgent mesh update...
2012-03-11 Perttu AholaClean up log messages everywhere
2012-03-10 Perttu AholaImmediate smoke puff when a normal entity is punched...
2012-02-28 celeron55Merge pull request #46 from garrosh/master
2012-02-05 KahrlPlayers stay in environment even when dead, damage...
2012-01-22 KahrlNode placement / mineral / serialization / iron freq...
2012-01-03 Perttu AholaLimit range of ABM timer initial value randomization
2012-01-02 Perttu AholaInitialize ABM timer to random value to spread processing
2012-01-02 Perttu AholaFix ABM trigger chance being often way too high
2011-12-28 Perttu AholaAdd EnvRef:get_objects_inside_radius(pos, radius)
2011-12-03 Perttu AholaAdd ABM required neighbor check
2011-12-02 Perttu AholaFix player double damage
2011-12-02 Perttu AholaMove ServerRemotePlayer to a separate file
2011-12-01 Perttu AholaMake players be again visible from a long distance
2011-12-01 Perttu AholaPlayers are more like objects + related stuff
2011-12-01 Perttu AholaPlayer-is-SAO WIP
2011-12-01 Perttu AholaAdd ServerActiveObject::removingFromEnvironment()
2011-11-29 Perttu AholaFix player getting reset to 0,0 at connect if being...
2011-11-29 Perttu AholaFix active_object_count and active_object_count_wider...
2011-11-29 Perttu AholaSilly MSVC doesn't know how to handle type conversions...
2011-11-29 Perttu AholaComment out debug output in ServerEnvironment::activate...
2011-11-29 Perttu AholaHandle ActiveBlockModifier intervals properly, down...
2011-11-29 Perttu AholaReplace old active block random node modifying things...
2011-11-29 Perttu AholaMake blocks to be loaded from disk when the active...
2011-11-29 Perttu AholaFix player getting thrown underground after connecting
2011-11-29 Perttu AholaMake lighting update occur immediately after ClientActi...
2011-11-29 Perttu AholaOptimize active block modifier stuff (was left horribly...
2011-11-29 KahrlAdd node definitions in Lua and do not use content_mapn...
2011-11-29 Perttu AholaAdd reason parameter to setModified and print it out...
2011-11-29 Perttu AholaDo not expose CONTENT_* stuff in content_mapnode.h...
2011-11-29 Perttu AholaGameDef compiles
2011-11-29 Perttu AholaCreate framework for getting rid of global definitions...
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